Looking good.
I'd like to use these in my mod when you release them---they're a lot better than the botch jobs I made.
And I'm fairly certain crossbows do use the staff run animations.
Thanks. And sure, use them as you wish

This is awesome.
Thank you

Animating legs is really hard, i tried once but you can try the way Mb animations are done (moving the foot's bone a bit forward), by the way may i ask you what software you use and also do you use mount and blade skeletons ?? i am really interested on that please
I use Softimage Mod Tool 7.5 from Autodesk. It's a free program. And yes, I also use the M&B skeletons. As far as the animating process is concerned, I play out all my animations out first using my own body. I repeat them over a dozen of times, so I know which bones are moving. For an example, I used a broom to play out the reload animations religiously, with my girlfriend looking at me with a twisted smile on her face and my dog thinking I've gone insane

.
If you're using 3ds Max. Do a basic IK from the upper leg to the feet.
So you can place the markers in the final position and the legs will bend in a natural way instead of doing it manually by keying.
Cool Youtube Tutorial: http://www.youtube.com/watch?v=uSjp_fXaqXY
And yes, I also do animation. 
Thanks, but I do not have 3ds max. I guess I'm stuck to keying (it's not that bad though, just needs a little effort to make it look realistic).
I'm planning to release the animations soon (should be a few days). I was hoping to finish them today, but then my social life got in the way (I really should get rid of it). Also, note: with the way these animations are made, anyone wanting to use them in their mod will have to change their musket meshes. You will have to move the musket down the z axis (I think, might be x) and import it again into your brf. It's an easy process, but might take an hour or 2 if you have a lot of muskets (and LODs for them).
Well then, back to researching 18th century warfare.