Runtime Error

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Fiskonian

Recruit
This mod crashes every time I play it. I have the 5.1 version of SoD and 1.011 M&B.

I'm running WIN7 x64 w/ AMD FX 8120 CPU, ASUS Sabertooth 990FX MB, 8GB DDR31600Mhz RAM, AMD RADEON HD 6570 GPU.

I't is a runtime error that occurs consistently when I start the first battle just after starting the game. It will play for roughly 45 - 60 seconds into the battle and the CtD. I have tried changing to DX7 with similar results although I finished the battle on DX7 but it CtD after I exited the loot screen.

EDIT - RGL ERROR - UNABLE TO RESTORE VERTEX BUFFER.

I tried to replicate on DX7 again, but it worked for a few battles this time. However, when I went to tavern to sell slaves it crashed as I clicked out of the dialog to leave the ransom broker. I really like this mod so far, but the bugs are making it pretty much unplayable.  :'(

My RGL_LOG is as follows:

Starting new log file.
Module_name =  Sword
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Num Hints =  12
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting Blood Multiplier =  2.000000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  10
Setting Skill Leadership Bonus =  10
Setting Base Companion Limit =  9
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  3.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting armor_soak_factor_against_cut =  0.650000
Setting armor_soak_factor_against_pierce =  0.350000
Setting armor_soak_factor_against_blunt =  0.300000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.750000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  costumes_a
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  custom_banner
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Module Resource  SOD_Armors
Loading Module Resource  SOD_Banners
Loading Module Resource  SOD_Blacksmith
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
WARNING: Unable to find material  cyclo_costumes_lod
Loading Module Resource  SOD_Face_Paint
Loading Module Resource  SOD_Fief_Management
Loading Module Resource  SOD_Helms
Loading Module Resource  SOD_Horses
Loading Module Resource  SOD_Item_Sets
Loading Module Resource  SOD_Laws
Loading Module Resource  SOD_Props
Loading Module Resource  SOD_Shields
Loading Module Resource  SOD_Weapons
Loading Module Resource  SOD_Background_Castle
Loading Module Resource  SOD_Background_Town
Loading Module Resource  SOD_Misc_Screens
Loading Music...
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
Loading Textures...
Finished Loading Textures...
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
parties added.
launch complete.
Switching to menu window...
begin_setup end_setup begin_setup end_setup vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed =  31925 Available: 30000
Expanding Buffer Capacity to  39906
vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed =  40339 Available: 39904
Expanding Buffer Capacity to  50423
Saving Game... Creating new savegame file... Saving header... Saving game state...
 
I had the same bug during sieges but I turned down the texture detail, as suggested in another thread and it seemed to fix it right up for me..I hope this helps :smile:

Edit: I also turned my game from direct X9 to 7
 
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