Cruor_Volt said:I also think it's time for me to post something here.
Just a theropod.
Shapes are solid, but I think the skin bump doesn't follow up in quality, as it's not resembling any surface in particular.
I'd say you should choose more suitable alpha maps for the skin brush.
Keep 'em coming :q
Slytacular said:Nice Dino!
I have a texture related question. If I were to bake an occlusion map for my meshes, would it be stupid to stack multiple faces on the UV map? It would be preferable to not have to tediously paint each similar face, but I do not want to miss out on creating an occlusion map. I use Blender by the way. My only other alternative way around to avoid tedious work that I can think of is to mirror similar faces.
Alternatively you can leave only one of the UV isles and offset the rest outside the texture space (X or Y axis, doesn't matter).
Choose a number you can remember (say, 300) to put them back in after you're done baking - also be sure to have the same texture state loaded in (as in, if you move 300 X without any texture loaded it'll be different when you have one loaded).
Or just duplicate the object and make a bake specific version, as the resulting texture can be used in a non-offset version of the model without any issues.