Author Topic: Age of Descent: A Violent Ending First Public Alpha Realeased!  (Read 21077 times)

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roborob

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Age of Descent: A Violent Ending First Public Alpha Realeased!
« on: January 10, 2007, 07:21:45 PM »



Quote
" We thought the black death was God's punishment of our sins, and that nothing could be worse than the suffering it caused... But destiny had us wrong! God's curse killed most of the people in our land, sure did!and most of them had their place in hell for their wickedness! But the devil didn't take anymore of them...yes my brothers!when there is no more room in hell the dead will walk the earth! we shall pay for the sins humanity has commited since the dawn of times! we shall live in hell and we should die in hell,because hell is right here and there is no other place to go! when there is no more room in hell the dead will walk the earth!"
- 16th century, an unknown priest who saw the start of the plague

Age of Decent: A Violent Ending  will be the succesor to Great Duke's Age of Decent mod http://forums.taleworlds.net/index.php/topic,16955.0.html



Features-

- Dangerous Ghouls that Roam the earth, Devouring anything they see.
- Firearms
- Ongoing Civil war with many sides
- Many recruitable NPC's



Quote
Factions concept/preview

I have this written since the beginning of the mod.decided to post just to see if the ideas are liked:

Setting overview:
  Quinn Island and all nearby habitated lands enjoyed alomost a century of peace and prosperity, thanks to a stable government and a vaccine that practically erradicated the plague. All begins to change when the vaccine starts to loose it's effect and once again chaos breaks loose in the land. King Richmond orders the ports to be shut down and declares martial law. A great depression starts and the price of a mildly effective vaccine begin increasing drastically . Soon political conflict begins when the interests of the nobles and the rich common people start to differ (Richmond plans to sacrifice common wealth to stabilize the island). Soon a revolution begins, and the King's army is faced with a powerfull militia...The land divides itself when some of the cities and outposts declare independence. The Prisoner Colonies to the west explode in riot, and soon all convicted criminals and madmen are roaming the lands...
 "And so, at the the darkest time, when reason has that men should ally to survive, brother fights against brother for godless reasons..."

The Factions:

*Quinn Army: Defenders of monarchy, the most well equipped force and very experienced.
*People's Republican Army: Not as well equipped and experienced as the King's army, but much more numerous.mostly formed of militias and armed peasants and farmers.
*Ghouls: The wretched infected.they do not pose a threat to fortified cities were vaccine is enough to avoid pandemics. peasants, farmers, refugees, villagers and travellers are the ones who frequently fall prey to these vicious creatures.
*Outlaws,Bandits and mercenaries: Since the western prisoner colonies fell, there are large numbers of outlaws, cutthroats,bandits and mercenaries roaming the land...a very unstable factor in the outcome of the war.
*"The Dark Mass" a.k.a "Satan's Children" : Nobody knows how long these people have been living in the wilderness around Faux Mountains to the south.Apparently nobody even knew of their existence until the war and depression began. These religious fanatics have been waiting quietly and secretly for their "prophecies" to come true...Now the opportunity has come for them to fullfill them.
  "They are not human my friend! I saw it with own two eyes! They will fight you till the last drop of their blood even when greatly outnumbered, and they won't leave anyone alive!In the midst of battle their women will cut the throats of the wounded laying on ground...roaming the battlefield like harpies...may God forgive these vicious monsters!
*"John's Followers" : The prisoner riots were leaded by a powerful individual who self-proclaimed himself "Prester John", who formed a powerful army... he has already taken two cities to the west and his numbers grow day by day...Neither of the sides of the civil war take him as a threat...but they should.

- Great Duke



Latest Version

Download:

http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=398
« Last Edit: January 21, 2007, 05:00:37 PM by roborob »
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roborob

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Re: Age of Decent: A Violent Ending
« Reply #1 on: January 10, 2007, 07:22:02 PM »
image flood

NOTE--- I HAVE NOT MADE ANY OF THESE MODELS











« Last Edit: January 10, 2007, 07:38:00 PM by roborob »
Steam Name: Thehunterunseen

roborob

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Re: Age of Decent: A Violent Ending
« Reply #2 on: January 10, 2007, 07:22:28 PM »
and.. reserved
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El Duke

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Re: Age of Decent: A Violent Ending
« Reply #3 on: January 10, 2007, 07:24:12 PM »
heh, glad you will be using some of my concepts. good luck and i will be glad to help with whatever i can  :wink:

kurjajuur

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Re: Age of Decent: A Violent Ending
« Reply #4 on: January 10, 2007, 07:35:34 PM »
Looks cool :D

Merlkir

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Re: Age of Decent: A Violent Ending
« Reply #5 on: January 10, 2007, 09:26:17 PM »
good someone took over the development. Love the claws ;)
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stoned-dude

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Re: Age of Decent: A Violent Ending
« Reply #6 on: January 10, 2007, 10:32:12 PM »
Did Great duke send you the melee weapons i made for him? If not, just PM me and i'll send em over

seaxist

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Re: Age of Decent: A Violent Ending
« Reply #7 on: January 10, 2007, 10:37:30 PM »
I don't remember if i sent it to him. but i do remember i asked him to ask you for permission before using them.

Tankai

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Re: Age of Decent: A Violent Ending
« Reply #8 on: January 10, 2007, 11:17:08 PM »
this is gonna be a great mod! This is one of those times when i would like to see gore and dismenbrement in m&b

roborob

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Re: Age of Decent: A Violent Ending
« Reply #9 on: January 11, 2007, 01:39:35 AM »
oh you will....you will...... :D





you won't
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roborob

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Re: Age of Decent: A Violent Ending
« Reply #10 on: January 17, 2007, 01:24:36 PM »
UPDATE:


     Well, work had been going well the last week, mostly light scripting and item stats/balancing.
  Python's turning out to be alot simpler than I thought and I;m getting good work done.


I'm in need of Play-testers, PM me if interested. 
         - req. give me good feedback on playability, item balance, troop balance, etc.
         - constructive criticism is always better than erroneous complements.

 
I could also use quest ideas and suggestions.
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DasFlo

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Re: Age of Decent: A Violent Ending
« Reply #11 on: January 17, 2007, 01:39:59 PM »
mmmmmmm.....brrraaaaaaaaaiinnnssssss!

Looks cool, good luck with the development.

Dr.Love

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Re: Age of Decent: A Violent Ending
« Reply #12 on: January 17, 2007, 02:08:49 PM »
Great story brewing there, real movie-like. I reallly like the whole claw concept, ghouls shoudlnt be smart enough to run around with weapons.

QuailLover

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Re: Age of Decent: A Violent Ending
« Reply #13 on: January 19, 2007, 07:26:10 AM »
out of curiousoty...

are you anywhere complete with the modling and texturing?
I want to get an idea how much progress you have done.

I'm also interested in play testing it for you.
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El Duke

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Re: Age of Decent: A Violent Ending
« Reply #14 on: January 19, 2007, 07:12:59 PM »
Quote
I'm also interested in play testing it for you.

haven't you seem his last reply? pm Robororb, he's in need of play testers.


quest ideas:

*First Town: Vittorio hasn't heard from his home village for a long time. He's been waiting for a caravan that travels there for two months now, and is nearly giving up. He is not crazy enough to travel alone so he is looking for mercenaries to escort him. He has the gold to pay for it.
- If the player agrees, the icon of the village will show up on the map and Vittorio will join the Party. When the player aproaches the town a menu will show up, and a horrid undead sound will play in the distance. Vittorio will insist in rushing into the town to search for his family, and offer you extra payment to do so. The most intelligent hero in your party, will advise against it, since there are probably no survivors and it is never a smart choice to pick a fight with the ghouls.
-If the player refuses to proceed ,Vittorio will go alone. and you will never hear from him again.
-If the player takes the bold action, there will be a climatic combat in a desert village scene. There should be a wooden watch tower set up a few paces in front of the village gate, so the player can climb it and have some strategical advance shooting the beasts from the distance.
-with all his family gone, and his village abandoned, Vittorio will offer to join you and make a living as a mercenary. He is just a farmer, but he's used to travelling to other towns to sell crops and anyone who travels the roads of Quinn Island these times can take care of himself. He has a musket, a pistol, a cutlass and some decent clothing along with a nice hat. he has decent combat skils and can help the player at the beggining of the game with his barter skill.