Author Topic: Native Expansion for Warband - Download & Install Details  (Read 278446 times)

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Native Expansion

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Native Expansion for Warband - Download & Install Details
« on: December 29, 2011, 08:23:22 AM »
This thread is deprecated! Use new download thread instead.

This is the official download post for the Native Expansion mod for Mount & Blade: Warband

The current *beta* release is:  .606b, for use with Warband version 1.160 (though 1.153 should work as well)

How to install Native Expansion:
Native Expansion installation path should look like <Warband_Installation_Folder>\Modules\Native Expansion [BETA]. If installed correctly, it will appear as 'Native Expansion [BETA]' in the drop-down menu when you launch M&B.

Steam Users: Your M&B: Warband folder is probably located under C:\Program Files\Steam\steamapps\common\mountblade warband\Modules
Steam users with 64-bit Windows: Your M&B: Warband folder is probably located under C:\Program Files(x86)\Steam\steamapps\common\mountblade warband\Modules

Additional Recommendations:
We highly suggest you also install the Siege Pack, an awesome addition by Lord Samuel that updates city and castle maps to have additional ladders for sieges.
It is located here: http://sami.is.free.fr/datas/temp/NE_Warband_Siege_Scenes_Pack.zip

soulmata personally suggests you use the M&B Battle Size Modifier, and crank your battles up to at least 400 if your CPU can take it - and 800 is even better.

Lav personally recommends going to 'Configure' menu when launching Warband and making sure that the option 'Load textures on demand' is turned on. If your computer can handle the game with this option turned off, the better for you, but if you ever experience the problem with some game textures becoming pitch black, turning it on will generally help.

Native Expansion v0.609b (Sep 20, 2014) changes:
  • Arena is in use. Merged Tournament and Arena menu options. Regular arena is now unavailable during tournaments.
  • Town menu reorganization. Moved player's enterprise menu option to merchants menu.
  • Town menu reorganization. Moved NE Blacksmith menu option to merchants menu.
  • Town menu reorganization. Moved "Manage Garrison" and "Reinforce Garrison" menu options into "Manage town/castle" menu. Might need a different name for it.
  • Town menu reorganization. Moved recruitment orders into Manage town/castle menu. In the situation when player can recruit nobles but cannot manage the town, he will still get "Recruit nobles" menu option in the main town menu.
  • Safe game start. Changed menu items order in game-starting menus for Brutality and Dark Knight, so the first option is always the safe "proceed forward" one.
  • Town menu reorganization. Added new town menu "Talk to locals". Moved talking to guild master and visiting lady to this menu. Also added options to talk directly to tavern keeper, ransom broker (if in town) and book merchant (if in town).
  • Skills balance - Persuasion. Recruitment relation requirements modified somewhat for peasants and nobles: player's allegiance, status and persuasion are taken into account. Foreign nobles will require at least some positive relation to be recruited.
  • No elites for scoundrels. Elite troops now require Honor to be recruited, modified by player's persuasion. Regular lord needs Honor >= 20 - Persuasion, faction marshal needs Honor >= 20 - 2 * Persuasion, while faction leader needs Honor >= 10 - 2 * Persuasion.
  • Interface arc - Settings. Module Settings presentation: it is now possible to change player's kingdom color, name and nobility title set. Other options will be added as time goes along. Currently available nobility title sets: Byzantium (default), Arabic, Persian, Polish, Spanish, English, Japanese, Soviet :twisted: and American 8-). Contributions are welcome.
  • Interface arc - Settings. Completely moved all game settings to new settings screen and replaced the camp settings menu.
  • Interface arc - Settings. Companions Overseer now can be turned on and off as looting interface.
  • Interface arc - Settings. Implemented key configuration in Settings screen. Settings screen is now officially complete except for any future changes in the game design. Note that all key-activated features (including Overseer) will become unaccessible with this patch unless player defines keys for them.
  • Interface arc - Settings. Turning wounding system on and off now has an immediate effect on active wounds. Also, severity of wounds is affected by brutality mode (attributes are affected by 1 point without brutality and by 1 point with it).
  • Better logging. References to lords, locations and factions should now be proper links in all log messages. Older log messages will remain as they are.
  • Better management. If player is marshal or king, he now can sponsor constructions in other lords' fiefs by paying 50% of the cost. Note that the price and time is calculated using the average of the best engineer in player's party and the royal engineer (level 1 normally, level 2 for player's kingdom with logistics advisor hired).
  • Map visual enhancement. Tweaked default colors for player's party (yellowish white), player's kingdom (blue) and outlaws (red). Existing games will be unaffected. These colors can be changed easily now anyway in the Settings screen.
  • Better dialogs - patrols. Expanded dialog with patrols a bit when player is marshal or king of the same faction. It is now possible to relieve patrols of their prisoners, and to point them to a different area within the kingdom.
  • Bugfix - correct numbers. Noble troops price could be displayed incorrectly sometimes.
  • Bugfix - you can't eat barrels. Removed food bonus modifiers from Ale and Wine as these are not really food items.
  • Bugfix - no need to tell twice. Removed display of extra screen with results of last combat round when using Companions Overseer for looting.
  • Bugfix - bandits? what bandits? It was possible to rest at village manor despite village being infested by bandits.
  • Bugfix - once is enough. Removed duplicated dialog option to give troops to your lord.
  • Bugfix - I said once is enough! Village militia quest will not be offered if the village already has a militia.

=== Release notes for older versions are under this spoiler ===
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« Last Edit: October 08, 2014, 10:46:41 AM by Lav »
Native Expansion: Awesome to the max

soulmata

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Re: Native Expansion for Warband - Download Details
« Reply #1 on: January 01, 2012, 03:17:44 AM »
From here on out I'm going to standardize on these two naming schemas:

Native Expansion
Native Expansion [BETA]

That way your saves will be preserved if you want to try out the beta, and you won't lose saves between successive betas.
« Last Edit: January 04, 2012, 05:15:33 AM by soulmata »
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soulmata

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Re: Native Expansion for Warband - Download Details
« Reply #2 on: January 02, 2012, 07:44:03 AM »
Updated to .602b beta
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Native Expansion

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Re: Native Expansion for Warband - Download & Install Details
« Reply #3 on: January 04, 2012, 05:13:24 AM »
Updated to .603b beta, and provided a universal patch that will take any version from .586 onward up to the current beta.

All future releases will also be available as a universal patch that is much smaller (about 1.2MB in size).
Native Expansion: Awesome to the max

ThunderClaw

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Re: Native Expansion for Warband - Download & Install Details
« Reply #4 on: January 05, 2012, 08:10:18 PM »
Courtesy of Pellagus, here's an image-enabled guide to downloading and installation if you're having problems.

Okay, so you've downloaded Native Expansion for Warband. No?

Well, it's here, click on the link http://forums.taleworlds.com/index.php/topic,173191.0.html for the forum post, or here  http://www.mbrepository.com/file.php?id=2910 to go direct to the download page. (It's worth going to the forum post to check for patch releases, more on that in a moment).

Click on the Download now link on the MBRepository page to start your download and save it somewhere safe on your PC. Check the download size on the MBRepository page (currently 102.65MB). Your downloaded file should be the same size when it's finished downloading. If you receive error messages, using Chrome, try Firefox or IE to download.

You're going to need a program that can unpack zipped files: Winrar http://www.rarlab.com/ or 7Zip http://www.7-zip.org/ will both do the job.

Open the downloaded file using 7Zip or Winrar and unpack (or drag the folder) into the Modules folder for Mount & Blade Warband.

Once it has been unpacked, here's what it looks like on my PC (it's in the Steam folder, if you bought a copy from Taleworlds it will be in C:/Program Files/MountBlade Warband/Modules).



When the files are unpacked, fire up Warband and at the splash screen, go to the Current Module drop down and find Native Expansion. You will see the picture of Lady Larktin when you do this: e.g.



You're ready to roll at this stage. If you get any errors when the game is loading, it could mean a file was corrupted during download. If so, you can try unpacking the zipped file again and overwriting the first version. If this doesn't work, download the mod again from the MBRepository and try again. Let us know in the bug reports thread if you're still having problems. We're a friendly bunch (mostly) and will try to help.

Remember to check for patches on the forum. Usually they will mean overwriting files in the Native Expansion directory. Bit of advice, make a backup copy of the folder before you overwrite, just in case you mess it up. Some patches will be saved-game compatible. This means you can carry on playing without any problems. Patches that are not save-game compatible will require you to start a new game. You will find out why this is important if you ever try to carry on with a game after a non-compatible patch. And everyone will laugh at your ineptness. (Remember you can always export a character).
« Last Edit: January 07, 2012, 08:54:36 PM by ThunderClaw »

Xprez

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Re: Native Expansion for Warband - Download & Install Details
« Reply #5 on: February 19, 2012, 11:12:20 AM »
love this mod
tnx man
We buy things we don't need,
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soulmata

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Re: Native Expansion for Warband - Download & Install Details
« Reply #6 on: March 04, 2012, 10:02:41 PM »
.604b has been released
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Bombzero

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Re: Native Expansion for Warband - Download & Install Details
« Reply #7 on: March 15, 2012, 08:10:30 PM »
finally, a mod that makes the game better WITHOUT crashing my computer from eating all the RAM.

only issue i have with major conversions is that i have a 1.7 ghz processor  :(


looks nice, adds a lot of cool little sub-details, but you left out the popular ram-eating sub-mods, GJ.
« Last Edit: March 15, 2012, 09:50:37 PM by Bombzero »

Sweden kid

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Re: Native Expansion for Warband - Download & Install Details
« Reply #8 on: March 17, 2012, 11:10:10 AM »
Im getting some error that says The download took to long.
What should i do?
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ronus

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Re: Native Expansion for Warband - Download & Install Details
« Reply #9 on: March 17, 2012, 02:00:30 PM »
Quote
" Your downloaded file should be the same size when it's finished downloading. If you receive error messages, using Chrome, try Firefox or IE to download."

And about that specific error, try to fix your i-net connection. Because it's direct download and 1 rar file, if your i-net goes to 0 dowload speed, it's possible that it stops downloading.

drekketh

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Re: Native Expansion for Warband - Download & Install Details
« Reply #10 on: March 19, 2012, 02:06:12 AM »
I'm downloading the 0.604 beta and it doesn't seem to download off of those links. It gets to about 42 mb and then just stops. I've tried both the links 3 times.

If you could make a torrent of it that would be really great  :D

Pierre42

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Re: Native Expansion for Warband - Download & Install Details
« Reply #11 on: March 20, 2012, 01:43:13 AM »
How should we install the siege pack mod and the new beta?
I know we select the mod we want to run at the start of the game so how can I incorporate those two to run them at the same time?

HELLENIC WARRIOR

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Re: Native Expansion for Warband - Download & Install Details
« Reply #12 on: March 21, 2012, 06:30:09 PM »
can i play native expansion in 1.143???

soulmata

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Re: Native Expansion for Warband - Download & Install Details
« Reply #13 on: March 21, 2012, 06:49:30 PM »
can i play native expansion in 1.143???

Quote from: The title post in this thread
The current *beta* release is:  .604b, for use with Warband version 1.143


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Xprez

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Re: Native Expansion for Warband - Download & Install Details
« Reply #14 on: March 25, 2012, 10:25:53 PM »
i just noticed i played normal expansion and still playing NE on max settings
and only in NE i have lens flare from the sun/sword or shield
i dont know if you added it
but it looks amazing
We buy things we don't need,
With money we dont have,
To impress people we don't like