Author Topic: Official 3D art thread!  (Read 861987 times)

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Sayd Ûthman

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Re: Official 3D art thread!
« Reply #26670 on: February 04, 2012, 10:09:25 PM »
Love it !

Blobmania

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Re: Official 3D art thread!
« Reply #26671 on: February 04, 2012, 10:13:30 PM »
696 Tris, and unfortunately they're not native textures. It does only take up about 1/4 of a 1024*1024 texture sheet though, and I can now add whatever detail I like without having to fiddle with native textures, so I reckon it's worth it. 696 Tris is a little high for a sword as well, but I doubt it'll be too highly used as the mod i'm using it in is very shield-based.
Oh, blob. Every time I walk into a thread, you're already there fapping all over it.


Genghis Khan

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Re: Official 3D art thread!
« Reply #26672 on: February 04, 2012, 10:24:26 PM »
high rise building
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xenoargh

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Re: Official 3D art thread!
« Reply #26673 on: February 05, 2012, 12:31:18 AM »
@Zimke:

Quote
One question, what shader would you use for mongol armor
Same shader I'm using for everything else, i.e. my customized "moar metal" shader.  It's nearly done to the point where I think it's ready; I fixed the bug Docm30 reported and a bunch of other issues relating to how it gets lit indoors.  It'll be released when I'm fairly certain that it's ready; unfortunately I've been juggling a bunch of other things at once this month, so I have only been able to work on all the new shaders every few days.

Quote
can you recommend me something in order to simulate the fabric to look like a silk? Never tried to simulate a silk look.
That's one of the (many) materials I wrote a new shader for.  Silk really needs metallic specular to look good, using the color components of the specular.  The closest equivalent in Native is specular_shader_skin_bump_high or specular_shader_skin_bump_high_aniso both of which support the "aniso" operation that makes horses have a certain metallic gleam and makes the Khergit Lady Dress have a look that's vaguely like silk.

That's as close as you can get, in Native; with a colored specular it'll look pretty good in OpenBRF but your actual mileage in the engine will vary considerably.

Shredzorz

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Re: Official 3D art thread!
« Reply #26674 on: February 05, 2012, 02:18:40 AM »
Made a shotgun for practice, since I don't get to make many guns anymore.

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The screenshots were taken in the CryEngine 3.

Specialist

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Re: Official 3D art thread!
« Reply #26675 on: February 05, 2012, 03:26:58 AM »
Made a shotgun for practice, since I don't get to make many guns anymore.

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The screenshots were taken in the CryEngine 3.

Could you toss that in the lifeless OSP  :lol:

On a serious note, that shotgun looks bada**!

rgcotl

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Re: Official 3D art thread!
« Reply #26676 on: February 05, 2012, 12:45:09 PM »
i think i am done with myrmidons helmets
this one was based (probably) on a real one

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triangles = 968
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Brego

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Re: Official 3D art thread!
« Reply #26677 on: February 05, 2012, 06:44:33 PM »
Looks great, rgcotl! :)

Made another building, again just for practice and fun.

From the openbrf:
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 In game:
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Red Eagle

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Re: Official 3D art thread!
« Reply #26678 on: February 05, 2012, 07:28:51 PM »
Very nice man  :shock:

Kovas

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Re: Official 3D art thread!
« Reply #26679 on: February 05, 2012, 07:32:02 PM »
Looks great, rgcotl! :)

Made another building, again just for practice and fun.

From the openbrf:
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 In game:
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This is great!

Brego

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Re: Official 3D art thread!
« Reply #26680 on: February 05, 2012, 07:37:12 PM »
Thanks, but come back, Kovas! D:

Kovas

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Re: Official 3D art thread!
« Reply #26681 on: February 05, 2012, 07:39:16 PM »
Thanks, but come back, Kovas! D:
Where to come back? I was always here, I was always with you.

krik

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Re: Official 3D art thread!
« Reply #26682 on: February 05, 2012, 10:47:47 PM »
He was inside you all along. :lol:
Need to fap but just can't find the right fapping material? Well just click here friend.

Brego

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Re: Official 3D art thread!
« Reply #26683 on: February 05, 2012, 11:21:54 PM »
Lol :D

Made another hut of some kind:
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Sayd Ûthman

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Re: Official 3D art thread!
« Reply #26684 on: February 05, 2012, 11:27:16 PM »
That roof looks good, native texture ?