OSP packs which could be useful for us

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Al_Mansur

Grandmaster Knight
Landscapes:
SendMeSmile's Graphical pack:
http://forums.taleworlds.com/index.php/topic,122273.0.html
Killkhergit's Flora Enhancement Mod v1.2:
http://forums.taleworlds.com/index.php/topic,70155.0.html
Gutekfiutek Polished Landscapes:
http://forums.taleworlds.com/index.php/topic,122423.0.html
Lucke189 Realistic Colors 1.22 Released + Taller Grass:
http://forums.taleworlds.com/index.php/topic,120098.0.html
Openshaw Expanded Horizons:
http://forums.taleworlds.com/index.php/topic,145948.0.html
Fantasy Warrior textures mod:
http://forums.taleworlds.com/index.php/topic,204586.0.html

Scenes:
Adorno's Historic castles project:
http://forums.taleworlds.com/index.php/topic,115163.0.html
Hayalperest's Buildings:
http://forums.taleworlds.com/index.php/topic,195784.0.html

World map:
Punkt HIres textures:
http://forums.taleworlds.com/index.php/topic,46448.0.html
Lav's Retextured Map Icons:
http://forums.taleworlds.com/index.php/topic,214246.0.html

Items:
Dejawolf's helmets pack (the last correspond to the mod timeframe):
http://forums.taleworlds.com/index.php/topic,76943.0.html
Yamabusi Battlefield Priests for Calradia:
http://forums.taleworlds.com/index.php/topic,145768.0.html
Rathos Arms & Armour:
http://forums.taleworlds.com/index.php/topic,193733.0.html
Yoman's helmets:
http://forums.taleworlds.com/index.php/topic,134099.0.html

Sounds:
Checkmaty More Metal sounds:
http://forums.taleworlds.com/index.php/topic,51681.0.html
Rejenorst's Official vocal sounds pack:
http://forums.taleworlds.com/index.php/topic,10412.0.html

Other stuffs:
Iboltax faces:
http://forums.taleworlds.com/index.php/topic,163242.0.html
Neil_v Blood Enhancement:
http://forums.taleworlds.com/index.php/topic,143179.0.html
Ruthven Sea Battles Mk. II & Misc Scenes:
http://forums.taleworlds.com/index.php/topic,136095.0.html
Mirathei Fire Arrow kit:
http://forums.taleworlds.com/index.php/topic,44408.0.html
Xenoargh Camel model:
http://forums.taleworlds.com/index.php/topic,114455.0.html
Zarthas Camel Kit:
http://forums.taleworlds.com/index.php/topic,158440.0.html
Gaunt Weapon breaking trigger:
http://forums.taleworlds.com/index.php/topic,127840.0.html
Flanged's decapitation pack:
http://forums.taleworlds.com/index.php/topic,192161.0.html


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I probably forgot a lot of other interesting stuffs, so any suggestions to improve this list is welcome.

PS: I don't say that we could use all these packs, but at least pick what is the most interesting for each. We might only take a few textures sometimes.
 
Damn i've been playing Warband since it was released, and the only OSP i knew of was the more metal sounds!!???
YOU JUST MADE MY LIFE BETTER SIR.

Here are the ones that i think are the most "important" ones - as in ESSENTIAL / VITAL / -IF-WE-DONT-USE-THEM-2012-S-GONNA-HIT-US-HARD.

Landscapes

Lucke189 Realistic Colors 1.22 Released + Taller Grass:
Openshaw Expanded Horizons:

Scenes
Adorno's Historic castles project:

*note that i do not know if Hayalperest's buildings are accurate for our mod?*

Map
Punkt HIres textures:

Items
Yamabusi Battlefield Priests for Calradia:

Sounds
Checkmaty More Metal sounds:

Others
Ruthven Sea Battles Mk. II & Misc Scenes:
Gaunt Weapon breaking trigger:
Flanged's decapitation pack:

But, to be honest, i woudl every one of the other stuff, they're all great adds 238751098431098509183501893245 immersion.
thanks for everything al mansur!!
COOL indeed.
 
I like some of the things listed. I'll try to get a look at them, if I have the time.

Edit: seems Dejawolf updated his pack with new kettle hats and several norman nasal helmets. Now I have enough options to give a nice revamp to the english troop trees. Yay!  :mrgreen:
 
I searched for Flora and Trees props in the OSP Resources and scripts but found nothing interesting (if nothing at all...) But i found a few other OSPs that could interest you guys.

Scenes
Dynamic Villages and Scene Props Iterator by Lav:
http://forums.taleworlds.com/index.php/topic,185173.0.html
(this one would be pretty interesting for the village scene improvements, amongst others of course)

Items
Viking stuff by Dejawolf (is this the one you were takling about Korinov?):
http://forums.taleworlds.com/index.php/topic,76333.0.html

Sounds
Ambient soundtrack by Adorno:
http://forums.taleworlds.com/index.php/topic,145744.0.html

Others - less important ones:
Order: Volley fire. by Cabadrin
http://forums.taleworlds.com/index.php/topic,161079.0.html
not too sure about the next one - are those accurate byzatine buildings?
Sibylla's roman and Byzantine buildings:
http://forums.taleworlds.com/index.php/topic,62156.0.html
 
Nothing interesting concerning flora ? It is impossible:
h_1277941140_4cc1d2c09b.jpg
screen1bpz.jpg
polawarband11.jpg
UNwGybrAJ.jpg
mb_warband_20111115_10151710-090f513980.jpg
 
Brubar said:
not too sure about the next one - are those accurate byzatine buildings?
Sibylla's roman and Byzantine buildings:
http://forums.taleworlds.com/index.php/topic,62156.0.html
The architecture is ok, but it needs better textures, IMO (if we're talking about the Byzantine buildings in the first post). The site of Byzantium1200 is a relatively good source.
 
ok

This thread doesnt seem to be very popular and it worries me... maybe i worry too much hehe.
I mean it's been a couple of days it has been started, and there does not seem to be even one OSP which would add some immersion or enhance the gameplay of Europe 1200 that everyone agrees on? come one...
Is it because it "takes some time" to take a look at those? haha...
 
Brubar said:
This thread doesnt seem to be very popular and it worries me... maybe i worry too much hehe.
I mean it's been a couple of days it has been started, and there does not seem to be even one OSP which would add some immersion or enhance the gameplay of Europe 1200 that everyone agrees on? come one...
Well, probably because most of us would like to see pretty much every one of those mods.  :smile:
My top picks would be Dismemberment, Map Textures and Battlefield Textures.
 
I've always been really fond of Punkt's map textures. I also think Lucke189's world textures would be good.

I would include all the item packs, because IMO the more items the better (provided we weed out the ahistorical ones).

I would really love Iboltax faces, but I'm afraid that will make this mod too similar to AD1257.
 
Brubar said:
thank you for answering
I have some bad news; killerghit's flora enhancement seems to be down and not available anymore

Same with Punkt's map textures, at least when I tried to test them this morning  :sad:
 
That's pretty sad. I hope those 2 are the only ones...

I tested Realistic Colors from Lucke189 and it works well, it looks a lot more awesome.
Should we use the Expanded horizons ? or someone is working to improve the scene borders anyway?
 
SendmeSmile added Killerkhergit pack in his pack :smile:
http://depositfiles.com/files/s87tmmy0j
It contains interesting scene borders btw. I they would look really good combined with Expanded Horizons.
 
quapitty said:
I love you guys!
I love you more!! haha

Hey al mansur, speaking of scene borders. I'm curious to know if you're still trying to work something out about those, or if it wouldnt be more simple to add those OSPs which have done a great job already?
 
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