Some of my suggestions/thoughts:
1-I love the unique troops of each city, so I think more cities should have their uniques.
2-I like 2 features of Imperium Romanum, a Brytenwalda sub mod, which brings head explosions and weapons (not shields) breaking.
3-Rename tournments to Olympic games instead.
4-I miss the bounty hunter missions given by the tavern keepers. And the vilains should no wear dark age equipments.
5-There should be at least one women´s Greek cloth, they all use vanilla´s and I think it breaks the atmosphere when you enter a castle.
6-I´ve hired Helean bodyguads but they have not followed me inside cities, so I got robbed, heheheh.
7-I´ve escorted a caravan across the sea and its icon was a horse. Was not it supposed to be a ship?
8-Thracian swords should only be sold in thracian markets and so on. Morgh´s editor allows to do that but I´ve never tried. Is it possible in Python?
9-AI is not choosing the right formations. If they are missiles they stand still waiting for you to get closer and when they have wasted their missiles they don´t advance or at least close ranks for melee. When they are infantry they don´t advance in phalanx formation, so it is easy to kill them by assigning a phalanx for yourself, you keep killing the scattered ones. When they are cavalry they suicide theirselves running into your phalanx, they should at least form the delta, or at least a cantabrian circle while throwing missiles. And, no matter what they type is they keep looking only at the player (which is you), so it is very easy to ride behind them and order your missile troops to fire on their backs. I think you should take a deeper look at the amazing foxyman´s form ranks kit because he has solved most of these problems I mention.http://forums.taleworlds.com/index.php?topic=62492.msg1621238#msg1621238
Everybody who complains about that don´t know how to use it.
10-Spartan hoplites don´t have spears, even when assigning them to use polearms. I´ve seen through the editor you have given them swords and spears but I think the engine chooses only one when it spawns the trooper. Is it possible to fix that?
Keep it up!