That is because I did not list anything that was put in. Fine, here goes;
- Three storylines with their unique quests.
- Formations & Pike Bracing, which the AI used as well. The battles for me felt organic and fun like never before. You couldn't rambo charge any longer, infantry cluster****s were never to be seen again, and you actually needed to apply some basic tactics. The battles were challenging without ridiculous stat pumping ala Prophesy of Pendor.
- More options in sieges - ability to sneak past the gate, blow up the walls, poison the wall and a few other options.
- Overhead stab - Made spears and pikes my favorite weapons to use, whereas in vanilla mb I loathed using them.
- Mercenaries - ability to hire them and buy equipment for them.
- Ability to order special items from blacksmiths.
- Duels and toasts.
- Random rumors and news in the town menu add a nice touch.
- Graphics have gotten a small boost, most notably models, textures and the lightning system.
- Troops have voices and battle cries.
- A slight ragdoll improvement - Knocking a person off the horse with your pistol and seeing him fly.
- Wagenburg
- Grenades
- Multiplayer - I'm enjoying it a lot more, although it's not balanced, it's far more fun. The maps, although few, are much more fun than in Warband.
- Let's not forget Invasion. Tons of fun if played right.
There. Notable new features. Could be more but I cannot recall at the moment. I of course am not counting the new troops/scenes/items as that is mandatory.