Thanks for those values. I think I might try and change them to be like the ones from fire and sword (in Fire and Sword they shoot across the battlefield just like you described

)
However, as far as uploading my personal edit, I apologize for not asking first. It was only meant to be a quick emergency fix for those players who want reloading on the move right now. I removed the link.
Also, we appreciate your continued work on this great mod!
One last question, how were you able to mod crouch into the game?
EDIT: I changed musket damage and shot speed to reflect the ones from WFaS, and I must say I am impressed. The A.I. appears to handle them better with the change, landing more accurate shots. The range of the muskets is much larger, which may or may not be what you wanted. It's your mod, and only you can decide how you want it, but I will share my results with you for information's sake. (by the way, thank you (and jackx) again for showing me how to change the values)
For most of the muskets I simply added a 1 to the current shot speed (so a Long Land Pattern Musket with 53 shot speed became 153). I lowered them a bit for the carbines (140ish range), and the damage was lowered to the 80's and 90's for muskets and rifles, and 70s for carbines. Blunderbuss was left at very high damage. Pistols' damage was left unchanged, but shot speed was increased to 90-120.