Author Topic: 40K mod: Storm Over Tartarus [Temporary Sleepy Time]  (Read 11770 times)

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Kastor

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40K mod: Storm Over Tartarus [Temporary Sleepy Time]
« on: January 20, 2007, 02:27:27 PM »
To begin with, i wasnt going to announce this mod untill i had completed ALL the models requred (minus UV maps...since im shit at Texturing) for the game, but i figure it would be easier to get off the ground if i didnt need to worry about python and basically everything but the general design and 3d Modeling aspects of the Mod... ive already completed  a number of models which will appear below this post in a picture flood.

It seems we have a little bit of a team coming on:
Kastor: Modeler, Project Lead
Hellequin: Mercenary-Scripter (LOL)
Archonsod: 40K Guru


It would be greatly appreciated if anyone would want to donate there time/knowledge/models/skills etc to this oh so Holy cause!

Thanks in advance! :)

and as extra i'll need the guidance of all the more experienced MNB modders... :wink:

RELEASE: No where near BETA stage :(

NOTE: this mod involves a space marine chapter of my own creation, though i plan on adding another more "loyal" chapter to the mod in the future...

SETTING:
Tartarus: Imperial planet on the Outer Rim, homeworld to the Ex-Communicate Space Marine chapter: Legion el Muerte and numerous imperial cities. Fudal World. The entire planet is surounded by a warp anomalie labeled Astropath's fury, preventing further investigation. Declared Perdita by the Inquisition. Necron activity has been reported on the planet's surface, there are also Numerous reports of Chaos Cult markings in and around major Cities such as Máquina 45-87X and De Largo Alcance.
The Game takes place in M:41.9824. The planet Tartarus has been engulfed in the Astropath's Fury Warp Anomalie for little more than a year. Ancient Necron Pylons protecting the Tartarus from the Solar Storm begin to fail, awakening the planet's Tomb World citizens. Necrons make their way to the surface of Tartarus and begin to harvest the world's habitants... the imperials decide to fight back knowing that either way, they are doomed...

PLANNED FEATURES:
  • Completely New list of weapons and armour
  • 4 Different Factions to join, Imperial Guard, Lost and the Damned, Space marines & Necrons
  • War system
  • The ability to become a Necron
  • New Map with New Textures and Map Icons
  • The ability to play as a Space marine
  • Faction Influence
  • Story quest line
  • A unique way of joining each faction (minus the starting faction: Imperial Guard)
  • A Highly skilled Nemesis to fight!
  • an ongoing storylin that grows with the updates to the game

OK, heres the weapons i have already made:

1) Space marine shotgun
2)Imperial Plasma Pistol
3,4,5)Necron Legs, head and body
6) Imperial Guard Helmet
7,8)Gauss Gun & Gauss Blaster
9) Chainsword & Evicerator (Evicerator to be redone though)
10,11,14,15,16)Space Marine 'Bolter' W/ and W/O Magazine + Bolter W/ Sickle Mag, Drum/Barrel Mag and Box Mag
12,13)Heretic 'Bolter' W/ and W/O Magazine (magazine for chaos are visible bullets, not your standard Cartridge )

ZOMG! thats ALL ive done!

i still have these models to make:

1)Space Marine Armour (Chaos black with Tin Bitz and Boltgun Metal details and Goblin Green Eyes)similar to the Necrontyr)
2)Space Marine Greaves
3)Space Marine Gloves
4)Lasguns with various unique details for Heretics and Imperials
5)Same with Laspistols
6)Meltagun (i have an idea of how i want the "Melta effect" to work/look)
7)Imperial Guard Armour
8)Imperial Guard OOC (out of COMBAT ) Uniform
9)Heretic Uniform
10)Boots for Imperials and Heretics....
11)Imperial Plasma Gun
12)Various Blunt Weapons Used by Mutants and plague Zombies etc
13)Many More H2H weapons
Ill make the troop trees and then finish the item list, feel free to suggest stuff you recon should be in the mod...
« Last Edit: April 04, 2007, 12:18:11 AM by Kastor »

40K Mod in need of scripters and texturers. join the team or donate, anything would be greatly appreciated! klik the pic^

Kastor

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #1 on: January 20, 2007, 02:28:47 PM »
NOTE: anything coloured is by way of Vertex ONLY, they arent textured...



Many more screenies i have to take...
« Last Edit: January 27, 2007, 11:29:49 AM by Kastor »

40K Mod in need of scripters and texturers. join the team or donate, anything would be greatly appreciated! klik the pic^

Juno Commando

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #2 on: January 20, 2007, 06:34:55 PM »
Excellent models. Good luck with the mod.
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Highlander

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #3 on: January 20, 2007, 06:43:07 PM »
no orcs? damn you  :wink:

Nethros

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #4 on: January 20, 2007, 07:02:50 PM »
I can try for texturing. What needs textures? Any pics of it from the game?
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Highlander

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #5 on: January 20, 2007, 07:13:57 PM »
are you talking about dawn of war? if so, here you go

Worbah

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #6 on: January 20, 2007, 07:38:24 PM »
ok, first things first: 40k isn't the same as DoW.

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Nethros

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #7 on: January 20, 2007, 07:53:29 PM »
Nope, I was talking about 40k, but was actually thinking about DoW. Well I meant, if he wants me to texture something, could he give me a picture of how it'd look like.
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Catpurse13

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #8 on: January 20, 2007, 08:13:31 PM »
How are you going to do bolters and heavy bolters?
This has to be the most retarded person alive!
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Nethros

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #9 on: January 20, 2007, 10:53:06 PM »
What's a Bolter? xD
Liberty or Death - Back in Development
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Highlander

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #10 on: January 20, 2007, 10:56:00 PM »
a machine gun of the Space Marines

KON_Air

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #11 on: January 20, 2007, 11:04:30 PM »
a machine gun... A MACHINE GUN.
HERESY.
A Bolter is a automatic (semi-auto for pistols, brust for carbine sizes) Gyrojet rifle with many different kinds of payloads.
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QuailLover

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #12 on: January 20, 2007, 11:27:52 PM »
DAMN YOU! YOU TOOK AWAY MY SECRET PROJECT!...

I would love to help, but all I can offer at the moment is a little molding, and I barely have time for that.
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Highlander

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #13 on: January 20, 2007, 11:34:49 PM »
DAMN YOU! YOU TOOK AWAY MY SECRET PROJECT!...
now we are 3 guys who made secretly the same project =D

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Re: 40K mod: Storm Over Tartarus [Recruiting]
« Reply #14 on: January 20, 2007, 11:40:59 PM »
Heresy glows from idleness.... I have a feeling, as the commander and general of the Golden Dragons (my own models oh yes oh yes) this mod will be V exciting when it is released. hmm GOOD LUCK AND HAVE FUN!!!!!!!!!!!!!!!!!!!



P.s
you guyz are awsome.