CRASHES and Runtime ERRORS, check here (WIP).

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grom64

Sergeant at Arms
I'll try to make a simple compendium here:

Your game crashes because you run out of system resources (mainly video memory).

On 32bit system, processor cannot address more than 4GB of RAM.
In reality even if you have 4GB of RAM, 32bit Windows won't let you use more then 2GB per process (a game, for example).

There is a way to tweak your system settings and increase that 2GB, to almost 3GB per process.
But it is possible, that it could make your system unstable in limited cases,
because that 1GB gain will come from system reserves.


On Windows Xp
On your system disk, in main directory there is a "boot.ini" file.
(you might not see it because it has hidden attribute turned on) you are going to edit it.

Menu Start -> Run, type "sysdm.cpl" without quotes and press ENTER.
Window should open, go to tab Advanced -> Startup and Recovery Settings -> Edit
At this point you're editing your "boot.ini" file.
Don't mess things up.

Look for the line with your operating system mentioned and add "/3GB /USERVA=2990" without quotes.
When done, it should look something like this:
Code:
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /noexecute=optin /fastdetect /3GB /USERVA=2990
Just add the "/3GB /USERVA=2990" at the end, don't erase or add anything else, as it may corrupt your booting file.
Save changes, and reboot.


On Windows Vista / Windows 7 (32bit)
a)If you are running as an Administrator, go to Menu Start -> Run, type cmd and press ENTER.
b)If not, go to Menu Start -> Programs -> Accessories, press RMB on Command Prompt and select Run as Administrator.

In Command Prompt type "bcdedit /set IncreaseUserVA 2990" without quotes and press ENTER.
Reboot.





There is an excellent program called: "Process Explorer"
to monitor running programs and processes, that take up your resources.

You should also try: "Game Booster 3"

Here is a simple video demonstration how it works.
Basically, with one click it stops all non essential processes and services while you're gaming, to free up system resources.

If you've done all of the above and your game is still crashing:
include in the spoilers:

"rgl_log.txt" from
your warband directory and

"rgl_config.txt" from
C:\Users\"username"\Documents\Mount&Blade Warband\ or
C:\My Documents\Mount&Blade Warband on Windows XP

otherwise i'm not answering.  :twisted:

I'm going to work on this when i get more time (aka not conquering for "The Glory of Rome").
pls, make sticky if possible.

 
 
Many thanks Grom64.:smile:

I run a 32 bit Windows XP OS, and this is great help.:smile:

I have edited my boot thingy to the below seetings, and have 1 question please.
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /fastdetect /NoExecute=OptIn
/3GB /USERVA=2990

When I go to reboot my system, I am asked whether to start in Windows XP mode, or USERVA blah blah mode...

Can you please tell me which option to choose?
I chose the Windows XP option, but I'm not sure if this was correct?

Cheers for now,
Uther

 
Uber Uther said:
Many thanks Grom64.:smile:

I run a 32 bit Windows XP OS, and this is great help.:smile:

I have edited my boot thingy to the below seetings, and have 1 question please.
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /fastdetect /NoExecute=OptIn
/3GB /USERVA=2990

When I go to reboot my system, I am asked whether to start in Windows XP mode, or USERVA blah blah mode...

Can you please tell me which option to choose?
I chose the Windows XP option, but I'm not sure if this was correct?

Cheers for now,
Uther

So you have have multi boot option afer editing that one line ?

It's been a while since i had Xp installed on my comp and to be honest i don't remember now (but it's possible) if it gave me a multi boot option after using this tweak.
My guess would be to use "USERVA blah blah mode..." (could you specify what "blah blah mode..." really says)
could you post whole boot.ini in the spoiler ?

Now when i think of it more, probably it did give me multi boot option.

One with "USERVA blah blah mode..." gives that 1 extra gig to programs
and the other one doesn't. iirc

EDIT:
Make sure that you added /3GB /USERVA=2990 at the end of the line not in the new line.
It's not clear, because in your post it shows in the new line.

To have a multi boot options in your case it should look like this:
Code:
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="3 GB Gaming Mode Enabled" /fastdetect /NoExecute=OptIn /3GB /USERVA=2990
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /fastdetect /NoExecute=OptIn
 
grom64 said:
Uber Uther said:
Many thanks Grom64.:smile:

I run a 32 bit Windows XP OS, and this is great help.:smile:

I have edited my boot thingy to the below seetings, and have 1 question please.
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /fastdetect /NoExecute=OptIn
/3GB /USERVA=2990

When I go to reboot my system, I am asked whether to start in Windows XP mode, or USERVA blah blah mode...

Can you please tell me which option to choose?
I chose the Windows XP option, but I'm not sure if this was correct?

Cheers for now,
Uther

So you have have multi boot option afer editing that one line ?

It's been a while since i had Xp installed on my comp and to be honest i don't remember now (but it's possible) if it gave me a multi boot option after using this tweak.
My guess would be to use "USERVA blah blah mode..." (could you specify what "blah blah mode..." really says)
could you post whole boot.ini in the spoiler ?

Now when i think of it more, probably it did give me multi boot option.

One with "USERVA blah blah mode..." gives that 1 extra gig to programs
and the other one doesn't. iirc

EDIT:
Make sure that you added /3GB /USERVA=2990 at the end of the line not in the new line.
It's not clear, because in your post it shows in the new line.

To have a multi boot options in your case it should look like this:
Code:
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="3 GB Gaming Mode Enabled" /fastdetect /NoExecute=OptIn /3GB /USERVA=2990
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Home Edition" /fastdetect /NoExecute=OptIn

ZOMG!!!!!!!

Grom, I love you, I love you, I love you!!!!!!!! :smile:

You have solved my problem.:smile:
When I typed in the change to my .bin file, you are correct I put it on a new line!!!! :oops:
This resulted in me having 2 boot options:-
1)Windows XP
2) USERVA=2990 (The 2990 is the "blah blah blah" I was talking about.:grin:)

I have now redone the change the way you have just posted, and have now got only the 1 boot option aqain.:smile:

I just started the game, exited it, and started it again.

SUCCESS!!!!!!!!!!!!!! :smile: (At least so far, I am too excited to start to create my character) :grin:

Grom, you truly are a Champion for the Computer Noobs out there like me.:smile:
Many many many thanks!!!!! :smile:
 
Hey guys, iv been looking for a nice roman mod lately and so far this one seems to be by far my favorite. Only problem is when i try to install it (by it i mean the 1.9.4 beta patch #1) i go through the whole process of installing, press finish, and it gives me a message saying
"create process failed ;code 740."
the requested installation requires elevation"
I'm not sure if i did something wrong while installing, if i need to download something else first, or some other tech problem.

please help!

oh and BTW I'm not the best person when it comes to computers so i may have just made some noob mistake  :oops: in fact i just learned how to use mods this week.

~thanks in advance, Aventori
 
Hey...

I really want to play this mod, Bu8t when I go to run it I get an error message saying:

"The version of this file is not compatible with the version of Windows your running
Check your computers system information so see whether you need an x86 ( 32-bit ) and a x64 (64-bit) Version
of the program, And then contact the software publisher."

I run a 64-bit Windows 7 Gateway computer, The reason why I'm posting this, is because c'mon... It's not like this mod isnt compatible with a 64-bit... right?
I really REALLY reallyyyyy want to play this mod, It looks epic, Please replie as soon as you can.

-Pew
 
Aventori said:
Hey guys, iv been looking for a nice roman mod lately and so far this one seems to be by far my favorite. Only problem is when i try to install it (by it i mean the 1.9.4 beta patch #1) i go through the whole process of installing, press finish, and it gives me a message saying
"create process failed ;code 740."
the requested installation requires elevation"
I'm not sure if i did something wrong while installing, if i need to download something else first, or some other tech problem.

please help!

oh and BTW I'm not the best person when it comes to computers so i may have just made some noob mistake  :oops: in fact i just learned how to use mods this week.

~thanks in advance, Aventori

Hi,

1) Make sure you have the latest Warband 1.143

2) Download the mod from this thread: Imperium Romanum 1.9.4 Open Beta Release 12/17/11 or
just click this: http://www.megaupload.com/?d=ICI5IOTK .

3) It's the latest beta, doesn't need a patch (yet). Patch#1 was for previous version of beta, afaik.

4) Point the installer to:  \mountblade warband\modules\
 
Gaius Marius Maximus said:
Ave Roman
I got the latest version of my favorite Mod Imperium Romanum and install it again But this time its not working
your help is welcome my friends!


Thank you
include in the spoilers:

"rgl_log.txt" from
your warband directory and

"rgl_config.txt" from
C:\Users\"username"\Documents\Mount&Blade Warband\ or
C:\My Documents\Mount&Blade Warband on Windows XP
 
Gaius Marius Maximus said:
how do I do that exactly ?
I'm sorry but I do not understand what you mean by "Include"  :oops:

These two files are text files.
I want to see them, so I can determine why your game doesn't start.
rgl_config.txt says what game settings do you have and
rgl_config.txt is a file where a game tells me at what point it stopped working.

If you don't speak English very well, try:  http://translate.google.com

In your previous post you included screenshot of your desktop.

If somebody asked me to include these two files in a spoiler it would look like this:
rgl_log.txt:
Starting new log file.
Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM)2 Duo CPU    E8400  @ 3.00GHz (GenuineIntel)
- L2 cache size: 6144K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~3199MHz / ~3199MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 280
- Texture Memory: 3817 ( Available Texture Memory: 3750 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  1.000000
Setting regulars_xp_multiplier =  1.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.750000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.600000
Setting armor_reduction_factor_against_cut =  0.750000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.600000
Setting horse_charge_damage_multiplier =  5.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  4.000000
Setting shield_penetration_offset =  25.000000
Setting shield_penetration_factor =  2.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
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Loading Resource  materials
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  map_tree_meshes
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Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
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Loading Resource  horse_a
Loading Resource  arabian_castle
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Loading Module Resource  hair
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Loading Resource  ani_jump
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Loading Module Resource  animals2
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Loading Module Resource  armaduraspesadas
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Loading Module Resource  battlebanners
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Loading Module Resource  capasycabeza
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Loading Module Resource  escudos1
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Loading Module Resource  espadas1
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Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Loading Module Resource  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  AD_shields
Loading Module Resource  vympels_armory
Loading Module Resource  vcof_helms

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  64610
Finished All...
StoreStats - success

Frame# : 4167
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  0 > / <c: y 0 >

Render Target Format Usages:

Dumping resource usage information:
#Full textures:  0
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0
Exiting graphics manager...  Non-Zero Reference Count!  OK!

Current Config {
first_time : 0
texture_detail : 85
render_buffer_size : 128
max_framerate : 65
start_windowed : 0
use_pixel_shaders : 0
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 1
debug_mode : 0
display_width : 1920
display_height : 1080
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 0
shader_quality : 0
postfx_dof : 1
postfx_hdr : 1
postfx_autoexp : 1
flora_degrade_distance : 130.140701
flora_lod_detail : 0
use_instancing : 1
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.022100
sound_volume : 1.000000
mouse_sensitivity : 0.111900
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 4
grass_density : 20
combat_speed : 2
friend_combat_difficulty : 2
adapter_format : 0
reduce_combat_ai : 0
reduce_campaign_ai : 0
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 0
battle_size : 2.500000
attack_direction_control : 2
defend_direction_control : 0
lance_control : 2
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 0
verbose_experience : 1
realistic_shadows_on_plants : 0
number_of_ragdolls : 4
gamma : 2.406800
character_detail : 1.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 0
use_winmm_audio : 0
auto_gfx_quality : 0
}

Closing log file... 
rgl_config.txt:
first_time = 0

texture_detail = 85

render_buffer_size = 128

max_framerate = 65

start_windowed = 0

use_pixel_shaders = 0

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 1

postfx_hdr = 1

postfx_autoexp = 1

flora_degrade_distance = 130.1407

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.0221

sound_volume = 1.0000

mouse_sensitivity = 0.1119

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 4

grass_density = 20

combat_speed = 2

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 0

battle_size = 2.5000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 2

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 0

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 4

gamma = 2.4068

character_detail = 1.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 0

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0
 
Vympel said:
He needs to update warband to 1143 , its a common error his having .
then, Warband update here:
http://download.taleworlds.com/mb_warband_upgrade_1100_to_1143.exe
 
rgl_config.txt
first_time = 0

texture_detail = 60

render_buffer_size = 15

max_framerate = 40

start_windowed = 0

use_pixel_shaders = 0

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 1

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 1024

display_height = 768

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 1

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 0

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.8883

sound_volume = 0.8851

mouse_sensitivity = 0.5766

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 50

combat_speed = 1

friend_combat_difficulty = 1

adapter_format = 0

reduce_combat_ai = 2

reduce_campaign_ai = 2

combat_difficulty = 1

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 1.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 2

number_of_ragdolls = 3

gamma = 2.2000

character_detail = 0.5000

character_shadow_detail = 0.5000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0
rgl_log.txt
Starting new log file.
Version:  1.134

-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1198MB/2047MB
-- CPU: Intel(R) Core(TM)2 Duo CPU    E7500  @ 2.93GHz (GenuineIntel)
- L2 cache size: 3072K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2933MHz / ~2933MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nv4_disp.dll / Description: NVIDIA GeForce GT 220
- Texture Memory: -1 ( Available Texture Memory: 1237 )


Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  1.000000
Setting regulars_xp_multiplier =  1.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.850000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.600000
Setting armor_reduction_factor_against_cut =  0.850000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.600000
Setting horse_charge_damage_multiplier =  3.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  3.000000
Setting shield_penetration_offset =  25.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Unrecognized Module_info directive =  mission_object_prune_time . Skipping.
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Module Resource  materials_face_gen
Loading Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_castle
Loading Resource  food
Loading Module Resource  beards
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Module Resource  hair
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Module Resource  op_terrain_borders_textures
Loading Module Resource  op_terrain_borders_materials
Loading Module Resource  op_terrain_borders
Loading Module Resource  op_terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  animals2
Loading Module Resource  otrositems
Loading Module Resource  arcosyflechas
Loading Module Resource  armadurasmedias
Loading Module Resource  armadurasmedias2
Loading Module Resource  armaduraspesadas
Loading Module Resource  armaduraspesadas2
Loading Module Resource  armaduraspesadas3
Loading Module Resource  battlebanners
Loading Module Resource  botasycalzado
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  coronas
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  escudos1
Loading Module Resource  escudos2
Loading Module Resource  escudos3
Loading Module Resource  escudos4
Loading Module Resource  escudos5
Loading Module Resource  espadas1
Loading Module Resource  sail
Loading Module Resource  espadas2
Loading Module Resource  espadas3
Loading Module Resource  gorros1
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  gorros2
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  lanzasyhastas
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  AD_shields
Loading Module Resource  vympels_armory
ERROR: get_object failed for texture: centaug_norm
 
@ Gaius Marius Maximus

In the screenshot you show warband 1.143, but your log says it's 1.134
you have to update (probably re-install first) since something is clearly wrong....
 
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