Illustrator/ Concept artist needed! Somebody get some drawing skills on board!*Soundtrack Samples (Dantes work):http://rapidshare.com/files/52561046/Junkyard_blues.mp3.html ( Town wandering song. My personal favorite)
http://rapidshare.com/files/52561621/Intothefire.mp3.html (World map travelling)
http://rapidshare.com/files/52563425/ElMuerta.mp3.html (Combat song)
*Short pre-release F.A.Q:*When will this mod be released?
When it's done. When it's that? too early to imagine. Really...
*Can I help?
All help is welcome, and we never get enough of it. If you can model, texture or script and want to contribute please post in the thread or pm one of the devs. We will get you working on something asap.
If you are worthless piece of shit with nothing but opinions, post them! Good feedback can get our spirits high, while negative buzz can get us to improve what's bad.
* Long time without updates...
I will get back to updating the thread every week now. I miss the feedback...and feedback is very good to make this better without doubt. I will make a cool update/teaser/screenshots every week and link it below.
*Will this mod cost anything?
No. Free mod.
*Weekly updates linkage:None yet. Wait a week!
*Picture Flood:(Note: these screens were taken on a low end computer, hence the lack of enviromental shadows, Dx 9 shaders and all that jazz. High-res versions will replace them soon.)












*Sigs ( Supporters are welcome to use it. Team members are more than welcome to use it. Propaganda!)

[URL=http://forums.taleworlds.net/index.php/topic,19998.0.html][IMG]http://img519.imageshack.us/img519/8366/00000mh1.jpg[/img][/URL]
[URL=http://forums.taleworlds.net/index.php/topic,19998.0.html][IMG]http://img405.imageshack.us/img405/9088/0000000ta7.jpg[/img][/URL]"To do" contribution list:*Destroyed/ruined vehicles .Pre-80's period. Must be *really* destroyed, rusty and scavenged. This includes (besides the obvious cars), Busses, trailers and bikes.
*Furniture. Chairs, tables, counters you name it. Either extremely old and busted up or crudely manufatured.
*Other detail props. Anything you can think of as far as utiliies and general junk goes. We have quite a lot of the basics (burn barrels, old tires, crates and ect) but still need a lot more.
***Specifics (Some of these are spoiler filled and some are not defined yet, so contact me before tackling them)
*Map icons
*Signs, for stores, saloons and other wasteland stablishments. ( More of a texturing job than a modelling one... massive need of them)
* A cave "dungeon" like scene divided into several sections. This is a tough one, wich I will probably make myself, tough just the model would be a huge help.
* A train station scene(already have a few untextured models donated by Cali) , complete with map icons.
* A funky, steampunkish post-apocalyptic train
*** The low priority, though still welcomed contributions:
*Firearms: between this and highlander/buxton western mod we have quite enough guns. We have very few makeshift ones though...these would be welcome.
*Modern Crossbows and bows (we have a few, but the more the merrier)
*Melee weapons (we have quite a few of them, but there are some vital ones missing and again, the more the merrier)
*Merchandise (we have very little of it).
****Instructions:
The polycount is quite free handed, considering the size of the object and how much it would be repeated into one scene(no limits here, just the use of logic and no lustfull exageration in polygons

). For stuff like vehicles 2000-3000 tris or even more is a go. For the train and big scenes like the cave... free a gogo

.
Textured models are the priority, and a textured object is worth more than 5 untextured ones on given circunstances. I'm pretty much the only one that textures and there's a lot for me to do for the next build

. Also, sending the stuff already scaled and imported into brf, with assigned materials and textures is a huge help and time saver.
I will update the list as stuff get's made;