hieronymos
Regular
Paid my 50k, and went pirate-hunting; or raided traders at war with Nords, who hold my merc contract.
Captured prisoners...but no addtional loot above the usual.
Sure, speed of ships is faster than overland.
But the new changes to commodities qualities and prices...is still a bit strange. But the only thing I ever really depended on was iron from Curaw.
So, trading by sea doesn't seem that lucrative..
Is there then any practical reason to owning and using a ship?
................
Personally, I changed parties_templates to have sea raider boats chock full of close on 90 baddies + a hual of good quality Nord prisoners to free.. Otherwise, the boat seems of questionable value; unlike in Brytenwalda, where they're faster, and thus more useful for long-distance travel.
Perhaps increase their speed?
Create greater loot drops? Like high priced trade goods for national traders?
Also, having a Personal Lair, as in Brytenwalda would be a great complement to being an early-mid game pirate hunter, as you could stash your unneeded troops there and make the <90 crew cap.
Ship ownership is a great concept, and a solid addition to the mod, but it still needs some tweaking, imo.
Captured prisoners...but no addtional loot above the usual.
Sure, speed of ships is faster than overland.
But the new changes to commodities qualities and prices...is still a bit strange. But the only thing I ever really depended on was iron from Curaw.
So, trading by sea doesn't seem that lucrative..
Is there then any practical reason to owning and using a ship?
................
Personally, I changed parties_templates to have sea raider boats chock full of close on 90 baddies + a hual of good quality Nord prisoners to free.. Otherwise, the boat seems of questionable value; unlike in Brytenwalda, where they're faster, and thus more useful for long-distance travel.
Perhaps increase their speed?
Create greater loot drops? Like high priced trade goods for national traders?
Also, having a Personal Lair, as in Brytenwalda would be a great complement to being an early-mid game pirate hunter, as you could stash your unneeded troops there and make the <90 crew cap.
Ship ownership is a great concept, and a solid addition to the mod, but it still needs some tweaking, imo.