Shoep
Knight
I haven't seen a topic like this, and i know there's one on the official Flying squirrel entertainment forums, but i think i prefer to stay on Taleworlds, especially since M&B: NW has it's own subforum now.
Questions already asked ( that i know of )
Outstanding questions:
See latest posts, i got behind on updating and it's way too much by now
Questions already asked ( that i know of )
Q: When is the DLC coming out?
A: Spring 2012, so soon. No exact date has been set yet.
Q: What will the DLC cost?
A: No price has been set yet by Taleworlds, but Vince has been quoted saying ''Significantly less than WFAS''. So anywhere between 1 and 20 euros, though speculation puts it between 5 and 15 though this is all unconfirmed.
Q: Will MM Russia close/stop existing?
A: No, it will simply stop being developed and the official servers will probably close. That will not stop people from hosting their own servers, However. Though Vince mentioned that maybe in a few months warband native might get some features from Mount & Blade Warband: Napoleonic wars. (MM Russia will never get updated.)
Q: Will Mount & Blade: Napoleonic wars feature sea-battles?
A: Not at the initial release, there is a possibility they might be added later, though this is not confirmed.
Q: Will the DLC have singleplayer?
A: No, Mount & Blade Warband: Napoleonic wars is multiplayer only.
Q: Will Mount & Blade Warband: Napoleonic wars have a feature that disables double-gunning? It would save admins on servers a lot of time and frustration if picking up two firearms simply isn't possible.
A: Double gunning is disabled by default, when you pick up a extra weapon, you auto drop the other you had. (you can disable this by admin panel/configfile)
Q: What is destructible in the game? Only certain walls / places, or is for example any wall, or any bridge in the game destructable?
A: Almost any piece of building can be destroyed, with some exceptions to buildings that are prefab, ie you can't even enter them but their just scenery
Q: Will there be a limit to the number of possible Sappers in the game?
A: There are configurable class limits for everything.
Q: Will there be any misfire effects for the muskets? Will wet conditions [rain, submerged too deep in water] affect powder?
A: For gameplay reasons we will not include misfires.
Q: I you put a lot of explosives ground floor, will the explosion destroy the ceiling, or only side walls? if not, will those, who will be stand on the second floor directly above the crates, take some damage from explosion?
A: At the moment we do not have destroyable floors, but destroyable walls. However, I was thinking of implementing it. The reason why we did not include it yet, is that it is quite hard and takes some time to build destructible buildings in-game, and making floors using the same system will make it even harder.
Everyone within a certain radius of a explosion will take damage. If you place a explosive on the 1st floor, it will not kill or damage people on the second floor.
Q: I saw rockets in the video. Can we place more than one rocket in the tube before launching it? Because it looked like they could fit and 1 rocket being fired.
A: It doesn't work like that, no.
Q: When someone is reloading, and said person must break reload to say engage an enemey in melee. After winning in melee will they have to restart the reload of the musket from the start or begin the reloading sequence where it was left off?
A: Yes you will continue from where you stopped your reloading.
Q: Has the Waterloo Map from MM been Re-Made, or had more stuff to add to it? If so would there be to continue the Waterloo Event for NW in June?
A: Not yet, but there will propably be a Waterloo event.
Q: During Commander Battles, when commanding Cavalry, will there be any formations that you can get the Bots to peform? Or is it basicly just standard formations, and no special formations like Wedge or something on those lines. Same goes for Infantry
A: No, you can only tell your men to form one or several lines and to stand closer or to spread out.
Q: What are the practical player/bot size limits for commander battle mode? What I mean to say is, how massive of a battle can you have before gameplay starts to suffer?
A: We have played with around 600 bots already, worked pretty fine. Though, I do not suggest that, since the server might start lagging. I would suggest maximum 250-400 bots.
Q: Will the AI bot command menu work as well as that of MB: Fire and Sword?
A: Yes.
Q: Will bots use cannons, or able to play on the drums?
A: Currently not.
Q: Will the players have their own hair or wigs? And will there be any new face skins?
A: We added new hair styles and accesories. Players can now pick glasses, monocles etc. We do not have any new face skins.
Q: From the footage I've seen it doesn't look like you have to fix bayonets, correct?
A: No, bayonets are always fixed. However, there are units which have guns without bayonet.
Q: For the colours, Would there be Regimental colours & the nation's colours?
A: Yes, when applicable, the NCO carrying the colors will be able to choose which one of the two he carries.
Q: Is Canister shot for cannons added in the mod?
A: Yes, it is.
Q: Has cavalry been nerfed, or at a significant disadvantage due to bayonet bracing, overhead stabs and so forth?
A: Don't worry, cav is a very very powerfull tool, if used correctly.
Q: I hear things that people are saying their will be a morale system and others say their isn't can you please clear this up for me?
A: Yes there is but it can be toggled on or off by the server admin
A: Spring 2012, so soon. No exact date has been set yet.
Q: What will the DLC cost?
A: No price has been set yet by Taleworlds, but Vince has been quoted saying ''Significantly less than WFAS''. So anywhere between 1 and 20 euros, though speculation puts it between 5 and 15 though this is all unconfirmed.
Q: Will MM Russia close/stop existing?
A: No, it will simply stop being developed and the official servers will probably close. That will not stop people from hosting their own servers, However. Though Vince mentioned that maybe in a few months warband native might get some features from Mount & Blade Warband: Napoleonic wars. (MM Russia will never get updated.)
Q: Will Mount & Blade: Napoleonic wars feature sea-battles?
A: Not at the initial release, there is a possibility they might be added later, though this is not confirmed.
Q: Will the DLC have singleplayer?
A: No, Mount & Blade Warband: Napoleonic wars is multiplayer only.
Q: Will Mount & Blade Warband: Napoleonic wars have a feature that disables double-gunning? It would save admins on servers a lot of time and frustration if picking up two firearms simply isn't possible.
A: Double gunning is disabled by default, when you pick up a extra weapon, you auto drop the other you had. (you can disable this by admin panel/configfile)
Q: What is destructible in the game? Only certain walls / places, or is for example any wall, or any bridge in the game destructable?
A: Almost any piece of building can be destroyed, with some exceptions to buildings that are prefab, ie you can't even enter them but their just scenery
Q: Will there be a limit to the number of possible Sappers in the game?
A: There are configurable class limits for everything.
Q: Will there be any misfire effects for the muskets? Will wet conditions [rain, submerged too deep in water] affect powder?
A: For gameplay reasons we will not include misfires.
Q: I you put a lot of explosives ground floor, will the explosion destroy the ceiling, or only side walls? if not, will those, who will be stand on the second floor directly above the crates, take some damage from explosion?
A: At the moment we do not have destroyable floors, but destroyable walls. However, I was thinking of implementing it. The reason why we did not include it yet, is that it is quite hard and takes some time to build destructible buildings in-game, and making floors using the same system will make it even harder.
Everyone within a certain radius of a explosion will take damage. If you place a explosive on the 1st floor, it will not kill or damage people on the second floor.
Q: I saw rockets in the video. Can we place more than one rocket in the tube before launching it? Because it looked like they could fit and 1 rocket being fired.
A: It doesn't work like that, no.
Q: When someone is reloading, and said person must break reload to say engage an enemey in melee. After winning in melee will they have to restart the reload of the musket from the start or begin the reloading sequence where it was left off?
A: Yes you will continue from where you stopped your reloading.
Q: Has the Waterloo Map from MM been Re-Made, or had more stuff to add to it? If so would there be to continue the Waterloo Event for NW in June?
A: Not yet, but there will propably be a Waterloo event.
Q: During Commander Battles, when commanding Cavalry, will there be any formations that you can get the Bots to peform? Or is it basicly just standard formations, and no special formations like Wedge or something on those lines. Same goes for Infantry
A: No, you can only tell your men to form one or several lines and to stand closer or to spread out.
Q: What are the practical player/bot size limits for commander battle mode? What I mean to say is, how massive of a battle can you have before gameplay starts to suffer?
A: We have played with around 600 bots already, worked pretty fine. Though, I do not suggest that, since the server might start lagging. I would suggest maximum 250-400 bots.
Q: Will the AI bot command menu work as well as that of MB: Fire and Sword?
A: Yes.
Q: Will bots use cannons, or able to play on the drums?
A: Currently not.
Q: Will the players have their own hair or wigs? And will there be any new face skins?
A: We added new hair styles and accesories. Players can now pick glasses, monocles etc. We do not have any new face skins.
Q: From the footage I've seen it doesn't look like you have to fix bayonets, correct?
A: No, bayonets are always fixed. However, there are units which have guns without bayonet.
Q: For the colours, Would there be Regimental colours & the nation's colours?
A: Yes, when applicable, the NCO carrying the colors will be able to choose which one of the two he carries.
Q: Is Canister shot for cannons added in the mod?
A: Yes, it is.
Q: Has cavalry been nerfed, or at a significant disadvantage due to bayonet bracing, overhead stabs and so forth?
A: Don't worry, cav is a very very powerfull tool, if used correctly.
Q: I hear things that people are saying their will be a morale system and others say their isn't can you please clear this up for me?
A: Yes there is but it can be toggled on or off by the server admin
Outstanding questions:
See latest posts, i got behind on updating and it's way too much by now