xPTx_PW_SERVER is now the new YORK SERVER

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ns445

Regular
xPlx_Persistant World_SERVER is UP IN NA! (used to be York_PW_Server) :mrgreen:



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Server TS: 94.76.253.133
Two black lines down, "Under Public Section", Channel name is: Persistent World
You are welcome to add my steam 'Aman1660" I'm quite active, and if there's a problem feel free to PM me and I'll jump right onto the server

Server Rules


1. Do not random!
- Randoming will almost always lead to an instant [temp] Ban
- If someone does random you, you should;
          a. Let an admin know about it RIGHT away
          b. Be patient as the admin takes care of any other co
mplaints/reports he/she has
          c. Make sure to get proof; ex: pictures, logs, etc

2. Remember NLR (New Life Rule)
- NLR simply means that if you die, get killed, etc you will take on a new life and forget all that happened in the previous life.
          a. Forget any tension you had with players
          b. YOU CAN NOT go back to the area you died within 5 minutes after your death

3. Role-play, Role-play, ROLE-PLAY!
- Remember, THIS IS A ROLE-PLAY SERVER, please role-play!
- If someone fails to role-play, it is reportable to an admin under certain circumstances

4. Declaring war
- If your faction decides to declare war on another YOU MUST;
        a. GIVE A REASON FOR WAR, message the reason to the admin's and we will pass it or decline it
        b. Send a messenger to the opposing faction letting them know that you are about to declare war
        c. After the messenger delivered the message you may attack immediatly as long as your troops arn't inside the enemy castle [OllieMacdonald's idea]

5. Robbing/Taxing
- Only commoners and outlaws may rob!​
        a. Factions may not tax on the faction's land, if they do, it may be seen as an act of aggression
[Faction/Commoner] Miners, Woodcutters, Peasents - No more than 500 denars
[Faction/Commoner] Armored - No more than 1250 denars
[Faction/Commoner] Knights - No more than 2000 denars
[Faction] Lord - No more than 3000 denars

6. Assassinations
- Assassins are the ONLY ones who may kill without role-play
- When a contract is given, tell an admin so he/she may approve or deny it
- The Assassin will then type in global "Contract accepted"
          a.  Whether the contract is completed or failed, the Assassin must say it in global ex: "Contract Completed"

7. OUTLAWS ARE OUTLAWS
- Outlaws are able to rob just as commoners can
- Should role-play if caught
- [KILLING ISN'T FIRST OPTION]



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