Basin of Ice

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Development Version: Beta 1.6 (Not to be edited by 3rd parties)

Download:
No longer available.
Scenes.txt:
scn_scene_10 scene_10 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000040103222000d2348000033570000283b00001d37
  0
  0
outer_terrain_snow

Screenshots:
Snowed in village!
2z3qpsw.jpg


Religious unrest!
23t9p5.jpg


Dangerous mountain passes!
2dk04r6.jpg
Overhead Map:
2n054xw.jpg
Recommended System Specifications:
Processor: 1.73GH/z Dual Core or better
Video Card: GT 640/HD 5670 or better
Advice from the Editor:
Use of the server setting scale_squad 0 is HIGHLY recommended.
Faction armouries contain much cheaper weapons at the cost of convenience. Also, the commoner armoury provides no crafting bonus unlike the factions'.

Update Archive:
Alpha 1:
    - File Size: 189KB
    - First operational version, to be tested on NA's test server.
Alpha 1.1:
    - File Size: 192KB
    - Added spawn points :smile:
    - Fixed some un-linked doors and clipping issues
Alpha 1.2:
    - File Size: 206KB
    - Added more town underpassages
    - Drastic remodeling of the vineyard tavern
    - Fixed iron mines
    - Made every single castle un-horse-backpedallable
Alpha 1.3:
    - File Size: 215KB
    - Added a fully featured arena
    - Fixed castle names
Alpha 1.31:
    - File Size: 233KB
    - Fixed 3 known non-operational doors.
    - Added a few more pw_tree props outside the town gate.
    - Fixed Mount Hellstone's gate
    - Fixed mosque door
    - Added a home interior
    - More tunnels
    - More iron ore rocks
    - Fixed the gold mine (i hid it so well you couldn't access it!)
Beta 1:
    - File Size: 237KB
    - Fixed the weapons room
    - Fixed the under-city-glitch thing
    - Added more barriers around the castles' mountainous 'glitches'
    - Added the ability for each non-town castle to construct a wall (with an engineer) that makes the siege ladder to that castle harder to use. (although it can be destroyed)
Beta 1.1:
    - File Size: 242KB
    - Fixed Mount Hellstone's gate (again..)
    - Fixed 2 'under the town' glitches
    - You can no longer try to become Lord of the Commoners
    - Town Watch and Engineer's guild can now be captured, and can capture other castles.
Beta 1.2
    - File Size: 257KB
    - revamped Dark Brotherhood
    - fixed faction door into town castle
    - Laszloburg is no longer next to invincible
    - small constructable camp outside Hellstone door
    - Small iron ore mine with export added in connection to TW base jail
    - TW jail cell in the courtyard now operates as designed
Beta 1.3:
    - File Size: 275KB
    - flipped 'lion gate' in arena
    - added slow cook inside a house
    - added a 'last stand feast room' in the dungeons

    - interiors:
    1 - town house
    2 - inn
    3 - fighter's guild thing
    4 - run down house

    - beacon at Hellstone
    - beacon at laszloburg
    - beacon at vornneston

    - cave
Beta 1.4
    - File Size: 284KB
    - Added PW4beta3 props.
Beta 1.41
    - File Size: 285KB
    - Fixed a door mixup.
    - Added more herd spawners.
Beta 1.5
    - File Size: 296KB
    - Added beta3, 4, and 5 objects/features as necessary
    - Switched faction commoner poles to commoner
    - More flax
    - Processing for resources available at each armoury
    - Added commoner armours to the chest tax suppliers
    - Gave town castle a small armoury
    - Removed the ridiculously dumb elevator at Laszloburg
    - Added Huntsman and Craftsman for commoners
    - A bath
    - Repaired the Town Watch jail door, you no longer end up in the training house
    - Removal of the ridiculously dumb (and small) herding pen inside of one of the buildings
    - Added more flax
    - Added more animals (all will spawn random animals)
    - Various fixes
    - Halved the amount of gold nuggets available

Beta 1.51
    - Bugfixes
    - Added castle wall banners
Beta 1.6
    - Ported to beta6
    - More flax
    - More salt
    - Less iron
    - Less gold/silver
    - Commoner training for high level classes is expensive as hell
    - Defensive improvements to the town castle

Note that "small iron ore" rocks are currently invisible due to a bug with the mod, the TW's slave mining operations can continue after a mod patch. Also note that this map is not open-source like Across the River is.
 
Pics should only be used once. Oh and why can't I see it anymore? Now it's that generic white box with a red cross on it.
 
killer110 said:
Pics should only be used once. Oh and why can't I see it anymore? Now it's that generic white box with a red cross on it.

Says someone with a sniper cat for a picture.

Which has been used millions of times..


Splint, map looks brilliant by the way :wink:.
 
snow hills everywhere = slow movement

warfare will be interesting

it does look nice tho
 
Splintert said:
Alpha 1.1:
    - Added spawn points :smile:
    - Fixed some un-linked doors and clipping issues


Looking great splint! Will make sure people vote for it  *grabs voter beater*
 
Dark Blade said:
what about food?=\


yeah, how do we grow stuff in winter  :shock:


hmm, would be good for RP, admins spawn food and let the poor people fight over it  :twisted: wahahahahahah!
 
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