Author Topic: 40K mod: Storm Over Tartarus [Temporary Sleepy Time]  (Read 11897 times)

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Worbah

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #30 on: January 23, 2007, 03:09:27 PM »
I just want everyone of you to know: I have never played Warhammer 40k, tabletop or not. I have NO idea of what it is, but I'm willing to give this a try.

you should do some background research, read some info on the link I posted. Or maybe there's a wiki on this or something.
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Eluqqa

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #31 on: January 23, 2007, 05:48:15 PM »
40k is cool. I think the mod has lot's of potential, but i agree that you should stay away from orks and marines until we can edit skeletons.

Quote from: Archonsod
Hellfire rounds :lol:
Actually, Hellfire rounds contain needles wiith some sort of acid on them. They were designed to combat Tyranids. :P
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Archonsod

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #32 on: January 23, 2007, 06:24:25 PM »
Yeah. I was thinking of Inferno rounds. Hellfire rounds are shrapnel rounds containing mutagenic acid.

They weren't used to combat the 'nids though, they used to be immune to acid. IIRC the hellfire round also predates the Nids themselves (Nids were 2nd Ed I think, Hellfire rounds were wargear in RT).
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KON_Air

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #33 on: January 23, 2007, 06:29:20 PM »
http://wh40k.lexicanum.com/wiki/Boltgun

Quote
# Inferno Bolt - Deuterium core replaced with oxy-phosphor gel (a powerful chemical combination which burns on contact with air).
# Hellfire Round - Explosive core replaced with thousands of needles impregnated with mutagenic acid for use against Tyranids. A Heavy Bolter variant (blast effect) is available.

Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

Fooshie

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #34 on: January 23, 2007, 07:33:11 PM »
Damn are you guys nerdy!
This has to be the most retarded person alive!
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Ursca

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #35 on: January 23, 2007, 07:56:30 PM »
And this is the internet. Did you expect anything else?

And for the record; Hooray for 40k! If I was you, Kastor, I'd definitely consider doing some of the new Forgeworld stuff.
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Kastor

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #36 on: January 24, 2007, 01:28:33 AM »
And this is the internet. Did you expect anything else?

And for the record; Hooray for 40k! If I was you, Kastor, I'd definitely consider doing some of the new Forgeworld stuff.
Mmmm, Death Korps and Chaos Militia.....

lol will do Ursca

...Gah! i still need scripters more than anything!
how about you learn python?
Did you actually read my precious post? Or don't you need any modelling help?

1)dont have the time to learn python, i only make moodels cause i can make each item in about 40 mins max, 1 min minimum
believe me, if i was able to do the mod all by my lonesome, i would.
2)yeah i did. ive had a glimpse of your 40k mod (nice work btw). ill make a Weapon/Item/Armour list, post it on the front page and we'll see from there...

your assistance would be most appreciated

40K Mod in need of scripters and texturers. join the team or donate, anything would be greatly appreciated! klik the pic^

Kastor

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #37 on: January 26, 2007, 09:52:14 AM »
OK, heres the weapons i have already made:

1) Space marine shotgun
2)Imperial Plasma Pistol
3,4,5)Necron Legs, head and body
6) Imperial Guard Helmet
7,8)Gauss Gun & Gauss Blaster
9) Chainsword & Evicerator (Evicerator to be redone though)
10,11)Space Marine 'Bolter' W/ and W/O Magazine
12,13)Heretic 'Bolter' W/ and W/O Magazine (magazine for chaos are visible bullets, not your standard Cartridge :wink:)

ZOMG! thats ALL ive done! :shock:

i still have these models to make:

1)Space Marine Armour (Chaos black with Tin Bitz and Boltgun Metal details and Goblin Green Eyes)similar to the Necrontyr)
2)Space Marine Greaves
3)Space Marine Gloves
4)Lasguns with various unique details for Heretics and Imperials
5)Same with Laspistols
6)Meltagun (i have an idea of how i want the "Melta effect" to work/look)
7)Imperial Guard Armour
8)Imperial Guard OOC (out of COMBAT :P) Uniform
9)Heretic Uniform
10)Boots for Imperials and Heretics....
11)Imperial Plasma Gun
Ill make the troop trees and then finish the item list, feel free to suggest stuff you recon should be in the mod...

EDIT: Copied to front page
« Last Edit: January 26, 2007, 10:26:04 AM by Kastor »

40K Mod in need of scripters and texturers. join the team or donate, anything would be greatly appreciated! klik the pic^

Fooshie

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Re: 40K mod: Storm Over Tartarus to-do list + Progress report [P1]
« Reply #38 on: January 27, 2007, 09:04:24 PM »
Just out of curiosity, what is a meltagun?
And  will there be vehicles?
This has to be the most retarded person alive!
[00:29]   |<--   Llandaryn has left quakenet (Read error: EOF from client)
[00:29]   <Bugmanina>   I think I'm gonna **** off too. Night all
[00:30]   <Seff>   Convenient that you leave right when LLandy does
[00:31]   <Seff>   You dirty, dirty little boy.
[00:31]   <Bugmanina>   yup. I'm going to have 5 minute wank over her and then I'm going to cry that she doesn't love me

Archonsod

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Re: 40K mod: Storm Over Tartarus to-do list + Progress report [P1]
« Reply #39 on: January 27, 2007, 09:51:34 PM »
Meltagun is essentially a microwave gun. Devastating at close range, less effective at long range.

Only vehicles I could see working in M&B would be bikes.
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QuailLover

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Re: 40K mod: Storm Over Tartarus to-do list + Progress report [P1]
« Reply #40 on: January 27, 2007, 11:17:03 PM »
what about a really skinny land speeder?

I can now see it...A space marine riding an ork bike
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Re: 40K mod: Storm Over Tartarus to-do list + Progress report [P1]
« Reply #41 on: January 28, 2007, 12:24:23 AM »
Meltagun is essentially a microwave gun. Devastating at close range, less effective at long range.

Only vehicles I could see working in M&B would be bikes.

Dude, c'mon, microwave?...

http://wh40k.lexicanum.com/wiki/Melta_Weapons
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Kastor

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Re: 40K mod: Storm Over Tartarus to-do list + Progress report [P1]
« Reply #42 on: January 28, 2007, 01:46:14 AM »
Quote
Dude, c'mon, microwave?...

I believe thats what they describe it as in the 3rd Ed (ive only read 3rd and fourth ed) rulebook and possibly the 4th Ed



40K Mod in need of scripters and texturers. join the team or donate, anything would be greatly appreciated! klik the pic^

KON_Air

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Re: 40K mod: Storm Over Tartarus to-do list + Progress report [P1]
« Reply #43 on: January 28, 2007, 02:30:02 AM »
Are sure they are 40k rulebooks? There is only one microwave gun I ever recall and it was in either Rouge Trader or one of the more funky GOTO books... if GOTO can be called a writer and the bunch of papers Black Library sells with his name on them called books.
Comparing Fallout 3 and 1-2 is like comparing an apple to a mutated apple which is trying to bite your face.

Worbah

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Re: 40K mod: Storm Over Tartarus to-do list + Progress report [P1]
« Reply #44 on: January 28, 2007, 04:23:27 PM »
Quote
Dude, c'mon, microwave?...

I believe thats what they describe it as in the 3rd Ed (ive only read 3rd and fourth ed) rulebook and possibly the 4th Ed




Hot ****, fourth edition?
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