Vespasianus said:
Good to hear that Swyter, thanks for the update!
Looking forward to starting evil play through after the patch hits.
Oh, and it don't know if this is a known bug, but there's a strange thick fog that manifests in Edoras on its 3D map when you approach and walk through the city, even when it's supposed to be clear. When you look around the fog disappears for a short period of time sometimes. This is on the Warband version.
And I can't find anything about it on twitter, but does this upcoming patch have any content updates, or is it exclusively big fixes? Great either way of course.
HoJu said:
There'll be some new artwork, and some other enhancements, I think.
The Edoras fog was one of the first issues in being reported, I think it was fixed in one of the first hotfixes?
It's on here, I genuinely thought that it was fixed in our internal dev thing but seems like I was wrong, again. (I've received reports)
There's new stuff, but mostly improving, expanding and polishing on what's already there. Subtle things like moving banners and cloud shadows on the overall map, new illustrations by Merlkir, no more interface items showing up in cutscenes and things like that.
Apart from the big pile of fixes, optimizations and workarounds that we've been making on the background since day one that, and as a bit of self-criticism, we should have made available earlier through more channels than the scattered and problematic quick fixes delivered on Trello.
My fault, I made you all wait too much for things which I shouldn't, they should have been released in smaller, independent, official-ish, progressive hotpatches instead of dumping a bit blob after summer like Microsoft does every Tuesday, or giving bread crumbs.
I hate how it unfolded, let's see if I end up learning from my own errors or just repeating them.