Silverstag has been moved, the mod is being combined into an existing mod and is now being developed again. The name of the mod will still be Silverstag and you can find it with the link provided below. MOD FEATURES & CREDITSDiplomacy 4.2
- WaihtiPBOD v0.95 + wse
- Caba 'drin Freelancer 1.4
- TaragothVillage raid/siege break
- Caba' drinForaging skill
- JriderDual Kit 0.5
- MartinFExtended prisoner chat
- mordachia,leprechanDynamic kingdom troop tree presentation
- dundeMerchant trade ledger
- Caba 'drinImproved trade goods
- LavCrouch stance & walking
- dunde, harry_ for low side animationsTournament play enhancements
- WindyplainsArena overhaul mod
- AdornoCustom lord notes
- Lav Realistic Colors mod
- Lucke189Polished landscapes
- Gutekfiutek - "some texures used"Ethnic troops mod
- nemchenk, with some changes by me.Blood enhancement tweak
- neil_v, "i used blood tweak #3"Expanded horizons
- OpenshawFace improvement project
- IboltaxHeraldic deployable pavise shield
- Cartread, heraldic code support from DundeBetter banners
- MarkQuinnHighlander models
- YamabusiNarf's plate armor pack
- Narf of Picklestink "some items not used"Rus armor pack
- Narf of PicklestinkNarf's transitional armor pack
- Narf of PicklestinkMackie weapons OSP
- mackie, xenoarghPino's armor pack
- Pino69 v1.2 & 1.4Vikingpack3
- DejawolfMedieval helmet pack
- DejawolfBronze warrior set
- AmadeNjunja eastern pack
- NjunjaOSP arms & armor
- Rath0sWarband seige scenes pack
- Lord SamuelBB Weapons Pack
- iggorbbAlmansur icon pack
- AlmansurWei Xiadi's armor pack
- Wei Xiadicmpxchg8b's WSE
- cmpxchg8b "this is required to play"
Added Highlander mercenary units to taverns, not historically accurate for this era, but I thought was cool.
Hunting - Highlander with some changes by me, added new map icons and encounter screens.
New minor factions - Silverstag, The Black Horde, Sarrdakian Empire, Taiga Empire
New bandit parties + one resurrected - Dohaken Woodsmen, Black Khergits, Tundra Nomads, Silverstag Bandits & Sarrdakian Bandits
New dialogue for all new bandit parties, all new bandit parties have multiple encounter speeches.
500+ items added including horses, weapons, and armor. Each carefully balanced out.
Expanded native troop trees.
Expanded native map
Expanded mercenary tree
Unique rare powerful items hidden away that cannot be found in shops, think you can find them?
Certain breeds of horses are only found in culture specific shops.
Camels can be bought or looted in the desert.
Choose a side in any battle.
All Sarranid lords and troops actually have middle eastern faces now.
Lots of breeds and variety of horses added to all factions.
Some of the king's faces & equipment has been refined.
More horses in city stables now, was 5 now 12.
All new minor factions are integrated into the economic structure, producing certain goods etc..along with their villages.
"denars" has been replaced with "silver"
It snows more often now in the tundra.
Added desert sand storms in the Sarrdak. "basically randomized fog distances for each encounter and changed the color looks cool though"
Hire peasant mercenaries from towns. "budget mercs"
Hire mercenaries from towns. "expanded mercs"
More to be added as this is a wip.The New Minor FactionsSilverstag
Silverstagg is lead by Soranus Stealens the Feared, once a famous mercenary captain who has served under kings, and lords tearing away at their enemies. He has now taken aim for himself and his nobles to settle in Calradia and take advantage of the war torn land up for grabs. He has already claimed his own island off the shores of The Kingdom of Rhodoks years ago, staking his claim there for the tough journey ahead. Silverstag's army is well rounded, they have good higher tier heavy infantry and good cavalry. Silverstag's ranged troops are decent they seem to resemble a swadian/nord look if you can imagine. The Black Horde
The Black Horde is lead by Tengra Khan, a ruthless dictator that has somewhat allied with the Black Khergits. He has very different views than the Khergit Khanate, and has come to this land and established himself in the upper steppe region. The Black Khergits are somewhat allied with the Black Horde, as Tengra sees them as the guardians of the gateway to upper steppes. Sarrdakian Empire
The Sarrdakian Empire is lead by Sa'ar al-Za, he has established himself way out in the Sarrdak desert where hardly anyone goes since its such deadly and treacherous journey since its over run by The Sarrdakian Bandits. Like before he is one of the few minor factions looking to expand his reach and gain riches and power due to the nature of Calradia in its war torn state. Sarrdakian army has good archers, and good spear men. Taiga Tribes
Lead by Ganfri the Great, these nomadic warriors live deep in the snow covered mountains. Unlike many armies you will find women warriors here as well, they fight alongside men and pose just as much of a threat if not more then male warriors. Their armor is mostly hide covered as well as shields and helmets, they are a heavy infantry style army with very little light cavalry. New Bandit PartiesSilverstag Bandits
These bad boys roam around Silverstag island wreaking havoc wherever they go, some are mounted and a well rounded enemy.Black Khergits
As many of you already know, these guys mean business they are the guardians to the upper steppe guarding the only passage to Tagu. They have been slightly modified.Dohaken Woodsmen
You can find these axe wielding/throwing rough necks in the thick forests by the outer Sarrdak desert, there is also a mountain pass you can travel through to get to the Dohaken forest as well. Sarrdakian Bandits
These guys roam the outer deserts mounted on camels, they would love to catch you traveling the outer Sarrdak since that is how they make their living. Thanks to their mounts they are able to travel the outer deserts looking for prey.Tundra Nomads
W.I.P. - will add info soon...Screen Shots
Been updated, will continue updating as I make progress. Peasant TroopsSilverstag
Some lower tier troops, still refining the higher tier. Not all equip is final.Sarrdakian
"Still a wip"Taiga NomadsHeraldic horses, thanks to WSE and Dunde, I recreated new tableau meshes for themThanks
Taleworlds - for making a great game and the module system.
Taleworlds Community - for sharing excellent thoughts and OSP work and more.
Caba'drin - for letting me pick his brain when needed.
Taragoth - for Silverstag banner and Stag sig, support, ideas, and more.
Pundragon - for ideas and support.Future Plans and WIP
Implement "The Claimant Rebellion Scripts"
Add some new dialogue for new bandit parties
..each bandit faction has multiple encounter speeches.
Create torn banners for the map icons
- scrapped "some tech issues"
Add seafaring "again" Done.
Possibility of adding sea battles, needs tweaked though.
Adding some new companions with new dialogue
Making peasant mercenaries available to be hired from towns. Done. Create peasant merc troops. Done. Implement "Custom Banner Scripts", I would like to add more backgrounds and charges as well.
- scrapped "change of mind"
Implement "Tournament Play Enhancement Scripts" Done.
"updated to the latest 1.4.6 version"
Need to animate the new hunting icons, volunteers welcome..
Make new upgrades available for towns, castles, and villages
Finish up Silverstag scenes - 90%
Create new scenes for the Black Horde - not started
Create new scenes for the Sarrdakians - not started
Create new scenes for the new bandit lairs - not started
Create new scenes for the Taiga Nomads - not started
Implement npc respawn script, so when you kill a lord it puts a new lord "the lords son" in his place and randomizes renown,stats..etc.
"no time at the moment, maybe a later version"
Added a new trade good, "Arms".. you can buy an enterprise and your weapon smith will create arms to fuel the wars in Calradia, while you make a profit off of it. "works, but refining it".
Add mining to certain towns, for new trade goods.
Added WSE heraldic horses, creating more tableau variants. Done.
Revamp sieges and options for sieges.
Add sea travel to accompany sea faring and other nearby "new" islands.
Revamp character creation.
Polish up all bandit parties.
Finish all new lords equip.
Finish new ladies for minor factions.
Polish up all new troops.
Finish outer islands of Calradia.
Adding the custom troop scripts by Fisheye, revamping the troop inventory a bit though.
Will be adding stuff to this list as I go.
__________________________________________________________________________________________________________________Scene maker wanted
If you have scene experience and your willing to volunteer to make scenes PM me, I'm kind of burnt out at the moment.
Go easy on me for this is my first mod, its started out as a personal project but then just kept growing to the point where I thought other people may enjoy it as well. There is still a lot of work to do, and a lot planned out. I've been a member of this community since 08' and have been hooked here since, its a great community and I love the fact that we get to toy around with this open source game. I'm a huge medieval nut, it has always stimulated my interest and I have been wanting to throw something together for quite some time now. I have just been reading and learning and watching trying to figure out what I want to do. I have a huge passion for Native, so I decided to expand off of that which many have done already...but this is my flavor of it all.
There is no release date planned, its done when I'm done with it. Once certain things get buttoned up I will release and continue working on it, any suggestions or ideas are welcome.
Made by me
Made by Taragoth