Native Completed [NASTe] North American Small Teams Seasonal Ladder [Season 2 Finals]

Season 3 Duel Ladder Format (ALL FIGHTS ARE 1v1)

  • Singles (Two players, one set, best of 13)

    Votes: 20 39.2%
  • Doubles (Four players, two sets, best of 13, winners duel for tiebreaker)

    Votes: 12 23.5%
  • Team (3 player teams, round-robin format, highest scoring team wins)

    Votes: 19 37.3%

  • Total voters
    51

Users who are viewing this thread

Orion

Still Not Worthy
Global Moderator
NASTe
North American Small Teams
Seasonal Ladder, Season 2



Want a duel ladder? Vote in the poll for your preferred format! For details of the different format options,
check this link (it's an easy read).

Season 1 has finished. Congratulations Balions Against Dueling! Click here for stats.

This is the North American Small Teams Seasonal Ladder, Season 2. NASTe is an effort to include more players in the competitive Warband scene. You do not have to be in a clan or competitive team to create a team for NASTe, and I encourage those of you who aren't in clans to get with your friends and form a team! The ladder seasons will run for 4 months, and signups for new teams and player substitutions are open for the first three months. That means you have until the 12th of June to register your team and finalize your rosters! All other rules are listed below.

There are no rules against European teams signing up, but this is a North American ladder, and the best servers Europeans can hope for will be East Coast US servers.

Once you have created your team and a Ladder Administrator has confirmed your registration, you are free to begin fighting on the ladder! You can start playing ladder matches as soon as you sign up. There's no reason not to sign up now if you have the players for it: the ladder is a persistent ranking of teams. It's advantageous to start now and solidify a spot at the top so you're safer in the final month when it really counts.

This is not a rigidly-scheduled tournament. Teams are free to schedule matches at their own pace (with minimum 1 match per 2 weeks to remain active on the ladder). Sign up now, play now!

The reason teams can't sign up past the 12th of June is because after that date it's the final month of the tournament. New teams won't have enough time to climb the ladder. At the end of the final month there's going to be a single-elimination tournament to determine final placing for the season. I'll have a week-long break, after which a new season will start.


Ladder Admins, Season 2
Mr.X
Zero
Marnid
MrNomNom
captain lust




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1​
Balions Against Dueling
4​
0​
100%​
52​
9​
85.2%​
2​
Loud And Garbage
4​
1​
80%​
54​
30​
64.3%​
3​
Gingervitis
1​
1​
50%​
17​
13​
56.7%​
4​
Black Shields
2​
1​
66.7%​
18​
19​
48.6%​
5​
Champions of Rage And Power
1​
5​
16.7%​
43​
55​
43.9%​
6​
Kittens of Awesome
3​
0​
100%​
45​
3​
93.8%​
7​
Guard Opposed to Organized Dueling
1​
3​
25%​
28​
44​
38.9%​
Unranked​
The Grandpaws
0​
1​
0%​
2​
11​
15.4%​

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NASTe Seasonal ladder

North American Small Teams

Official Rules

Preface

The following rule set has been devised in a cooperative effort between TKC_Kitten, Mr.X, POM_Zero, Rhade, Marnid, and others for the purpose of regulating scheduling, matches, conduct, and all other relevant matters of the North American Small Teams Seasonal Ladder (henceforth, NASTe). The following rules are the standard by which all matches, disputes, etc. on the NASTe ladder and future tournaments shall be judged and validated. It is expected of all teams and team members in the ladder to know and follow these rules while engaging in ladder activities.

Index

1. Teams
      A. Registration
      B. Roster Substitutions
      C. Conduct
2. Scheduling
      A. Challenger Rules
      B. Defender Rules
      C. Conflict Arbitration
      D. Top Four Exception
3. Match Configuration
      A. Server Selection
      B. Server Settings
      C. Match Rules
              I. Map/Faction/Spawn Selection
              II. Player Substitutions
              III. Scoring
              IV. Tiebreakers
              V. Sportsmanship & Conduct
              VI. Fairness of Play
              VII. Disputes
              VIII. Rescheduling
4. Match Results
      A. Reporting Results
      B. Result Disputes & Arbitration
      C. Ladder Rankings
5. End-of-season Rules & Finals
      A. Final Month
      B. Finals Tournament Structure
      C. Effects on Next Season
6. Future Rule Changes & Ladder Administrator Responsibilities

A. Registration
Team Registration must be done within the first 3 months of the ladder season. Registrations after this point will be placed on the following season’s ladder. Teams must meet the minimum roster size when registering before they are placed on the ladder. The minimum roster size is 6 players. You must maintain at least 6 players on your roster at all times. Dropping below 6 players while you are ranked on the ladder will result in your team’s rank being lost. You will remain unranked and must find a sixth player or be removed from the ladder after one week. Furthermore, teams may not exceed 11 players.
B. Roster Substitutions
Roster substitutions are permitted freely during the first three months of a season. Ladder administrators must be notified of a substitution.  In the final month of the season, substitutions must be approved before the substitution is finalized. The substituted player must remain on the team for 24 hours before they can be played in a match. Likewise, players that leave a team must wait 24 hours before they can join a new team and ladder administrators must be notified of their leaving. These times stack, so players wishing to swap teams must wait a total of 48 hours before they can be played.
C. Conduct
A team’s conduct outside of matches must remain within the bounds of the TaleWorlds forum rules. Flaming, spamming, etc. will not be tolerated though there is no problem with friendly jabs and banter. Do not let it get out of hand. If what you are doing could result in TaleWorlds moderator/admin action, it will result in ladder admin action and your team could be removed from its rank or the ladder itself.
A. Challenger Rules
Teams may challenge other teams upwards on the ladder (not downwards), up to 3 ranks above their own rank. When challenging, the challenging team captain must provide a minimum of two acceptable times and a suggested server via PM for the match and must forward their scheduling messages to a ladder administrator. If a team loses a challenge on the offense, they must challenge a different team or defend against a different team for their next match. You cannot challenge a team that is already involved in a challenge. Upon completion of a challenge, the challenging team cannot issue another challenge for 3 days or until they have defended against challenge (whichever comes first).
B. Defender Rules
Defenders must either agree to a proposed time in a challenge or provide at least two more suitable times and a more suitable server if necessary. This exchange must be forward to a tournament administrator. Once a final time is decided, the match will be announced by a ladder administrator or one of the team captains. Negligence* on behalf of the defending team regarding scheduling may result in loss of challenge or rank, or removal from the ladder. If a team loses a challenge on the defense, they must challenge a different team or defend against a different team for their next match. Upon completion of defending a challenge, the defending team is immune to challenges for 3 days or until they have completed a challenge of their own (whichever comes first).
C. Conflict Arbitration
If both teams make reasonable attempts at scheduling but are unable to find a suitable time, a ladder administrator may choose to cancel the challenge to allow the two teams to face others and return to their original challenge at a later date. If one team is negligent* in their attempts to schedule a match, they may be penalized by loss of the match or rank, or removal from the ladder. Failure to provide notice of challenges and scheduling to tournament administrators unnecessarily complicates the workings of the ladder, and your team may be penalized.
D. Top Four Exception
The top four teams on the ladder are partially exempt from the challenger/defender rules in the following way: these four teams are allowed to re-challenge (and are eligible to be challenged by) the last team they fought if five days pass without either team engaging in another challenge or defending against a challenge. In this way, the top four teams may continuously fight each other so long as no other teams challenge them.

* Negligence in this case implies apathy towards scheduling matches. If a team captain does not respond to a challenge within a week, he is considered negligent.
A. Server Selection
Server selection will be decided upon by both teams prior to the match. If the server chosen prior to the match is deemed unsuitable (abnormally high pings, high ping differences, frequent crashing or loss of connection, etc. for multiple players) then the two team captains must decide upon a new server, or agree to a postponement (up to 1 hour) or reschedule. All rescheduled matches and server changes must be forwarded to a tournament administrator.
B. Server Settings
The server that is played upon must follow these standards: 150% starting gold, 100% round & bonus gold, 100% friendly fire to friend, 0% to self, melee and ranged friendly fire enabled, ranged enabled, minimum armor not enforced, map time 60 minutes or more, round time 6 minutes, battle game type, server password agreed upon by both teams, fastest combat speed, spectator locked to team (unless an approved individual has been allowed to record the match or spectators are agreed upon during scheduling, in which case it may be set to free mode. In this event, the match password will be posted in the match announcement).
C. Match Rules
    I. Map/Faction/Spawn Selection
The defending team gets first selection for map and spawn. The attackers then choose their faction, and the defenders choose theirs. Factions may not be mirrored, nor may they be reused on the second map. The category of the map selected may not be picked from again by the defending team (see map categories below). Maps may not be repeated. The second map is chosen by the attackers, who also pick their spawn. Defenders choose faction first on the second map, and attackers choose faction second. Again, no repeated/mirrored factions are allowed. The attacking team may pick from the same category as the defender's first map choice. Random plains & steppes may be re-rolled up to 3 times if the team that picked it does not find the generated map satisfactory. In the event that a roll of random plains/steppes contains excessively hilly terrain, then the map must be rerolled until no cliff texture is present (grey rocky ground on the sides of steep hills) in an unmodified version of native Warband. This does not count as one of the 3 rerolls.
      II. Player Substitutions & Rosters
Teams must field 6 players whenever possible. Teams may only substitute players during matches between maps and at the faction/spawn swap or with consent from the opposing team's captain or if a player unexpectedly loses connection/crashes and is unable to rejoin promptly. In the event that a substitute is not readily available, teams are allowed to play a total of 3 matches with only 5 players. No more than 3 matches may be played with only 5 players, and further attempts to play with an insufficient number will result in penalization. Teams must inform ladder admins if they played with only 5 players for a match, or they risk serious penalization.
      III. Scoring
Maps will be played to best of 8 rounds. After 4 rounds, the teams will swap factions & spawns, and the map will also be reset. Team 1 will take team 2's faction and spawn selection, and vice versa. Victory is determined by overall map wins. If two maps are played and the score is 1-1, a tiebreaker must be played. Drawn matches will result in the challenging team moving up to the rank just under the defending team. Rounds that are intentionally drawn by fleeing to corners of the map, hiding for extended periods, etc. are grounds for dispute and may result in penalization.
      IV. Tiebreakers
In the event of a tiebreaker, the defending team chooses a map that 1) has not been previously played and 2) is not from a category previously used by either team. The defending team also chooses their spawn, while the attacking team chooses first faction. Factions are not restricted on the final map, though they may not be mirrored. Tiebreakers are played to best of 8, with a faction/spawn swap and map reset after 4 rounds. The third map determines the victor of the match. See Scoring rules for information regarding overall match draws.
      V. Sportsmanship & Conduct
Friendly banter amongst teams during the course of a match is allowed. Trash-talking, flaming, harassment, and unfriendly taunting is not allowed. Partaking in such activities may result in penalization, such as forfeiture of rounds. If a referee is not present, screenshots of such actions are necessary to properly pass judgment on such accusations. If a team is unsportsmanlike to an excessive degree, an administrator may choose for the teams to replay the match or may auto-forfeit the offending team.
      VI. Fairness of Play
The honor system is in effect, and as such it is expected of all teams that they do not partake in the act of “ghosting,” cheating, hacking, exploiting, or otherwise undermining the fairness of the match. “Ghosting” is an act by which information regarding a match is relayed through a 3rd-party program that would not be possible within the confines of the game. This means that once you are dead, you may not abuse the freedom of spectator mode to warn teammates or expose enemy positions. Teams may send one representative each to the opposing team’s ventrilo/teamspeak/mumble/etc. if they suspect the opposing team of ghosting. Both teams must send a representative, or this is not allowed. If a team is accused of ghosting, a referee will sit in their VoIP server in their next match. Accusations of cheating, hacking, and glitch exploitation must be paired with screenshots/video evidence or multiple 3rd-party witness accounts (spectators) before they are considered plausible or proven. Teams found to be cheating or hacking will be immediately removed from the ladder and the players banned from play for the duration of the season. Repeat offenders will be banned permanently from all seasons.
      VII. Disputes
Disputes must be filed in a reasonable amount of time after the conclusion of a match, and they must be sent via PM to a ladder administrator with all accompanying evidence. Evidence provided after the accusation is made will be suspect. Ladder administrators will determine the proper means by which accusations will be handled on a case-by-case basis. 
      VIII. Rescheduling
If a team cannot field sufficient players for their match at the scheduled time and cannot fill out their team within 20 minutes, they may reschedule with their opponent in the first instance of this occurrence. Their opponent must make an effort to reschedule for the first instance. If a second instance occurs, then the challenge will be cancelled and both teams must face other teams next or the offending team may have the match forfeited, subject to the decision of a ladder administrator. All rescheduling attempts must be forwarded to ladder administrators.
A. Reporting Results
Results for a match must be submitted via PM or in this thread with scoreboard screenshots of all end-of-map scoreboards, with a description of any abnormal occurrences & substitutions (including playing with only 5 players) during the course of the match. Both teams must do this.
B. Result Disputes & Arbitration
If descriptions of events during matches, provided screenshots, or both do not agree, then the match is considered “disputed” and judgment will be passed by the ladder administrators, and the teams will be frozen on the ladder pending investigation. Teams may also file disputes regarding the results of a match, and the entire match will then be investigated by ladder administrators who will pass judgment.
C. Ladder Rankings
If the challenging team is the victor of a match, they will take the rank of their opponent, and their opponent will move one rank down the ladder. Teams between them will have their rank adjusted accordingly. If the defending team is the victor, there will be no change in ranks. In the event of a draw, the challenging team takes the rank just below the defending team.
A. Final Month
During the final month, roster substitutions are only allowed with confirmation by a ladder administrator. No teams that register in the final month of the season may play in that season. The resulting ladder standings of the final month will be used to seed the season finals tournament. No substitutions are allowed after the first round of the finals tournament.
B. Finals Tournament Structure
The finals tournament will follow a simple single elimination format, with eliminated teams fighting matches for placing. This tournament will contain a minimum of 4 teams, and a maximum of 8, dependent on the total number of registered teams at the conclusion of the season (the number of teams in the finals will be at most 50% of the total number of teams at the end of the season).
C. Effects on Next Season
The resulting placing of the teams after the season finals tournament will be used to seed the next season’s ladder if their respective team captains desire to be seeded. That is to say the first place winner of last season’s finals will be ranked 1 on the next season’s ladder, and the second place winner will be ranked 2, etc.
In the event that the rules contained herein are found to be inadequate for whatever reason, the ladder administrators will make acknowledgments of any flaws found herein upon review. Changes will be proposed and voted upon by all ladder administrators. In the event of a virtually unanimous vote, the rules will be changed accordingly and announced on the forums. The changes will not go into effect until a week after their announcement. If a decision cannot be made by the ladder administrators, then the proposed changes and accompanying arguments will be posted publicly for team captains to vote on.

Ladder administrators are volunteers chosen from the community to maintain order and efficiency during the ladder seasons. Their judgment is final on all matters, and ladder administrators are not barred from participating in the ladder. However, ladder administrators may not pass judgment on situations they are personally involved in or in which their team is involved. Another 3rd-party ladder administrator must be called upon to resolve these matters.

Ladder administrators are required to follow a standardized procedure when handling disputes. All disputes are resolved with escalating penalties for those involved. There are three stages of escalation, with the first carrying no consequences and the third carrying the most severe. The second level carries moderate penalties. Most offenses will result in a single level of escalation against the offending team or player, whereas multiple infractions or specific single infractions may result in greater penalization. These shall be detailed.

Player & Team Disputes

Sportsmanship violations (per player)
Individual players that poorly represent their team and violate the rules regarding sportsmanship will be warned for a single instance of poor sportsmanship. A repeated offense by the same player in the same match will result in that player being benched for the remainder of the map (if a substitute is available) or in the team being issued a warning (if no substitute is available). In the event that a poor sportsman is involved in a third violation (and there is a substitute available) then that player is benched for the remainder of the match and their team is issued a warning, however if the team has already been issued a warning because of this player (because no substitute is available) then they are issued a second warning and risk forfeiture of the map with the score at the time of the infraction being counted as final for the map and victory being afforded to the other team.

Sportsmanship violations (per team)
In the event that multiple members of a team violate the rules of sportsmanship, the team as a whole will be warned. Repeat offenses by multiple team members (not necessarily the same members) will result in further warnings being issued. A second warning carries the penalty of map forfeiture with score at time of violation being counted as final. A third warning against the team as a whole will result in match forfeiture and jeopardized ladder standing per judgment of the ladder admins.

Glitch Exploitation
Use of a glitch (with or without knowledge of its nature) is punishable on a first offense by benching the violating player (if a substitute is available) or with a warning against the team as a whole (if no substitute is available). A second offense by the same player in the same map will result in map forfeiture for the offending team (if no substitute is available) or benching of the offending player for the remainder of the match (if a substitute is available). Glitch exploitation by multiple members of a team will result in forfeiture of the map with the score at time of violation being counted as final for that map.

Hacking
Instant, permanent removal from all ladder play and map forfeiture for the offending team. If a substitute cannot be found, the match is scored according to the current score with the offending team as the loser.

Illegal Substitutions
This encompasses use of players during a match that are not on a team's roster or are not yet eligible to play for that team. A first offense will result in removal of the individual from play and a warning against the team. Second offenses will result in map forfeiture, with third offenses resulting in match forfeiture. Illegal substitutions spotted after a match has been played will result in a replay of the map if both teams are not involved in a challenge and the match is not disputed in any other way. If the match is otherwise disputed or if either team is occupied with a challenge, then the map is considered forfeit for the opposing team and match victory will be reconsidered.

Match Disputes

No-Shows
If a team fails to field 6 players at their agreed upon time, they are issued a warning. A second offense results in first map forfeiture (map/faction selection also cycles, so a second offense by a defending team forfeits their first map/spawn selection, allowing the challenging team to pick map/spawn in the first played map). A third offense results in match forfeiture, with a victory being afforded to the opposing team.

Server Settings & Selections
If a match is played on a server for which one team is responsible and the server settings do not follow NASTe regulations, a dispute may be filed by the opposing team captain for which the penalty of a first offense is a warning and replay of all maps played under illegal settings, or map forfeiture if a replay is inconvenient for both teams. Second offenses will result in match forfeiture. If a match is played on a server for which both teams are responsible then both teams will be issued a warning and must replay all maps played under illegal settings. Second offenses will result in challenge cancellation. If a match is played on a server for which a third party is responsible, neither team will be penalized but the match must be replayed. It is the responsibility of both teams to ensure that server settings are within NASTe regulations.

Furthermore, if a team violates the map/spawn/faction selection order they shall be issued a warning and the map shall be replayed or forfeited in favor of the opposing team. Second offenses will result in map forfeiture.

Warnings against an entire team will carry over to the next immediate challenge for that team, after which they will be nullified. Consequences still escalate as they normally do. This is to say that a team may receive 2 warnings in one challenge, complete the challenge, and then be issued a warning in their next challenge. This gives a total of 3 warnings, which results in forfeiture of the match for the offending team. After completion of their second challenge, all old warnings are removed.



Map Category List

Random Plains
Random Steppe
Field by the River
Snowy Village
Frosty Battle (ENL)

Village
Nord Town
Port Assault
Vendetta (ENL)
Sandi'boush (ENL)

Ruins
Ruined Fort
Reveran Village (ENL)

Maps marked as (ENL) are provided by the European Native League, courtesy of captain lust. They require a server with the ENL admin mod installed in order to access them.

Faction and Map Limitations

Khergit is not a valid faction choice.

Forest Hideout is not a valid map choice.

Custom maps are not valid map choices unless otherwise listed.
 
Team Registration Form

The following must be sent in a PM to me with all required fields filled:

Code:
Team Name:

Team Captain:

Team Members (minimum 6, maximum 11):

In-game Names        |        Forum names (optional)

1 -
2 -
3 -
4 -
5 -
6 -
7 -
8 -
9 -
10 -
11 -




Once a team is submitted to me via PM, the roster is considered complete. It will be added to the following list of teams with the members you have sent to me. Any changes to your roster after that point are considered substitutions. Even if you are adding a player to an empty slot in a team, it is considered a substitution (as you are replacing an empty slot with a filled slot). Any players added/changed after the initial submission of the team must follow the substitute rules, listed under the "Teams" section in the rules.




Registered Teams

In no particular order:

1 - MrNomNom - Team Captain - TW Forum nick: MrNomNom
2 - Master_Unicorn
3 - Saulcanner
4 - Alexander
5 - Morii
6 - Antigone
7 - Fiery
8 - Swift
9 - deafeningflood
10 - Blacktide

Fives used: 2

1 - Gelden - Team Captain - TW Forum nick: Gelden
2 - Oenomaus - TW Forum nick: Oenomaus
3 - Ranger
4 - SirLagAlot
5 - Varill
6 - SavaTaba
7 - Ragnola
8 - WilySly - TW Forum nick: WilySly
9 - Calamity
10 - Marnid - TW Forum nick: Orion
11 - Achilles

1 - Catholic - Team Captain - TW Forum nick: Eternal
2 - Maynd
3 - Beowulf661
4 - Captain Lust
5 - Suriell
6 - Snoop
7 - Irix
8 - Silas
9 - Clockwise
10 - DoYouLikeMe
11 - Rurin

1 - Mad Dawg - Team Captain - TW Forum nick: Mad Dawg
2 - Captain_Peasant
3-  Ron Burgundy
4 - Alekronos
5 - Angus Burger
6 - Scott Ray
7 - Akmar
8 - Core
9 - EnragedBerryFarmer

DEFENDING against Black Shields, undetermined time.

1 - Blak - Team Captain - TW Forum nick: blak
2 - Paxman
3 - Juvenile
4 - Egor
5 - Unix
6 - Zero
7 - Wolf
8 - Max
9 - Septimus
10 - Romans
11 - Lokkith

CHALLENGE against Kittens of Awesome, undetermined time.

1 - John - Team Captain - TW Forum nick: John7
2 - Braveheart
3 - Joe
4 - RoboCop
5 - Asheila
6 - Godfrey
7 - Fehnor
8 - Thatcher
9 - Tavi
10 - NigerianKnightmare
11 - Aragorn

DEFENDING against Guard Opposed to Organized Dueling, undetermined time.

1 - GreenKnight - Team Captain - TW Forum nick: Green Knight
2 - Neanderthal
3 - SaltedSlug
4 - Blade
5 - Aidan
6 - Pawn
7 - Mafioso
8 - Holgard
9 - Prophetess
10 - Strango
11 - CDRE

1 - Rhade - Team Captain - TW Forum nick: Rhade
2 - Vanidar
3 - Harn
4 - Tyrian
5 - African
6 - Search
7 - Fortinbras
8 - Littleguy

CHALLENGE against Balions Against Dueling, undetermined time.


Free Agents/Previous Players

This list contains players that were previously part of a team but have been substituted off, as well as players that wish to join a team.

Boudin
Baja
Huseby
Vonderscher
William
SirAlec
Drake
Antonidas
Orangeknight
Merius
Waffle
Zaffa
Choppey
KissMyHax
Everyone else but Mok
Mr.X
Salahuddin (always late)
Beer
Letholdus
Shep
Steph
Lawrie
Mr.Nevino
AshTre
Ordyn
Jeremi
Scope
Jonezy
Sean
Zach
Laidlaw                                                               
Monty
Achilles
Harrfuzz
Axsees
Taurnil
Ghaern
Ancalagon
Tuon
Vendigr
Hero of Hiroshima
Conall
Dman
Chewbacca
Wolflo
CheesePizza
Hot_Carl
Jesus
Daoctagonhe
Redknight
Nails
Sety
Smacktastic
Crouse
BinaryAznMon
Nickdean
Tron
RobertBruce
Wolfspawn
Samson
BigBoss
 
Could we designate a preferred day and time?
Like Friday nights 8pm eastern? (sexy wink)

Also, I am totally going to play as MF_BLS_Baja
 
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