Official 3D art thread - Warband

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have a look at the thing. I don't envy you, jarvismo.

Barad-dur_Dark_Tower_Sauron_IV_large.jpg
 
How would I go about adding a Warband alternative to an emissive map for this torch?

9ROrF.jpg


I would like to add an orange glow to the coals, on top of a fire particle effect. The particles are easy enough, but I am not sure how to go about achieving the glow. Any ideas?
 
Code:
          (set_current_color,":red", ":green", ":blue"),
          (set_position_delta,":x",":y",":z"),
          (add_point_light_to_entity, ":magnitude", ":interval"),
 
Mandible said:
How would I go about adding a Warband alternative to an emissive map for this torch?
9ROrF.jpg
I would like to add an orange glow to the coals, on top of a fire particle effect. The particles are easy enough, but I am not sure how to go about achieving the glow. Any ideas?
Heh, that's ****ing nice. Can you show it when you get the particles done?
 
Mandible said:
PoisonCourtesan said:
Heh, that's ******** nice. Can you show it when you get the particles done?

I haven't attempted to incorporate Swyter's code yet (thanks for that!) but here is the preliminary product:
s_poC.jpg
Looks a tad too bright. Have you thought of incorporating custom particles? I definitely plan on adding those to my mod. Warband's fires are ****.
 
PoisonCourtesan said:
Looks a tad too bright. Have you thought of incorporating custom particles? I definitely plan on adding those to my mod. Warband's fires are ****.

Right now, my plan is:
  • Test Somebody's code alone to see if it is sufficient without a flame particle.
  • Create a custom fire particle effect that is similar to lamp_fire, but a little smaller and possibly a little redder.

I haven't really dabbled much in particles yet, aside from copying existing entries and tweaking values to see what they do, so I'm not confident that I could make a better effect than Native's at present.
 
Mandible said:
PoisonCourtesan said:
Looks a tad too bright. Have you thought of incorporating custom particles? I definitely plan on adding those to my mod. Warband's fires are ****.

Right now, my plan is:
  • Test Somebody's code alone to see if it is sufficient without a flame particle.
  • Create a custom fire particle effect that is similar to lamp_fire, but a little smaller and possibly a little redder.

I haven't really dabbled much in particles yet, aside from copying existing entries and tweaking values to see what they do, so I'm not confident that I could make a better effect than Native's at present.
Particles are easy piecy, no worry. They sometimes tend to have a mind of their own though. Position sometimes gets a little bonky for me when going for too complex stuff.
And yeah orange would look good. Nice character btw.
 
Don't forget one of the easiest way to add atmosphere is via
Code:
set_fog_distance
inside dark scenes - you can check if the player has a torch equipped and change this on-demand as well, since it's always centered on the camera. You can also use this to simulate torch dimming as you can't really force the item to reload (other than going to the escape menu or force re-equipping it).

Also, since this is an item instead of a scene prop do
Code:
add_point_light
like the torch code. The parameters for delta are usually in the y direction (equal to the weapon length).
 
Some more progress on my Civil - War Era Union Tavern, I think I'm pretty close to calling it done.




https://dl.dropboxusercontent.com/u/12243880/tavernshots/1.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/2.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/3.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/4.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/5.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/6.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/7.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/8.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/9.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/10.jpg
 
@Austro, I would recommend using vertex painting in UDK to paint some grime in the floor to help break up some of the tiling. Also you should probably take your screenshots into photoshop and even out the levels and modify your enviroment so you dont have such harsh dark shadows. You should probably modify the setting for shadow color and make it a lighter grey. Shadows don't normally exist that dark especially in environments that are lit up. Otherwise it's looking good.
 
Austro said:
Some more progress on my Civil - War Era Union Tavern, I think I'm pretty close to calling it done.




https://dl.dropboxusercontent.com/u/12243880/tavernshots/1.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/2.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/3.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/4.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/5.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/6.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/7.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/8.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/9.jpg

https://dl.dropboxusercontent.com/u/12243880/tavernshots/10.jpg

The atmosphere is incredible. I love it. If you take the advice above, a directional or global light that doesn't cast shadows will change the whole vibe... But I quite like it the way it is. I would hire you. :smile:


------------------------
I did some speed modeling. Dont mind lack of quality renders please.
10176260_676452552391505_3687302085500494710_n.jpg
737173_676452569058170_2372139030784631567_o.jpg
 
I think this works a bit better:

GVH-u.jpg


I increased the size of the torch itself, created a smaller fire particle effect with less turbulence and tweaked the point light.
 
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