Author Topic: 40K mod: Storm Over Tartarus [Temporary Sleepy Time]  (Read 11897 times)

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Hersey

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #15 on: January 20, 2007, 11:56:42 PM »
I don't post much, but when I see something this awesome i gotta, when I saw there was going to be a Warhammer mod i was psyched thinking it was 40k but it wasnt, now I can be psyched again, thanks!

QuailLover

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #16 on: January 21, 2007, 03:23:04 AM »
DAMN YOU! YOU TOOK AWAY MY SECRET PROJECT!...
now we are 3 guys who made secretly the same project =D
Ha Ha
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Lyranz

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #17 on: January 21, 2007, 07:38:06 AM »
Interesting idea. It's gonna be hard to get the bolters right though. Not only do they do impact damage, the explode as well. I'm sure you know alot about 40k, you are starting a mod based off of it. I've been playing for 8 years if you need any kind of information or advice.  :o

The Pope

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #18 on: January 21, 2007, 07:52:55 AM »
The explosion doesn't really matter in gameplay terms - it's not there to cause splash damage, its to turn the targets innards into goo after it gets inside them.

Kastor

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #19 on: January 21, 2007, 09:19:20 AM »
WOW :shock: nice to see a very positive responce to the announcement! :mrgreen:

no orcs? damn you  :wink:
Hey hey i aim to please :wink: i plan on adding orks in future releases (WAAAAAYYY later on but you still get them at least :P)

I can try for texturing. What needs textures? Any pics of it from the game?
if you'd be willing to be a team Texturer im sure i could provide you with pics of my models and their weapons for refrence (considering i made their chapter up, their colour scheme is unique)

are you talking about dawn of war? if so, here you go
i have to admit Dawn of War was one of the things that inspired me but to be completely honest it was the table-top game itself of course and fantasy mod... whenever i play a mod that... to be blunt... ROCKS i tend to get inspired to make a mod of my own. though ive been making models for a 40k mod ever since the 0.7XX mod tools came out for MNB it just feels like the right time to make a 40k mod.

DAMN YOU! YOU TOOK AWAY MY SECRET PROJECT!...
now we are 3 guys who made secretly the same project =D
Ha Ha
LOL!
but how long have you been keeping it a secret  :P

Interesting idea. It's gonna be hard to get the bolters right though. Not only do they do impact damage, the explode as well. I'm sure you know alot about 40k, you are starting a mod based off of it. I've been playing for 8 years if you need any kind of information or advice.  :o
I take it youve played Fire warrior for PS2, despite what some may think, that shit-heap of a game was so innacurate when it came to the 40k universe. it really didnt capture the gothic nature of the 40k universe. there were also let-downs such as the red-lazered-auto-firing lasgun which as far as i could remember made a *PIAOW* *PIAOW* sound whenever it fired... the description of the lasgun states that the lasgun projects a long, thin beam of light and makes a sharp 'Crack' or 'snap' sound. they are set to a semi-automatic ROF with varying levels of power (high, med and low)... and yes i have been collecting 40k for about 10 years now :roll:
and to be precise, boltgun rounds are designed to explode literally 1 split second after impact they will just do "extra" damage :D



40K Mod in need of scripters and texturers. join the team or donate, anything would be greatly appreciated! klik the pic^

Highlander

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #20 on: January 21, 2007, 08:40:01 PM »
DAMN YOU! YOU TOOK AWAY MY SECRET PROJECT!...
now we are 3 guys who made secretly the same project =D
Ha Ha
LOL!
but how long have you been keeping it a secret  :P
2,3 weeks, I believe.
I've put all items together in a minimod, here it is: http://mbx.streetofeyes.com/index.php?topic=155.0, you may take any meshes or textures, you like.

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #21 on: January 21, 2007, 10:47:37 PM »
I don't mean to disrespect the effort but, stay away from making space marines and orks untill skeletons are editable, stick to an Imperial Guard/Inquisitor/Heretics/Traitor Imperial Guard setting... space marines and orks look goddamn ugly with human skeletons (and comically huge helmet suck).

Other then that I just can't stop playing it.
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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #22 on: January 21, 2007, 10:49:56 PM »
I take it youve played Fire warrior for PS2, despite what some may think, that shit-heap of a game was so innacurate when it came to the 40k universe. it really didnt capture the gothic nature of the 40k universe. there were also let-downs such as the red-lazered-auto-firing lasgun which as far as i could remember made a *PIAOW* *PIAOW* sound whenever it fired... the description of the lasgun states that the lasgun projects a long, thin beam of light and makes a sharp 'Crack' or 'snap' sound. they are set to a semi-automatic ROF with varying levels of power (high, med and low)... and yes i have been collecting 40k for about 10 years now :roll:
and to be precise, boltgun rounds are designed to explode literally 1 split second after impact they will just do "extra" damage :D

:lol: Actually, it depends on the pattern of the lasgun and it's world of origin. All standard lasguns are capable of fully automatic fire, but using it depends on the regimental discipline (i.e. how far away the comissar is :P). Where Firewarrior got innaccurate was in the little details. Like the Imperial Guard weapons actually causing damage, or the fact that the Tau weapons took more than one shot to kill standard IG troopers (Yeah, I been playing since first edition :P)

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Worbah

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #23 on: January 21, 2007, 11:30:04 PM »
Jesus, I've never even heard anything about the first edition.
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Kastor

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #24 on: January 22, 2007, 01:19:14 AM »
I take it youve played Fire warrior for PS2, despite what some may think, that shit-heap of a game was so innacurate when it came to the 40k universe. it really didnt capture the gothic nature of the 40k universe. there were also let-downs such as the red-lazered-auto-firing lasgun which as far as i could remember made a *PIAOW* *PIAOW* sound whenever it fired... the description of the lasgun states that the lasgun projects a long, thin beam of light and makes a sharp 'Crack' or 'snap' sound. they are set to a semi-automatic ROF with varying levels of power (high, med and low)... and yes i have been collecting 40k for about 10 years now :roll:
and to be precise, boltgun rounds are designed to explode literally 1 split second after impact they will just do "extra" damage :D

:lol: Actually, it depends on the pattern of the lasgun and it's world of origin. All standard lasguns are capable of fully automatic fire, but using it depends on the regimental discipline (i.e. how far away the comissar is :P). Where Firewarrior got innaccurate was in the little details. Like the Imperial Guard weapons actually causing damage, or the fact that the Tau weapons took more than one shot to kill standard IG troopers (Yeah, I been playing since first edition :P)


Agreed :P . theres no excuse for the lasguns to fire little red laser beams though while making that *PIAOW* noise, i shudder just thinking about that and the fact that the plasma pistol projectile was about 8-10 times the size of the gun that fired it... :D i also wouldnt expect a bolter round would be able to catch someone on fire...

mind being the mod's history guru?

40K Mod in need of scripters and texturers. join the team or donate, anything would be greatly appreciated! klik the pic^

Archonsod

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #25 on: January 22, 2007, 08:57:49 PM »
Jesus, I've never even heard anything about the first edition.
Benefit's of being a nerd in the UK :P

 40K never really took off till near the end of 2nd Edition. Up until GW expanded into the US 40K had always been Warhammer's little brother. Course, back in the Rogue Trader days GW's main line was still RPG's and the occaisional boardgame (heh, my first copy of Call of Cthulu was the GW release they imported from the states).

Quote
i also wouldnt expect a bolter round would be able to catch someone on fire...
Hellfire rounds :lol:
Quote
mind being the mod's history guru?
Not at all. Thing with GW though is you're pretty safe going with what you feel like. They love to use hints and intimations rather than tell people anything :lol:
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Worbah

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #26 on: January 22, 2007, 09:39:49 PM »
Yeah, being an enthusiast was somewhat hard, seeing as there was a sea between me and the nearest GW store. Visited one in Dublin, though.
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Kastor

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #27 on: January 23, 2007, 07:45:07 AM »
Quote
i also wouldnt expect a bolter round would be able to catch someone on fire...
Quote
Hellfire rounds :lol:
lol i meant STANDARD ROUNDS :P as far as i can remember in fire warrior, someone would catch fire after being hit by the occasional 'bolt'

...Gah! i still need scripters more than anything!

40K Mod in need of scripters and texturers. join the team or donate, anything would be greatly appreciated! klik the pic^

Nethros

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #28 on: January 23, 2007, 03:00:38 PM »
I just want everyone of you to know: I have never played Warhammer 40k, tabletop or not. I have NO idea of what it is, but I'm willing to give this a try.
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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #29 on: January 23, 2007, 03:04:53 PM »
...Gah! i still need scripters more than anything!
how about you learn python?
Did you actually read my precious post? Or don't you need any modelling help?