Other games like Mount and Blade?

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I would have to mention Knights of honor because its such an awesome game. But its a strategy game where you are tied to a faction, but anyway, randoms have been mentioned before.
 
You were talking about 'Sid Meier's Pirates!' (2004). The first version was 'Pirates!' (1987) on C-64 also by Sid Meyer. After that in 1989 a game called 'Sword of the Samurai' was released by the same company like Pirates! (MicroProse). It features a combination of role-playing and strategy elements and sword fight duels. The game's dueling mini-game was written by Sid Meier. Both games remind me of M&B.
 
the games makers really needs to reconsider what they are making , hybrid games of RPG/RTS is really few in the market, and gamers missing that kind a lot.. they should think why M&B is very succesfull game ..

True pure RPG with branch storyline is more famous/succesful, but only from Bioware, no other company could achive what mass effect triology or dragon age did, and whatever they make people will still say it's ME/DA copy, but at the world of hybrid RTS/RPG there is still a lot to accomplish, beacuse a 500 MegaByte like M&B could never dominate the genere if that genere has something else beside it!
 
Space Rangers 2 is the game closest to M&B I know, although it's a sci-fi game.

But you might want to wait a little bit, as a remake is in the making, with higher resolutions and extra missions.

You can be a trader, mercenary, soldier, pirate, etc in a sandbox world with an economy model, a universe that is evolving (if you do nothing, things happens and progress regardless, you're not the center of the universe).
 
It's funny how I made this thread thinking I was going to quit M&B. Yeah...that never happened. But all of the responses have been fantastic and have led me to a couple other good games.
 
If you don't mind the:

*) change of scenery
*) graphics & sound (though i find the sfx lovely)
*) illusionary sandbox created by mini-games
*) simplicity

Then this is the closest thing I believe you can get at the moment:

http://en.wikipedia.org/wiki/Sword_of_the_Samurai_(video_game)

Old, and it shows of course, but immersive. It has some character development,
some economy management, rising from bottom to the top motif, duels and real time battles/skirmishes.
I remember sinking a lot of time into it.
 
I noticed this game called Kenshi while poking through steam's new greenlight feature, it seems very mount and blade like, but also looks to be in a real early stage of development. There is also a playable demo out apparently but I didn't try it yet, as it sounds really basic. Something to look forward too for the future maybe though. Here's the link to their website: http://www.lofigames.com

hah was just browsing thru some posts and found this was already mentioned, ah well.

Edit 2: If you are an old school gamer you might enjoy Darklands, it's a very open ended game with fascinating character creation and very low fantasy elements only. The issue of course is dated graphics and that it is centered around a small group of adventurers as opposed to building an army. Was one of the first games to use the real time with pause combat type. Nothing ever really has been like it since and actually when I started playing mount and blade it brought my old times playing darklands to mind.
 
Arikel said:
I noticed this game called Kenshi while poking through steam's new greenlight feature, it seems very mount and blade like, but also looks to be in a real early stage of development. There is also a playable demo out apparently but I didn't try it yet, as it sounds really basic. Something to look forward too for the future maybe though. Here's the link to their website: http://www.lofigames.com

hah was just browsing thru some posts and found this was already mentioned, ah well.

Edit 2: If you are an old school gamer you might enjoy Darklands, it's a very open ended game with fascinating character creation and very low fantasy elements only. The issue of course is dated graphics and that it is centered around a small group of adventurers as opposed to building an army. Was one of the first games to use the real time with pause combat type. Nothing ever really has been like it since and actually when I started playing mount and blade it brought my old times playing darklands to mind.

Kenshi is quite good for the stage of development it is currently in. I ponied up my $10 and purchased it early because it has a LOT of potential. It will be big in another year or two I imagine. Though it is quite playable right now the fun is limited to wandering around, trading, and killing things. The ambition of the single guy making the game is quite large though. Highly recommend Kenshi to anyone.
 
Well You Can Always Check the games of paradox interactive there are many similar games to M&B there
 
I remember another game like M&B:
"Rings of Medusa" (1989)

The plot centers aound Prince Cirion of Morenor attempting to save the kingdom from an evil spell of the demon queen Medusa who has killed his friends and forced him into exile. Cirion must find five magic rings, scattered around the country, to summon her a final showdown. The rings can be found by conquering cities, digging for treasure and a sea fight.The player must gain enough money to finance a strong army. To achieve this, Prince Cirion trades with goods between towns, whereas he is subject to bandit attacks (scouts increase view range to enable avoiding them). On the map the player may also dig for treasures, conquer cities and install troops to defend that town, and later cross the large ocean and visit other islands. Within the game, the player controls directly only the squadron that Prince Cirion is with, the other troops use a defense plan chosen previously. When the player visits a city, a control screen appears, with options to sell and buy wares, gamble in the casino, gather information on temples and recruit troops.
 
Here's one that nobody's mentioned yet:

Legion: Arena, by Slitherine.  It's more of a top-down view like the tactical map in the TW series, and the various battles occur in a linear series that you have no choice about, but you can select, train, and customize your troops to a fairly high degree.  You can issue orders to units, which are acted upon after a delay for distance until the messenger can get there.  It allows for two campaigns: Rome, fighting for dominance over the other Latin tribes, the Etruscans, Greeks, Carthaginians, etc., through the Roman Civil War and battles against the Germanic tribes and Gothic invaders, or play a Celtic tribe, uniting the other tribes by force, then facing various Etruscan, Greek, Latin, and Roman enemies.

I also liked Slitherine's "Spartan" game to an extent, and especially "Chariots of War" which came before it, right after the original "Legion".  Those were even more like Civ, but with somewhat better combat than Civ, although you had no real input or control during the course of the battle.  Those three empire-builder games lacked both the player-character on the battlemap and RPG-style troop training and equipment selecting (although they did benefit to a high degree from experience), so you could only hire them and dump them onto the field, assign initial movement modes and starting delays, then hit "start" and wait for the fight to resolve itself.

I've played X3:Terran Conflict, and it's a space-based equivalent of M&B to some extent, at least once you start building a fleet, but control of the rest of your fleet is pretty limited, and they tend to become expensive "metal meat-shield equivalents" more than anything else.  The interface itself is awful, the learning curve is more like a brick wall, and the game leans heavily toward tedium as you crawl from one end of a sector to another (even with the "fast forward" feature, you can catch up on some light reading while the game progresses), but when the action happens, it's addictive.

After the initial "WOW!" factor wore off, Oblivion bored me to the point of utter rejection.  It's not a great combat game, and it threw away the better part of its RPG roots (which made Daggerfall and Morrowind such "classic" RPGs) to try to cash in on the combat game market, with "adequate" but unspectacular results in both aspects.  The game looks great, and it's a blast wandering around (kind of like the little "village" maps in M&B, only they're all connected, with wilderness and places to explore in between).  It's not a party-based game either, and companions tend to get in your way a lot more than they help.  Worst of all, the blatant "levelling and scaling" of opponents and their stuff means that everyone in the world (other than guards) has weak leather and rusty iron gear at the start, which gradually increases as you do, until every roadside bandit in the world is sporting exotic high-end volcanic "Glass" or otherworldy "Daedric" armor.  I loved it for about the first week, got sort-of "so-so" about it for another month as the problems started to become too apparent, and was thoroughly sick of it by the end of 2 months.

If it weren't for the lack of a "left handed" option (which makes it all but impossible for me to play a melee character), I'd rate M&B as one of my all-time favorites.  It could use a little more in the way of both "empire builder" choices and RPG-style interaction with a few other NPCs (beside more choices with the Lords and town and village leaders), as well as more diversity in quests, but the foundation of the game is VERY solid.
 
You might be interested in Arma 2's "Capture the Island" and "Warfare" modes.

http://www.youtube.com/watch?v=2D2QQQ7hB20
 
Just wanted to point this out:
It's page five and people are still posting from the OP.

And as for M&B-like games, other than WotR, I can't think of any.
 
Dark Ages of Camelot


a lot more dynamic, its an MMORPG, kind of on the deader side but definitely = to mount and blade to scale for what you get out of it.

They increased the availability of leveling and getting gear to stay in tune with the veteran or thorough players.

3 realms, you level in your own zone, or level in mutual 5 level ascending zones for player versus player combat and exp bonuses. Main PVP efforts are 3 seperate sections of keeps and relics to capture with 50-100's depending on resistance and efforts of players on at the time. a lot of diversity to Warrior classes --- Magic classes --- healers - power damaging wizards - crowd controling sorcs - support mages support hybrid melee/magic.

real fun stuff. ultimate game.
 
I just wanted to thanks this topic for A) Having a title that was exactly the same as my search query, and B) Pointing me towards some cool games and particularly Kenshi (lofigames.com). 

According to steam, I've put  1822 hours into Warband alone and that doesn't include the original M&B and the stand alone 1.143 version I run.  I'm hoping Kenshi will provide similar longevity (and it will be interesting to see it develop).
 
Age of Pirates 2: City of Abandoned Ships

What M&B is to mounted combat, this game is the same for ship to ship battles. Redefines the genre. It is not a coincidence that the future spin-off of M&B - "Caribbean!" will combine them both.
Features similar to M&B: crew management, officers, battle maneuvers, ship upgrades, canon upgrades, attacking ports from the land or sea, cannon duels with forts, trade routs, ship "caravans", hero's equipment, combat and party skills, reputation, mini quests, ship boarding, crew experience, crew morale, town buildings, faction service, looting dungeons and corpses... Fencing is inferior compared to M&B, but the ship battles...! Oh, the ship battles - once you try them you can never go back. Basically this is M&B in sea variation.
(Now if only someone trow a little bit of Total War and Elder Scrolls in this mix, the perfect game will be no longer a dream but reality...  :cool: Taleworlds do you read this?)

@lamerstein wrote:
"On a side note - Mount n Blade spoiled the Skyrim for me. I just can't bring myself to play melee class while the M&B melee AND mounted combat exist in this world. One of the quests in Skyrim involves attacking a fortress....what a joke that is. The attacking army is 7 guys including you against 7 defenders. Sorry Skyrim but after storming the walls of Sargoth this is pretty stupid. Also, mounted combat."

Exactly! This is how TW spoiled all RTS for me.

P.S. If it's gonna help to describe what Age of Pirates 2 looks like, I like open world combat RPGs with some tactical/strategy elements (X-3 series, Mount & Blade, Total War, Arma, Elder Scrolls, S.T.A.L.K.E.R...) And by RPG I don't have in mind role-playing, but specialising my character's skills in the rock paper scissor fashion.
 
It might be a decent game, I don't know.  What I know is that authors are no sailors.  I mean, like really not at all.  You can't be a sailor and make flags show different wind than sails do.  Maybe at gun point...? :wink:
 
The flags always follow the wind direction. And the sails don't have to be perpendicular to the wind, some ships can sail at an angle against the wind. Just watched it on youtube so I am sure.
If somebody decides to give it a try, be aweare the interface is lousy. Still worth it.
 
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