SP Native [WB] Mount & Guilds [Dead, too many bugs :(]

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Download: M&B Nexus
Mirror 1

--  Latest version: V1.2 - New Installer, Bugfixes, New faction names, New troop names, Modified troop equipments and skills


Guild System

Guild Master
You can talk with the guild master (the one from native) and ask him for any guild members in the town, if there is one, he'll know.

Guild Members
There are 45 guild members, between male and females. They are randomized each 15 days.

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Thieves Guild
The members of the thieves guild are mostly looters and robers, you will never find one of them, unless they are locked, then you can get into the prison and require some... services.
The services they do are:

    Poison the Water:
        Of a town.
        This will decrease the prosperity, wound some soldiers and kill others.
        Of a castle.
        This will decrease the prosperity, wound some soldiers and kill others.
        Of a village
        This will only decrease the prosperity.
        Of an army.
        This will wound some soldiers and kill others.
        Of a caravan.
        This will wound some soldiers and kill others.
        Burn Village.
        Decrease the village prosperity and drive off the herds. The village will get "looted"
        Loot Village.
        Decrease the village prosperity and gives items to the player. Village will be "looted"
        Join Army.
        A random bandit will join main party.

Mercenaries Guild:
You can find them in taverns, and they'll offer some extra mercs.
I need more suggestions for this.

Assassins Guild:
You can find them in taverns, talk with them and request them to kill some enemy lord or king.
I need more suggestions for this.

Merchants Guild:
You can find them in taverns, talk with them and request them to join your party, they'll ask for some money and if they join your party, they'll act just like any companion(with a custom dialog) and you'll be able to ask him to sell your spoils of war. You won't get as much money as if you went to a town,but you won't have to travel there, the merchant will separate from your party, travel to the closest town, sell them there and then come back.

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Faction Particularities

Fonder Raiders
Aggressive and particularly rude.

Margrish
Happy and wholehearted. The generally don't attack many people.

Soulif Khanate
Heavy cavalry and large armies. Generally hard to fight.

Bluud Axes
The Bluud Axes, It's a particularly aggressive faction, all Lords are more focused in mele combat then everything else, also, they are always "bad guys" (opposite to goodnatured)

Fergo Raiders
Tribalistic and harsh

Desetahnate
Love of the sands. They usually stay in the same area and defend with an intensity unlike any other faction.

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Features & Credits:

Guild System

Custom Commander - by rubik

SoundRound-ing by Aeon

Calradia In Darkness by CHUR

Some awesome Models
 
Update new version within a week. Too busy over weekend to do anything because I have to deal with a new baby mule.  :grin:
 
Minor Text updates/Organization. New Mod update is coming tomorrow.
 
New version has been released. I'd like some feedback on this guys!  :grin:
 
Whenever I can actually get the file uploaded, there will be.
 
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