The best things in a paranoid universe are when the exceptions are the most highly polished element of the scenario. If there was a supernatural component, it would need to be as close to a "down the rabbit hole" excursion as possible, but the catch edge needs to be a very small crevice indeed. Not a "Has the village been attacked by vampires?" option on every village elder, but some village elders who are different and offer different choices at night, for instance. Yes, you can waste a lot of time and effort building the vampire/werewolf/necromancer/college fraternity plotline, but the lovely part about this is the way it writes itself.MorrisB said:@manekemaan: if I was given a free hand and Warband wouldn't have some annoying engine limitations, you would be fighting aliens, mutants, templars with lightning cannons and I'd still find a way to give a logical explaination for their appearence (Hexplore, anyone ?). Unfortunately, this cannot be done and would be pretty out-of-the-picture, so I have to stay on ground level. nevertheless, I may just manage to persuade Computica to include some nasty secret suprises...