Tirok
Knight
I've been working on a map for a little while now, after the failed attempt of mine awhile back due to too many scene props. And so far, it's come along nicely. I welcome any servers to use this once it's finished, and hope they do.
As this map isn't finished yet, I look forward to any suggestions the community might have for ways to improve it. Please be constructive. This map is very small, meant to concentrate the player base. However I aim to make up for that smallness with rich possibility, interiors, and plenty to explore.
Features:
The Economy:
The economy will create a interdependence between the two main factions, the castle faction and the working faction. The castle faction will have no raw materials near them (that aren't in the working factions territory) but will have higher prices for all materials. This will make trade between the workers and the castle very profitable. The castle however, will have the only metal armor, and high-tier weapons in the map locked in their armory, allowing them to choose who may have access to them. This will purposefully create a military imbalance. However, they'll need the resources to make these weapons as the stockpiles start low.
Every other faction will be outfitted with low tier weapons and armor, depending on their intended role. I understand factions will be imbalanced in combat, it's part of the fun. Play smart.
The Forest:
In the forest there will be three to four outlaw camps. One involving tree forts, being the spawn and being quite obvious, others being well-hidden.
The harbor is in the forest, and will have high export prices for all kinds of food, as well as being the location of the silver export (gold being in the merchants guild). The forest is made to be dense, and easy to hide in. Finally, it contains ruins where the only plate armor and greatsword on the map can be found. These are the only high-tier weapons/armor outside the keep as well. Be careful though, it can be perilous to obtain them!
Pictures:
The factions: -Notes: Pictures will be updated as progress is made. Faction intent, does not force a faction to that specific purpose.
Overview:
Other:
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Please leave any constructive comments, suggestions or questions you may have.
As this map isn't finished yet, I look forward to any suggestions the community might have for ways to improve it. Please be constructive. This map is very small, meant to concentrate the player base. However I aim to make up for that smallness with rich possibility, interiors, and plenty to explore.
Features:
- One large city
- A large forest outside the city
- Two mines
- A small harbor with aesthetic ships (Note: The ships aren't scripted, and are just for the theme)
- A large main keep, mainly interior based except for battlements
- 3-4 bandit hideouts of various degrees of secrecy
- A pre-made ambush site on the road in the forest
- Various RP based interiors
- Secrets
- An economy that will benefit everyone during peace, and make factions feel the effects of war
- A main Keep faction, a working class faction, a merchants guild, TW, a harbor faction and a mercenary faction
The Economy:
The economy will create a interdependence between the two main factions, the castle faction and the working faction. The castle faction will have no raw materials near them (that aren't in the working factions territory) but will have higher prices for all materials. This will make trade between the workers and the castle very profitable. The castle however, will have the only metal armor, and high-tier weapons in the map locked in their armory, allowing them to choose who may have access to them. This will purposefully create a military imbalance. However, they'll need the resources to make these weapons as the stockpiles start low.
Every other faction will be outfitted with low tier weapons and armor, depending on their intended role. I understand factions will be imbalanced in combat, it's part of the fun. Play smart.
The Forest:
In the forest there will be three to four outlaw camps. One involving tree forts, being the spawn and being quite obvious, others being well-hidden.
The harbor is in the forest, and will have high export prices for all kinds of food, as well as being the location of the silver export (gold being in the merchants guild). The forest is made to be dense, and easy to hide in. Finally, it contains ruins where the only plate armor and greatsword on the map can be found. These are the only high-tier weapons/armor outside the keep as well. Be careful though, it can be perilous to obtain them!
Pictures:
The factions: -Notes: Pictures will be updated as progress is made. Faction intent, does not force a faction to that specific purpose.
Castle Faction:
Workers Faction:
Merchants Guild:
Town Watch (Combined with tavern):
Manor House:
Harbor:
Mercenary Guild:
Workers Faction:
Merchants Guild:
Town Watch (Combined with tavern):
Manor House:
Harbor:
Mercenary Guild:
Overview:
Other:
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Please leave any constructive comments, suggestions or questions you may have.