With mod directory you mean modules file? And it appears that all the files of Deluge are scattered in my modules map.Slawomir of Aaarrghh said:In The Deluge you'll see only Deluge servers, not even one on different mod. Sometimes it takes a while until they show up, since game hasto check all and filter them. If they won't show up, try clicking Refresh few times and wait a while.
You can also check if your mod directory has proper name. It should be "The Deluge 0.5". If you changed it, no servers will show up at all.
Slawomir of Aaarrghh said:Do you get any error messages? Any usefull information in rgl_log.txt? Does it just crash to desktop or does it freeze, needing to restart the game?
YourStepDad said:Slawomir of Aaarrghh said:Do you get any error messages? Any usefull information in rgl_log.txt? Does it just crash to desktop or does it freeze, needing to restart the game?
Nope. Just crashes to desktop instantly.
Here's my RLG log:
Starting new log file.
Version: 1.143
-- OS: Microsoft Windows Vista (build 6000), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~3100MHz / ~3100MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9800 GT
- Texture Memory: 2796 ( Available Texture Memory: 2781 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = WFAS
Num Hints = 12
Setting Map Min X = -105.000000
Setting Map Max X = 105.000000
Setting Map Min Y = -105.000000
Setting Map Max Y = 105.000000
Setting Time Multiplier = 0.600000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 5.000000
Setting shield_penetration_offset = 10.000000
Setting shield_penetration_factor = 1.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 1
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Module Resource textures
Loading Module Resource materials
Loading Resource shaders
Loading Module Resource tul_shaders
Loading Module Resource Iboltax_faces
Loading Module Resource dedal_faces
Loading Module Resource flora_materials
Loading Module Resource tul_tex
Loading Module Resource tul_mat
Loading Module Resource manitas
Loading Resource helpers
Loading Module Resource particle_meshes
Loading Resource skeletons
Loading Module Resource tree_meshes
Loading Module Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Module Resource xtree_meshes_b
Loading Module Resource xtree_meshes_c
Loading Module Resource grass_meshes_b
Loading Module Resource tree_e_meshes
Loading Module Resource dedal_bodies
Loading Resource object_meshes
Loading Module Resource native_object_bodies
Loading Resource arabian_castle
Loading Resource food
Loading Resource village_houses
Loading Resource village_houses_a
Loading Module Resource village_houses_b
Loading Module Resource native_interiors_a
Loading Resource arena
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Module Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource houses1
Loading Resource wall_meshes1
Loading Module Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Module Resource town_houses_b
Loading Module Resource town_houses_c
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Module Resource native_viking_houses
Loading Module Resource particles_2
Loading Module Resource native_prisons
Loading Resource skyboxes
Loading Module Resource tul_skyboxes
Loading Resource object_b
Loading Resource destroy
Loading Module Resource native_interiors_steppe
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Module Resource native_arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource rock
Loading Resource raw_materials
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource barrier_primitives
Loading Resource ui_server_filter
Loading Module Resource bart_headwear_a
Loading Module Resource bart_weapons_b
Loading Module Resource bart_weapons_a
Loading Module Resource bart_shields_a
Loading Module Resource bart_horses
Loading Module Resource bart_wear_a
Loading Module Resource psiphoon_animations
Loading Module Resource wfas_items
Loading Module Resource tul_buildings
Loading Module Resource tul_misc
Loading Module Resource tul_weapons
Loading Module Resource tul_tatar
Loading Module Resource tul_anims
Loading Module Resource vain_wodnik
Loading Module Resource dedal_items
Loading Module Resource dedal_banners
Loading Module Resource dedal_helpers
Loading Module Resource dedal_anims
Loading Module Resource dedal_ui
Loading Module Resource dedal_maps
Loading Module Resource native_items
Loading Module Resource native_armors
Loading Module Resource native_horses
Loading Module Resource native_weapons
Loading Module Resource native_weapons_b
Loading Module Resource Ottoman1453
Loading Module Resource papa_lazarou
Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_quest_taken
WARNING: UNABLE TO MAP SOUND CODE: snd_quest_completed
WARNING: UNABLE TO MAP SOUND CODE: snd_quest_succeeded
WARNING: UNABLE TO MAP SOUND CODE: snd_quest_concluded
WARNING: UNABLE TO MAP SOUND CODE: snd_quest_failed
WARNING: UNABLE TO MAP SOUND CODE: snd_quest_cancelled
WARNING: UNABLE TO MAP GAME TABLEAU CODE: tab_game_inventory_window
WARNING: UNABLE TO MAP GAME TABLEAU CODE: tab_game_party_window
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_before_quit
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_custom_battle_designer
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_start
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_enable_cheat_menu
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_event_party_encounter
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_event_simulate_battle
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_item_buy_price_factor
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_item_sell_price_factor
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_event_buy_item
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_event_sell_item
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_troop_wage
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_total_wage
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_join_cost
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_prisoner_price
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_prisoner_can_be_sold
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_event_detect_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_event_undetect_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_companion_limit
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_prisoner_limit
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_on_disembark
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_context_menu_get_buttons
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_event_context_menu_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_skill_modifier_for_troop
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_reset_player_party_name
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_event_battle_end
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_troop_note
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_center_note
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_faction_note
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_quest_note
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_info_page_note
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_upgrade_xp
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_upgrade_cost
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_morale_of_troops_from_faction
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_cheat_mode
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 22381
Finished All...
StoreStats - success
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response: 429905|3859202830935037028
Main server response: 429905|3354811883899098212
Entry points for scene 16 : 29 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 40 37 35 32 33 34 36 38 39 41 42 30 31 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 0 4 3 2 1
Total entry points for scene 16 : 82
Main server response: 238047|387355771266962532
Entry points for scene 16 : 29 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 40 37 35 32 33 34 36 38 39 41 42 30 31 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 0 4 3 2 1
Total entry points for scene 16 : 82
Entry points for scene 12 : 0 1 8 7 6 5 4 3 2 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 77 76 75 74 73
Total entry points for scene 12 : 78
Entry points for scene 15 : 0 4 3 1 2 13 12 11 10 9 8 7 6 5 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 77 76 75 74 73 72 71 70 69 68 67 65 64 63 62 85 84 83 82 81 80 79 78 66
Total entry points for scene 15 : 86
Dropping Good Cossacks Pike.
Dropping Good Cossacks Pike.
Dropping Good Cossacks Pike.
Entry points for scene 22 : 51 56 44 23 58 48 77 73 33 19 26 25 22 74 10 12 52 57 83 89 87 49 90 88 61 79 78 11 16 17 47 50 80 91 18 15 14 13 75 76 81 53 55 54 60 45 46 86 62 30 34 35 37 38 29 28 66 65 20 21 31 32 72 71 84 63 64 69 68 42 43 41 59 67 9 82 70 24 27 36 40 85 39 8 7 6 1 5 4 3 2 0
Total entry points for scene 22 : 92
Entry points for scene 6 : 89 87 88 9 8 7 6 5 4 3 2 1 0 25 24 23 22 86 20 19 18 17 16 15 14 13 12 11 10 36 21 30 37 38 39 40 41 42 43 44 45 29 28 27 26 57 56 55 54 53 52 51 50 49 48 47 31 32 33 34 35 73 72 71 70 69 68 67 66 65 64 63 62 61 60 59 58 82 81 80 79 78 77 76 75 74 83 101 100 105 104 103 102 90 85 84 46
Total entry points for scene 6 : 97
Dropping Old Cossacks Pike.
Dropping Old Cossacks Pike.
Dropping Old Cossacks Pike.
Dropping Old Cossacks Pike.
Dropping Cossacks Pike.
Dropping Cossacks Pike.
Dropping Good Cossacks Pike.
Dropping Good Cossacks Pike.
Dropping Good Cossacks Pike.
Dropping Good Cossacks Pike.
Dropping Good Cossacks Pike.
Dropping Good Cossacks Pike.
Dropping Good Cossacks Pike.
SCRIPT ERROR ON OPCODE 1992: Invalid Mesh ID: 654; LINE NO: 5:
At Tableau Material [7] tab_game_troop_label_banner.
SCRIPT ERROR ON OPCODE 1992: Invalid Mesh ID: 654; LINE NO: 5:
At Tableau Material [7] tab_game_troop_label_banner.
SCRIPT ERROR ON OPCODE 1992: Invalid Mesh ID: 654; LINE NO: 5:
At Tableau Material [7] tab_game_troop_label_banner.
SCRIPT ERROR ON OPCODE 1992: Invalid Mesh ID: 654; LINE NO: 5:
At Tableau Material [7] tab_game_troop_label_banner.
SCRIPT ERROR ON OPCODE 1992: Invalid Mesh ID: 654; LINE NO: 5:
At Tableau Material [7] tab_game_troop_label_banner.
Dropping Old Long Pike.
Dropping Old Long Pike.
Dropping Old Long Pike.
Entry points for scene 22 : 51 56 44 23 58 48 77 73 33 19 26 25 22 74 10 12 52 57 83 89 87 49 90 88 61 79 78 11 16 17 47 50 80 91 18 15 14 13 75 76 81 53 55 54 60 45 46 86 62 30 34 35 37 38 29 28 66 65 20 21 31 32 72 71 84 63 64 69 68 42 43 41 59 67 9 82 70 24 27 36 40 85 39 8 7 6 1 5 4 3 2 0
Total entry points for scene 22 : 92
Dropping Partisan.
Entry points for scene 10 : 1 32 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 33 0 31 30 29 28 27 26 25 24 23 22 21 20 19 18 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 85 84 83 82 101
Total entry points for scene 10 : 87
Entry points for scene 8 : 22 0 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 31 30 29 28 27 26 25 24 14 23 21 20 19 18 17 16 15 1 13 12 11 10 9 8 7 6 5 4 3 2 32 100 66
Total entry points for scene 8 : 68
Entry points for scene 5 : 32 31 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 79 78 77 76 75 74 73 72 71 70 69 68 67 66 64 65 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 0 100 101
Total entry points for scene 5 : 83
Entry points for scene 5 : 32 31 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 79 78 77 76 75 74 73 72 71 70 69 68 67 66 64 65 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 0 100 101
Total entry points for scene 5 : 83
Entry points for scene 15 : 0 4 3 1 2 13 12 11 10 9 8 7 6 5 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 77 76 75 74 73 72 71 70 69 68 67 65 64 63 62 85 84 83 82 81 80 79 78 66
Total entry points for scene 15 : 86
SCRIPT WARNING ON OPCODE 402: Invalid Player ID: -1; LINE NO: 17:
At Presentation [4] prsnt_multiplayer_team_select Trigger [1].
SCRIPT WARNING ON OPCODE 402: Invalid Player ID: -1; LINE NO: 38:
At Presentation [5] prsnt_multiplayer_troop_select Trigger [0].
StoreStats - success
Frame# : 586377
Saving options... OK!
Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 5 > / <c: y 92 >
Render Target Format Usages:
A8R8G8B8 : 20 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 <c: r + 14 > )
A8 : 5 ( 1 1 1 1 1 <c: r + 52 > )
A16B16G16R16 : 7 ( 1 1 1 1 1 1 1 )
D24X8 : 1 ( 0 )
D16 : 2 ( 0 1 <c: r + 1 > )
R16F : 2 ( 1 0 )
A16B16G16R16F : 2 ( 0 0 <c: r + 1 > )
Dumping resource usage information:
#Full textures: 198
#RT textures: 107
#RT materials: 92
#RT Memory usage: 142144
Exiting graphics manager... Non-Zero Reference Count! OK!
Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 1
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 1
force_single_threading : 0
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 2
sample_quality : 0
alpha2coverage : 1
force_vsync : 0
shadowmap_quality : 2
shader_quality : 2
postfx_dof : 1
postfx_hdr : 2
postfx_autoexp : 0
flora_degrade_distance : 113.353897
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.699000
sound_volume : 1.000000
mouse_sensitivity : 0.549800
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 5
grass_density : 55
combat_speed : 2
friend_combat_difficulty : 2
adapter_format : 0
reduce_combat_ai : 1
reduce_campaign_ai : 0
combat_difficulty : 2
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 3.083300
attack_direction_control : 2
defend_direction_control : 1
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 2
number_of_ragdolls : 5
gamma : 2.200000
character_detail : 1.000000
character_shadow_detail : 1.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 2
use_winmm_audio : 0
auto_gfx_quality : 0
}
Closing log file...
hazy said:Ah, I remember now, M&B only uses 1GB by default - but you can change this using CFF explorer or similar programes, I will post a link to a guide if someone else doesn't do so before me (bit busy atm)
hazy said:Have you played TLD for the original game by any chance? This fix can be used for that too, if your interested. I've done this for both Warband and the original M&B and can run larger scale battles much better, as well as missing out on all the memory crashes
Anyway, original source would be this but I'll summarise it here
1) Download CFF explorer and install
2) Create a backup of your mb_warband.exe file
3) Right click on your mb_warband.exe > Open with CFF explorer
4) File header > Characteristics > Click here > and tick "App can handle more than 2gb address space, and save/overwrite if it prompts you to
Can't guarantee it will fix your problem, but worth a shot.
DannyT said:Hello. just downloaded and installed the new patch. now after the loading screen I get a CDT mount and blade has stopped working properly?
Same here. I get CTD after loading screen but without any message. Here is rgl_log:DannyT said:Hello. just downloaded and installed the new patch. now after the loading screen I get a CDT mount and blade has stopped working properly?
hazy said:Have you played TLD for the original game by any chance? This fix can be used for that too, if your interested. I've done this for both Warband and the original M&B and can run larger scale battles much better, as well as missing out on all the memory crashes
Anyway, original source would be this but I'll summarise it here
1) Download CFF explorer and install
2) Create a backup of your mb_warband.exe file
3) Right click on your mb_warband.exe > Open with CFF explorer
4) File header > Characteristics > Click here > and tick "App can handle more than 2gb address space, and save/overwrite if it prompts you to
Can't guarantee it will fix your problem, but worth a shot.