Comrade Temuzu said:Whats wrong with them trying to find their way around now? They work pretty well in my opinion
But you have to make some nice AI meshes for that.
Comrade Temuzu said:Whats wrong with them trying to find their way around now? They work pretty well in my opinion
Yeah, but they're still stupid enough to get stuck on the only tree within three miles. Plus better pathfinding would open up the possibility of more interesting siege battles, some nice medieval urban combat or maybe even, oh the horror, fighting inside buildings!Gaunt said:The problem with AI isn't pathfind at all in my opinion, most battles are in the open anyway.
But isn't that pathfinding as well? They just make a beeline for you, regardless of what's in their path.The problem is that they swing when allies are right in front of them. Because of this, team damage doesn't work with bots and the bots just swing constantly. Fighting more than one of them is really boring because the only viable strategy is to walk backwards...swinging.
Merlkir said:I'd really like if they dropped multiplayer completely and made a wonderful single player sandbox. The MP can always be added later as an expansion. Hey, I'd buy the game twice.
Seriously, I just wish they did what MaB did originally - pushed the boundaries. Come up with stuff nobody dared or bothered to tackle. Horses, large battles, simple yet complex and fairly realistic fighting, open sandboxy world...
Give us physics that actually matter for gameplay! I was so happy when water actually slowed characters down - why not add dynamic snow and mud - that make you slip down from hills, where you can get stuck up to your knees and move very slowly? (yeah yeah, I know I *****ed about snow in the Skyrim thread)
Physics that allow you to push people, throw them - a game where a guy knocks me off my horse with a polearm, I fall off on another guy and crush him to death because of my armour, or a shield flattening his skull.
(I remember the first time I saw how Altair moved through the crowd in AC1 and he actually interacted with the people around - how awesome that looked)
Or weapons passively blocking (partially depending on angle and movement) like shields do arrows in WB?
More lifelike horses! Horses that freak out, don't react exactly to your controls if your riding skill is low. Horses that can collide and end up on the ground in a neighing bloody mess of kicking hooves instead of just stopping dead on.
Two different "getting on horse" animations, depending on the side you get to the horse from. (or is this in Warband already? If yes, hell, maybe more than two animations )
Give me horses that kick, bite, are able to sidestep. Horses that'll limp if they're shot in the leg.
While we're at it, give me smarter and more complex AI with emotions - a wounded soldier will try to hide, run, or get together with his mates - I want to see him holding his broken arm and fighting like he has a broken arm, I want to see blood dripping down his padded jack.
And yeah, of course, more complexity to the world - diseases spreading through military camps, more realistic terrain with interesting landmarks according to the map, secret societies of warriors or scolars I could join, more customization to settlements owned by the player. Maybe crafting?
Nah. We've been suggesting stuff for years. And don't get me wrong - I really like Warband. But it's just MP and fixes, better graphics. Nothing truly groundbreaking was added that I could think of.
I hope Taleworlds haven't used up all their awesome ideas on MaB, but I worry they might have.
(I don't really care for WFaS.)
I'll follow all news of course and buy the game for sure, they're great devs and deserve my trust. I just don't want to be disappointed.
Gaunt said:The problem with AI isn't pathfind at all in my opinion, most battles are in the open anyway.
The problem is that they swing when allies are right in front of them. Because of this, team damage doesn't work with bots and the bots just swing constantly. Fighting more than one of them is really boring because the only viable strategy is to walk backwards...swinging.
In multiplayer you can dodge amongst multiple opponents blocking and cutting them down one by one, that's because they are trying not to kill each other.
That's the main problem with AI.
Well yeah, if you have a sword in your hand and you want to throw a knife, you're not going to put the sword back in its sheath, are you? You're just going to swap it to your left hand, use your right to throw the knife, then swap the sword back.Rams said:Oh, were doing suggestions?
You're going to hate for saying this, BUT. Being able to wield multiple weapons. Yea. I said it.
Not in the form of two swords, but being able to have a support weapon. Like for example a sword and throwing knifes. I feel kinda clumsy constantly switching between the two. Perhaps you could have a support weapon instead of a shield. They could share the same item box.
Ringwraith #5 said:You're just going to swap it to your left hand, use your right to throw the knife, then swap the sword back.
Kawee said:I think what people fear is the devs will go, as they say, "mass market" and improve graphics before they improve the gameplay. I don't know any fan whose particularly annoyed by the graphics, but I know all of us would be excited as hell if the gameplay and AI would be improved.
Shik said:I feel multiplayer is really where Warband shined - What I really want them to do is to focus on the core combat mechanics of the game.