Official 3D art thread - Warband

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I'm losing my edge I guess.
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PoisonCourtesan said:
Why do you hate normal and specular maps so much?
I don't hate it. I just don't get neither the basics of the normal map nor the need to effort to learn it. The pressure for i should have learned that is interesting. I think the purpose of this thread should not be showing rendered models for best representation/visualization, rather it should focus on creating original ideas and executing them then try to develope them via the public's suggestions. So using only the diffuse map serves the purpose of this thread which is to show executed ideas.

I didn't have intention to add tassel to the helmet at first but i apply it, and it looks good in my opinion.
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Tatari_okan said:
PoisonCourtesan said:
Why do you hate normal and specular maps so much?
I don't hate it. I just don't get neither the basics of the normal map nor the need to effort to learn it. The pressure for i should have learned that is interesting. I think the purpose of this thread should not be showing rendered models for best representation/visualization, rather it should focus on creating original ideas and executing them then try to develope them via the public's suggestions. So using only the diffuse map serves the purpose of this thread which is to show executed ideas.

I didn't have intention to add tassel to the helmet at first but i apply it, and it looks good in my opinion.
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Normal maps are a difficult thing to execute not only learn. Dont get defensive, it sounds like everyone here just wants to see you improve.

Here is a few resource videos. I went to school with this guy, he worked for 3d motive for a bit.

https://www.youtube.com/watch?v=bgYoXF6QmWw&list=PL7ntjbDhAuSsczrQmEZ9uDLKuSGmbEO5n
 
RMOD-Dylan said:
Here is a few resource videos. I went to school with this guy, he worked for 3d motive for a bit.

https://www.youtube.com/watch?v=bgYoXF6QmWw&list=PL7ntjbDhAuSsczrQmEZ9uDLKuSGmbEO5n
Thanks for the video, but I am going to wait for the goverment to unban the youtube.
CurtisWS said:
Tatari_okan said:
I don't hate it. I just don't get neither the basics of the normal map nor the need to effort to learn it.
seriously?
Nah, I was in a bad mood.
 
Tatari_okan said:
then try to develope them via the public's suggestions.
I couldnt agree more, I prime function of this thread is to get advice on how to improve - which is why you constantly get advised to create normal maps. Your models simply look unfinished without them. Normal maps are just as important as the diffuse, and just as much time should be spent on them.
 
Speaking of normal maps - TOTALLY WIP High Poly. Im going to have to re-do it anyway because I suck right now and its 4 am. Stupid rats too, murdered 2 of them.

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La Grandmaster said:
Normal maps are just as important as the diffuse.

Normalmaps are integral to a finished lowpoly model, it's not like an optional feature, unless you're in the 90's handling 486s.

3d modeling is that - 3d. If you don't have geometry, you have to provide depth via normalmaps.
 
ElPadrino said:
What does it mean ?
You have something going on with your face normals, creating black shadows along your planes for the (windows/archery spots?). Show your wireframes, maybe its just a case of bad triangulation or not welding vertices. Sometimes you can go to your modifiers and select smooth -> autosmooth but this looks like a modeling error.

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I didn't sleep.

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Thoughts?
 
The stock.

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Seen a few Suomi Kps that were used in Raattentie, and they still were in good condition, so the stock shouldn't look like that. The top part of the stock which holds the barrel etc, should have tighter edges. Bit too round right now. Also, take a look at the front of the magazine.
 
mr.master said:
The stock.

Suomi_submachine_gun_M31_1.jpg

Seen a few Suomi Kps that were used in Raattentie, and they still were in good condition, so the stock shouldn't look like that. The top part of the stock which holds the barrel etc, should have tighter edges. Bit too round right now. Also, take a look at the front of the magazine.
Its supposed to look at least a little roughed up. Yeah, the curvature of the stock next to where the spring is should curve up tighter, my mistake; too late to correct. Along the barrel, the lip is chamfered like the reference, maybe more so for better bake information. A lot of exaggerations for fun bakes in this model, its not perfect by any means. The drum details could be mistaken as stone instead of dents if you look at it funny. Pretty terrible high poly, but was fun making it. At the very least you can tell what gun it is.


Looking at my reference for the start of it, I can see why the stock isn't shaped the same.... the shape exists, but not on all models?

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Other example of the stock. Even more different. Early model?

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The drum isn't wrong? Is it aftermarket?

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