UnclePutte said:
reiksmarshal said:
The wights are not too strong, you guys are just worthless as tits on a nun at this game.
Going out of your way to emulate someone else's caustic behavior just because they are in a position of authority is not a virtue. Frankly, rather than a virtue, it's an appalling display of immaturity. You are still in what is supposed to be a medium for discussion for the improvement of the mod, not insult comedy.
As for the wights, you'll have to explain how exactly you solved the problem. Myrman crossbowmen it certainly was not.
I gave my strategy higher up in the thread in joke form, but I'll long version it here. Get long hafted maces, Sisterton always sells them (and I don't know if anywhere else does). Get your 2h skill and your companions 2h skill to something reputable, ~200. Get some Elite Sisterton Retainers and then troops with good shields (Unsullied fit this role nicely), also a number of heavy knights (Stormlands are best pound for pound). Put your shield troops in a different tactical group than your shock infantry and companions, set the tactics up before the battle for your shield-bearers to be 10 steps ahead. Then you go to battle. With 2h maces on many of your troops, you're doing the heavy pierce damage that you need to heavily deplete the wight forces before your injuries start mounting up. Your shieldmen will live at least a little while your shock infantry gets kill after kill (since it takes only 1 or 2 shots to kill a wight, depending on your attack speed). You have your cavalry charge (not enough time in the battle to set them up in a flanking maneuver, sadly, as the wights spawn so close) and while they are being unhorsed and having their shields broken, you continue the onslaught of all the morningstars you brought to battle.
edit: No desire to double post, but I am somewhat interested in a dialog about the equipment sets of various Heavy Knights. I am doing this from memory, so mistakes are plausible though I regret them in advance. I am ignoring the Knights of Dorne because I only recruited them once and was disgusted with their quality.
The Westerosi Heavy Knights all have the same character skill, weapon skill, and level, but differ in 3 main regards: Horses, armor quality, and weapons.
Within weapon sets there is a lot of homogeneity (most heavy knights will have an arming sword and a spear and a shield, the shield is usually similar quality to other heavy knight shields, sometimes a little better, sometimes a little worse). Heavy Riverlands Knights have 1h maces, so they are far and away the victors of the "weapon" category. Sticking out like a sore thumb here are the Heavy Targ knights, who do not have shields and are thus a very poor heavy cavalry unit (no defense against other cavalry or archers) and an even worse unit for sieges.
Armor sets have a little more variance, most of it bad. Heavy Reach Knights have chainmail body armor (plate elsewhere). All other Heavy Knights have plate body/leg/hand armor. Heavy Dragonstone Knights have terrible helmets (worse than the non-heavy counterpart), Veteran Northern Men-at-Arms have bad helmets as well, and Heavy Riverlands Knights do too, Vale/Wester/Storm Heavies have plate helms.
Horses I remember less strongly, but here are the high points: The only Heavy Knights with armored horses either have chainmail body armor or no shields (Reach, Targ). Most of the Heavy Knights on Heavy Destriers have bad helms, but not the Stormlands Knights. All other Heavy Knights ride normal Destriers, which are markedly inferior to Heavy Destriers.
The only difference between a Heavy Knight of The Vale and one of the Stormlands is that the Vale Knight rides a worse horse and has a slightly broader shield. When compared to a Westerlands Heavy Knight, the analysis is precisely the same.
Is the shield quality enough to make up for lack of a Heavy Destrier? And more to the point, what "benefits" are the Northerners and men of Dragonstone getting from their equipment sets that allow them to have helms markedly lower in quality than all the other Knights?
If it is a choice to increase the diversity of equipment sets, I can get behind that. The Westerosi Knights are all supposed to resemble each other (at least that is the design choice that I believe I am seeing). I know in any situation where there is a "best" option there must by necessity be a "worst" option. I am wondering if there is some "buff" to give the Knights of Dragonstone and the North to make them a little in-line with what other Knights have. As it stands, there are many groups of Heavy Knights that are Strictly Inferior to the Heavies from The Stormlands (half the factions on the continent).
Since the choice was made to give certain advantages to Knights (though still making them worse than Stormlanders, imo) I wonder what could be done to improve the viability of more geographically diverse Heavy Knights while still maintaining flavor and differentiation within the troop tree.