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Are all that mid-sleeved stuffs accurate ? Nice job btw.

Tower finished:
J8AE.jpg
Lye9A.jpg
It exists in two versions as you can see. I will then make versions with hoardings.

@ Korinov, I advice you not to implement Iboltax' new head model, because it doesn't match the helmets made to match Native's head. In 1257ad, the result was awful. His textures a pretty good however, although the lack of real middle eastern/ north african faces is annoying.
 
Ah ok!!

This is a good mod, but need more work.  :wink:

I can edit the pictures of the menu, etc... and change the letter font.

Call me when are need this
 
Korinov said:
The slavic/eastern units will receive new armors for 0.16, that I can guarantee. In fact I'm already implementing some of them:

IBDIu.png
yYCvT.png
auq08.png
7aP1J.png

Those will be used by eastern/slavic troops and some mercenary units also (thus giving them a less western european feeling and a more diverse origin).

Which reminds me that I have to sent these pics (and many more) to Mihailo.

Great news!

And what about shirts for the first upgrade? I hate seeing farmers as city guards. Or will they use those directly with the first upgrade?
 
Al_Mansur said:
@ Korinov, I advice you not to implement Iboltax' new head model, because it doesn't match the helmets made to match Native's head. In 1257ad, the result was awful. His textures a pretty good however, although the lack of real middle eastern/ north african faces is annoying.

Are you refering to the new three or four face models he added? I don't plan to include any faces based on them, although I could test those (i.e. giving one to a companion then trying several helmets on him).

Revan Shan said:
Great news!

And what about shirts for the first upgrade? I hate seeing farmers as city guards. Or will they use those directly with the first upgrade?

There're some new models for low tier units as well.
 
"There're some new models for low tier units as well"

Good good.

"@ Korinov, I advice you not to implement Iboltax' new head model, because it doesn't match the helmets made to match Native's head"

That shouldn't be a problem, the helmet's can be easily modified on the brf, extending them on the X Y and Z axis
 
The problem with the new faces has to do more with the beards than anything else it seems... I mean I've tried making a character with the biggest head possible (using the new models) and no problem with any helmet... the trouble comes with the beards, which are too wide for a lot of helmets. And I'm afraid we have too many helmet models to start modifying all of them now.

I'll have to test it more, but as it is now... it will probably be wise to just leave the old models (as unrealistic they may be)... I don't know if Iboltax's textures will fit them too.
 
Korinov said:
Lol, the new face models are great, much more realistic and giving a way larger range of options. I'd even say most of our custom faces look better now after being 'remodeled' than in their original designs. But some companions need a rework, I fear. I mean, Selomon is not black anymore  :mrgreen: William Tell seems like he was casted out of Switzerland for being ugly, and Roger z Rykach looks pretty bad too. Robin Hood may need a bit of attention too.
Djokovic just beat Nadal.  :razz:
I have checked all the faces that I did, and all of them still look great - except 8 Almohad lords/captains and 2 from Banu Ghaniya.
Now, they look Asian!  :mrgreen:
Anyway, if you are going to use those new faces, then I have made replacement faces for those lords who looked like Samurai.
Now they are Arabic again.
If you end up not implementing that pack (because of the helmet problem), then it's OK, it wasn't a big bother for me to do them:
LORDS AND CAPS:
ALMOHADS:
Yahja al Hizrajiy
0x00000004770d3250582ab4dcd96d326b00000000001d37340000000000000000

Muhammad al Mutawaqqic
0x00000009bf0062544cc24f199376396b00000000001e1aed0000000000000000

Captain Yussuf
0x000000047f10e5cb1b0a54c6d9b5b6db00000000001cc6db0000000000000000

Captain Said
0x00000009b500610b48ec2a571ca5b25b00000000001ddb140000000000000000

Captain Hisham
0x00000009bf093041387531e6e596eb5c00000000001cd2de0000000000000000

Captain Jinan
0x00000009bf046184431bd346cc8b4ba100000000001e98d30000000000000000

Captain Nazir
0x0000000e5f0861c33b6691674a535d5c00000000001e58e10000000000000000

Captain Lamis
0x00000009bc05300016db7764ee73b6de00000000001e2f240000000000000000

BANU GHANIYA:
Emir Abd-Allah
0x00000008ff0ce28f3692a2d72c6dd86300000000001db6db0000000000000000

Captain Akram
0x00000008f90462495913b5271d86b35500000000001daf230000000000000000
Revan Shan said:
By the way, could we get any concept art or reference of Scandinavian soldiers on 1200? I find it hard to believe they were all axemen with round shields (like vikings) and that some used kettle helmet.
As far as I know, kettle helmets were used all over Europe. From West to East, on Balkans, in Byzantine Empire, and pretty much everywhere.
I'm no expert in northern warriors, but I think Cruger did the research for them, and he's a Danish.
Korinov said:
The slavic/eastern units will receive new armors for 0.16, that I can guarantee. In fact I'm already implementing some of them:
IBDIu.png
yYCvT.png
auq08.png
7aP1J.png
Those will be used by eastern/slavic troops and some mercenary units also (thus giving them a less western european feeling and a more diverse origin).
Which reminds me that I have to sent these pics (and many more) to Mihailo.
They look good, although I would like to see Balkan armies to also use Scale and Lamellar armours of Byzantine design (bigger plates/scales).
I think that Bulgarians had those tiny scale more than Serbia and Bosnia.
Can you send me those pino images, so I can suggest what exactly goes to what faction?
Jaume said:
This is a good mod, but need more work.  :wink:
That's why it's called Beta 0.15.  :wink:
Al_Mansur said:
Are all that mid-sleeved stuffs accurate ? Nice job btw.
Yes, most certainly.  :smile:
Al_Mansur said:
Tower finished:
J8AE.jpg
Lye9A.jpg
It exists in two versions as you can see. I will then make versions with hoardings.
Grrreat!
 
That shouldn't be a problem, the helmet's can be easily modified on the brf, extending them on the X Y and Z axis

Yes but this is a ****ty solution. It would undermine the quality of the helmets. Besides it is a lot of work.

@ Korinov, we can easily make that some helmets disable the beards.
 
Al_Mansur said:
@ Korinov, we can easily make that some helmets disable the beards.

Yes, I know, it's very easy, I've already done it to several helmets which needed it (seems Cruger forgot). The thing is... there's a certain number of helmets whose mail doesn't cover the chin, so they are supposed to allow beards (and it doesn't look bad ingame). With Iboltax's models, the beards get wider and they end up popping with the mail or the proper helmet anyway, making it look pretty awful. It would be needed to disable the beard in all helmets that cover the cheeks... to the point of 'unbearding' several helmets which were actually designed to allow beards.

And there's also the thing that Iboltax's models seem to have a less prominent chin than the Native ones too, making several helmets look like they do not fix well with the face model.
 
Ok Korinov. I think the best is to not add Iboltax models. His texture are sufficient to my eyes. Btw, if I remember correctly, in Vikingr they only added his textures and the result is pretty good.

Thanks Quapitty  :wink:
 
I'll try to experiment a bit with the whole faces thing for a while before making a final decision. It'll probably take a while, but it may be possible to reach a mid-way solution.

Oh, and thanks Mihailo for those face codes, I'll keep them for if we finally need them. Will send you the armor pics now.
 
Jaume said:
quapitty said:
Jaume said:
When the next beta?
23.05.2012 13:47 UTC
??????????????
He is joking a bit.
The thing is, 0.15 has been released a few days ago, and 0.14 was released on 3rd of September, so the releases do not come that fast.
Furthermore, Quapitty is parodying the most frequently asked question of all: ''When it's going to be released?'' :mrgreen:
quapitty said:
@Al_Mansur: Very nice work! And I think it would be great to dissable beards with some helmets (Sorry Mihailo  :mrgreen:)
Revan Shan said:
Then maybe, what we need is... new beards?
I would become a pesonal man-servant for a year to the man who improves the look of Native beards.
That's how much do beards mean to me. I didn't put a smiley. I am not kidding.
 
Screens which show what causes Iboltax head meshes in 1257ad:
Y8vR2.jpg
Heads are horribly snub into the helmets, it looks particularly bad to my eyes. This is the main reason why I took some distance with this mod (although it is still awesome).
 
Al_Mansur said:
Screens which show what causes Iboltax head meshes in 1257ad:
Y8vR2.jpg
Heads are horribly snub into the helmets, it looks particularly bad to my eyes. This is the main reason why I took some distance with this mod (although it is still awesome).

You think so? I like how they look. In fact I only see a problem in the second one, which could simply be forgotten. Dunno.
 
Al_Mansur said:
Screens which show what causes Iboltax head meshes in 1257ad:
Y8vR2.jpg
Heads are horribly snub into the helmets, it looks particularly bad to my eyes. This is the main reason why I took some distance with this mod (although it is still awesome).
I noticed the same. I think they have a rather flat head if you see it from the side. I am not so happy with the results either - I mean nice work on the textures but...
 
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