Hi -- I was wondering if anyone out there might be able to put me on the path to learning how to introduce player accounts and persistent stats into a mod, a la Nord Invasion or cRPG. In particular, what languages/database systems would you recommend I use? I'm thinking just JavaScript and SQLite, but my knowledge of dynamic web page design is pretty minimal.
In particular, I am looking to implement...
1) Track of a player's performance in multiplayer battles
2) Track a simple but persistent game world, which would be independent of the M&B engine: ie, provinces, their populations, wealth, etc
3) An application that periodically updates variables linked to each province, based on the outcome of battles
4) A way for WB running on a server to load those provincial variables, and thus determine the parameters of the next game to be played (ie, the map, the factions, balance of bots, etc)
Any pointers would be most welcome!