Fiskonian
Recruit
This mod crashes every time I play it. I have the 5.1 version of SoD and 1.011 M&B.
I'm running WIN7 x64 w/ AMD FX 8120 CPU, ASUS Sabertooth 990FX MB, 8GB DDR31600Mhz RAM, AMD RADEON HD 6570 GPU.
I't is a runtime error that occurs consistently when I start the first battle just after starting the game. It will play for roughly 45 - 60 seconds into the battle and the CtD. I have tried changing to DX7 with similar results although I finished the battle on DX7 but it CtD after I exited the loot screen.
EDIT - RGL ERROR - UNABLE TO RESTORE VERTEX BUFFER.
I tried to replicate on DX7 again, but it worked for a few battles this time. However, when I went to tavern to sell slaves it crashed as I clicked out of the dialog to leave the ransom broker. I really like this mod so far, but the bugs are making it pretty much unplayable. :'(
My RGL_LOG is as follows:
Starting new log file.
Module_name = Sword
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Num Hints = 12
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting Blood Multiplier = 2.000000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 10
Setting Skill Leadership Bonus = 10
Setting Base Companion Limit = 9
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 3.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting armor_soak_factor_against_cut = 0.650000
Setting armor_soak_factor_against_pierce = 0.350000
Setting armor_soak_factor_against_blunt = 0.300000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.650000
Setting armor_reduction_factor_against_blunt = 0.650000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.750000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 2.000000
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
Loading Resource costumes_a
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource custom_banner
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Module Resource SOD_Armors
Loading Module Resource SOD_Banners
Loading Module Resource SOD_Blacksmith
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
Loading Module Resource SOD_Face_Paint
Loading Module Resource SOD_Fief_Management
Loading Module Resource SOD_Helms
Loading Module Resource SOD_Horses
Loading Module Resource SOD_Item_Sets
Loading Module Resource SOD_Laws
Loading Module Resource SOD_Props
Loading Module Resource SOD_Shields
Loading Module Resource SOD_Weapons
Loading Module Resource SOD_Background_Castle
Loading Module Resource SOD_Background_Town
Loading Module Resource SOD_Misc_Screens
Loading Music...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Switching to menu window...
begin_setup end_setup begin_setup end_setup vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed = 31925 Available: 30000
Expanding Buffer Capacity to 39906
vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed = 40339 Available: 39904
Expanding Buffer Capacity to 50423
Saving Game... Creating new savegame file... Saving header... Saving game state...
I'm running WIN7 x64 w/ AMD FX 8120 CPU, ASUS Sabertooth 990FX MB, 8GB DDR31600Mhz RAM, AMD RADEON HD 6570 GPU.
I't is a runtime error that occurs consistently when I start the first battle just after starting the game. It will play for roughly 45 - 60 seconds into the battle and the CtD. I have tried changing to DX7 with similar results although I finished the battle on DX7 but it CtD after I exited the loot screen.
EDIT - RGL ERROR - UNABLE TO RESTORE VERTEX BUFFER.
I tried to replicate on DX7 again, but it worked for a few battles this time. However, when I went to tavern to sell slaves it crashed as I clicked out of the dialog to leave the ransom broker. I really like this mod so far, but the bugs are making it pretty much unplayable. :'(
My RGL_LOG is as follows:
Starting new log file.
Module_name = Sword
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Num Hints = 12
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting Blood Multiplier = 2.000000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 10
Setting Skill Leadership Bonus = 10
Setting Base Companion Limit = 9
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 3.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting armor_soak_factor_against_cut = 0.650000
Setting armor_soak_factor_against_pierce = 0.350000
Setting armor_soak_factor_against_blunt = 0.300000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.650000
Setting armor_reduction_factor_against_blunt = 0.650000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.750000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 2.000000
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
Loading Resource costumes_a
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource custom_banner
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Module Resource SOD_Armors
Loading Module Resource SOD_Banners
Loading Module Resource SOD_Blacksmith
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
WARNING: Unable to find material cyclo_costumes_lod
Loading Module Resource SOD_Face_Paint
Loading Module Resource SOD_Fief_Management
Loading Module Resource SOD_Helms
Loading Module Resource SOD_Horses
Loading Module Resource SOD_Item_Sets
Loading Module Resource SOD_Laws
Loading Module Resource SOD_Props
Loading Module Resource SOD_Shields
Loading Module Resource SOD_Weapons
Loading Module Resource SOD_Background_Castle
Loading Module Resource SOD_Background_Town
Loading Module Resource SOD_Misc_Screens
Loading Music...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Switching to menu window...
begin_setup end_setup begin_setup end_setup vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed = 31925 Available: 30000
Expanding Buffer Capacity to 39906
vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed = 40339 Available: 39904
Expanding Buffer Capacity to 50423
Saving Game... Creating new savegame file... Saving header... Saving game state...