Great map I like it. Now Im making a map too. I love that mod. I can make some models to. PM me if you need any help.Comrade Temuzu said:Needs bigger server pl0x.
Also screenshots from a map I made:
Patta said:This mod is great, nice work. but I see aproblem in everyone charging into the enemy spawn... I think it is because of the quests that everyone just charges to the front and tries to be the first to kill enemies to get Quest Progress... That is a problem I think, no tactical play...
edit: Is it just me who does not get any experience (only assist xp) and no loot any more?
- New Features
- Talk to the living - Press the 'u' key when you are dead and you will be able to chat to all players, alive or dead
- Lots more crafting content (See the crafting board for more details)
- Added the basics for player run houses (These act as guilds for players to organise around)
- Changes / Fixes
- Nord Sargeant now has a Hunter instead of a Charger
- Items that are dropped can be picked up now, if your strength is high enough.
- Fixed lots of glitchable/exploitable areas in Swadian Village
- Spread out the spawn of Nords, they will now approach from the hills as well as the main entrance
- Fixed the bots spawning on the boat on Beach Assault
- Fixed a player spawn bug on mountain pass that meant sometimes people fell to their death
- Stats and Attributes should be more stable now
- Level cap has been raised to 34 (this is again temporary for now)
- Changed the ratio at which you gain strength / agility making it take a lot longer. However the difficulty requirements to buy weapons in the marketplace have been halved to compensate for this.
- Fixed the bug with FF not being active on the servers. There is now 10% self friendly fire
- Fixed an issue with the soup/ammo resupply not storing in the stats properly
- Misc
- Optimized the mod release by removing a lot of unnecessary files (it should be around 5mb now)
- Changed the splash screen logo to include version number + logo
As always, download can be found here