CRASHES and Runtime ERRORS, check here (WIP).

Users who are viewing this thread

Grom, thanks for the link but as it turns out iv downloaded this one about 3 times before u actually gave it to me. I tried it again and then realized (i was away every other time i downloaded it) that norton is saying its unsafe due to some crowd control hoohaa. Any idea how i can deactivate norton easily just for this, and then reactivate it simply? or to just click something that will let me pass this one software? It just deletes the file.
 
Aventori said:
Grom, thanks for the link but as it turns out iv downloaded this one about 3 times before u actually gave it to me. I tried it again and then realized (i was away every other time i downloaded it) that norton is saying its unsafe due to some crowd control hoohaa. Any idea how i can deactivate norton easily just for this, and then reactivate it simply? or to just click something that will let me pass this one software? It just deletes the file.

Just turn it off ,and download .
 
Aventori said:
Grom, thanks for the link but as it turns out iv downloaded this one about 3 times before u actually gave it to me. I tried it again and then realized (i was away every other time i downloaded it) that norton is saying its unsafe due to some crowd control hoohaa. Any idea how i can deactivate norton easily just for this, and then reactivate it simply? or to just click something that will let me pass this one software? It just deletes the file.
Yes , Norton removes this file since apparently not enough people have it in Norton community.
I had to download it twice also, because of that.
I don't know which version you have but should be similar.

Open Norton
Go to Settings -> Antivirus
Click on Tab Scans and Risks and find options:
- Items to Exclude from scans
- Items to Exclude from Auto-Protect and SONAR Detection

There should be a configure option, or something like that.
In there, add folder to which you download the file.

After you download the file, do it again, but this time exclude only "Imperium Romanum O.B.exe" from being scanned and
remove scan exclusion for the whole folder. Because in the future you might download some nasty **** and if the folder stays excluded it won't be detected.
 
alright, sorry for late reply had to take dog to vet. So right now im at the part where you click on items to exclude from ..., this is where i get confused. What im supposed to do is click configure next to both of these then download the mod into this box?
 
yes, let's say you have a C:\Downloads folder
you exclude it from being scanned in both configure options
you download file into it

then you exclude file itself from being scanned
and delete previous exclusions for the whole folder just in case. (If you leave it and download a virus to C:\Downloads, Norton won't pick it up.)
 
so i just click configure, press add, browse to my downloads folder. press ok, redownload the mod using the link u gave me and then remove the block on downloads?
 
i got this error;
RGL ERROR
get_object failed for texture: romans_swords1_norm

i reinstalled it 2 times and my version is 1.143
could anyone help me?
 
ahmtarsln said:
i got this error;
RGL ERROR
get_object failed for texture: romans_swords1_norm

i reinstalled it 2 times and my version is 1.143
could anyone help me?

Have you read 1st post ???  :evil:

include in the spoilers:

"rgl_log.txt" from
your warband directory and

"rgl_config.txt" from
C:\Users\"username"\Documents\Mount&Blade Warband\ or
C:\My Documents\Mount&Blade Warband on Windows XP
 
eth1234567890 said:
i Downloads the mod but nothing happens. the mod is not installing. help

Downloaded from here ?:
http://forums.taleworlds.com/index.php/topic,204644.0.html

Is your Warband updated to 1.143 ?

Do you get any errors, or click .exe and nothing happens ???
 
Ave Roman

tribun Grom64 I apologize for all the question I always ask , but this time after setup another mod Mount and Blade Warband the music of this new mod has changed the old Music "Imperium Romanum"  :?:

Thank you in advance
God bless our beloved Rome
 
Loading screen fills up halfway, and gives this error; " get_object failed to texture: roman_swords1_norm "
 
Gaius Marius Maximus said:
Ave Roman

tribun Grom64 I apologize for all the question I always ask , but this time after setup another mod Mount and Blade Warband the music of this new mod has changed the old Music "Imperium Romanum"  :?:

Thank you in advance
God bless our beloved Rome
I'm sorry, I would have to know what exactly have you installed, and where.
I'm afraid it's beyond scope of this thread. Can't help you here, citizen.

eth1234567890 said:
i click .exe but nothing happens.
My guess would be, that it's either:
corrupted file and you should re-download again, or
maybe it's your antivirus blocking the file from running (but it's a wild guess).

Ancient said:
Loading screen fills up halfway, and gives this error; " get_object failed to texture: roman_swords1_norm "
Right..., read the first post in this thread, please.
At the end it says what I need, to help you.
 
Okay. I reinstalled the game before trying again what is being said, but this time the Runtime error. Thereupon, I tried the first message is written. This time it gives error (error tone), but what the error does not seem to be. Only the error sound is heard. No box of any error. Where is the problem?  :roll:
 
OK is downloads. but i start through UnlimitedCorpses.exe the game and exit and start the game twice.
now i start new game but Mount&Blade stop working. and idk?
 
Okay, here:


Starting new log file.
Version:  1.142

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 2119MB/3064MB
-- CPU: Intel(R) Core(TM) i3 CPU        530  @ 2.93GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2926MHz / ~2926MHz / ~2926MHz / ~2926MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 260
- Texture Memory: 2154 ( Available Texture Memory: 2123 )


Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  1.000000
Setting regulars_xp_multiplier =  1.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.750000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.600000
Setting armor_reduction_factor_against_cut =  0.750000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.600000
Setting horse_charge_damage_multiplier =  5.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  4.000000
Setting shield_penetration_offset =  25.000000
Setting shield_penetration_factor =  2.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_castle
Loading Resource  food
Loading Module Resource  beards
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Module Resource  hair
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Module Resource  op_terrain_borders_textures
Loading Module Resource  op_terrain_borders_materials
Loading Module Resource  op_terrain_borders
Loading Module Resource  op_terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Module Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  animals2
Loading Module Resource  otrositems
Loading Module Resource  arcosyflechas
Loading Module Resource  armadurasmedias
Loading Module Resource  armadurasmedias2
Loading Module Resource  armaduraspesadas
Loading Module Resource  armaduraspesadas2
Loading Module Resource  armaduraspesadas3
Loading Module Resource  battlebanners
Loading Module Resource  botasycalzado
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  coronas
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  escudos1
Loading Module Resource  escudos2
Loading Module Resource  escudos3
Loading Module Resource  escudos4
Loading Module Resource  escudos5
Loading Module Resource  espadas1
Loading Module Resource  sail
Loading Module Resource  espadas2
Loading Module Resource  espadas3
Loading Module Resource  gorros1
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  gorros2
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  lanzasyhastas
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  AD_shields
Loading Module Resource  vympels_armory
Loading Module Resource  vcof_helms

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...

first_time = 0

texture_detail = 85

render_buffer_size = 128

max_framerate = 65

start_windowed = 0

use_pixel_shaders = 0

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 1

postfx_hdr = 1

postfx_autoexp = 1

flora_degrade_distance = 130.1407

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.0221

sound_volume = 1.0000

mouse_sensitivity = 0.1119

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 4

grass_density = 20

combat_speed = 2

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 0

battle_size = 2.5000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 2

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 0

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 4

gamma = 2.4068

character_detail = 1.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 0

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0
 
Ancient said:
Okay, here:


Starting new log file.
Version:  1.142

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 2119MB/3064MB
-- CPU: Intel(R) Core(TM) i3 CPU        530  @ 2.93GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2926MHz / ~2926MHz / ~2926MHz / ~2926MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 260
- Texture Memory: 2154 ( Available Texture Memory: 2123 )


Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  1.000000
Setting regulars_xp_multiplier =  1.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.750000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.600000
Setting armor_reduction_factor_against_cut =  0.750000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.600000
Setting horse_charge_damage_multiplier =  5.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  4.000000
Setting shield_penetration_offset =  25.000000
Setting shield_penetration_factor =  2.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_castle
Loading Resource  food
Loading Module Resource  beards
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Module Resource  hair
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Module Resource  op_terrain_borders_textures
Loading Module Resource  op_terrain_borders_materials
Loading Module Resource  op_terrain_borders
Loading Module Resource  op_terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Module Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  animals2
Loading Module Resource  otrositems
Loading Module Resource  arcosyflechas
Loading Module Resource  armadurasmedias
Loading Module Resource  armadurasmedias2
Loading Module Resource  armaduraspesadas
Loading Module Resource  armaduraspesadas2
Loading Module Resource  armaduraspesadas3
Loading Module Resource  battlebanners
Loading Module Resource  botasycalzado
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  coronas
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  escudos1
Loading Module Resource  escudos2
Loading Module Resource  escudos3
Loading Module Resource  escudos4
Loading Module Resource  escudos5
Loading Module Resource  espadas1
Loading Module Resource  sail
Loading Module Resource  espadas2
Loading Module Resource  espadas3
Loading Module Resource  gorros1
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  gorros2
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  lanzasyhastas
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  AD_shields
Loading Module Resource  vympels_armory
Loading Module Resource  vcof_helms

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...

first_time = 0

texture_detail = 85

render_buffer_size = 128

max_framerate = 65

start_windowed = 0

use_pixel_shaders = 0

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 1

postfx_hdr = 1

postfx_autoexp = 1

flora_degrade_distance = 130.1407

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.0221

sound_volume = 1.0000

mouse_sensitivity = 0.1119

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 4

grass_density = 20

combat_speed = 2

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 0

battle_size = 2.5000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 2

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 0

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 4

gamma = 2.4068

character_detail = 1.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 0

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

Couple of  things,

1) Post your rgl_config.txt, not mine. :roll:
...Or, did you just copy mine to your computer and try to run a game like this ??? :shock:

2) Your rgl_log.txt  says Version:  1.142
you have to update your Warband to 1.143 before we go any further with this.

 
Back
Top Bottom