reiksmarshal said:
Props on the Iron Bank stuff looking forward to see how that turned out. Is there any other info you can give us about the economy and what we might see in 1.4. Trading was pretty rough and basically profitless in 1.3.1.
What's your thoughts on player caravans, it was a popular feature in WFAS?
I think it would be cool to be able to build a lucrative trade empire with a Dornish character using caravans, or to build a chain of enterprises establishing a monopoly. The more of a certain type of enterprise you own the more valuable they become since you are effectively eliminating competition.
Anyways keep up the good work champ
Yeah I think it would be AMAZING if eventually trading can be advanced high enough that you can actually make a trade char. A way to make a character that is focused on trade.
I also really like the monopoly idea.
After thinking about it, I think troop prices aren't really the problem. I think they could be even higher in fact, as it would be more realistic, if only there were more VIABLE ways to get money.
1. The easiest way is to make enterprises give more profit as Cozur initially mentioned.
2. Also more differentiation between prices in cities. That way you can actually buy iron in Lannisport and sell it somewhere else for a DECENT profit.
3. Maybe the iron bank in Braavos is special and you could borrow HUGE amounts of money from it. Then, it could be nice to start up taking a huge loan from Braavos and slowly pay it back, just like taking a loan in real life for something like college.
4. Expanding on #3, in order to be able to pay back the iron bank, there need to be more ways to spend your money to GET money. Maybe there could even be random events that have you invest money and sometimes they pay you back for nice profit and sometimes they fall through and you get nothing back.
5. Tournaments are a rare occurrence, so maybe ramp up the difficulty of them but increase the reward and DEFINITELY increase how much you can bet. Betting is a really fun feature and if tournaments are harder it can be nice deciding how much to bet. You don't wanna lose too much, but the msg saying you'll win 1300 is just SOOOO nice.
I might think of something else and comment that too, but I wonder if any of these can be implemented. Maybe these ideas are bad, im not that good with ideas, but it doesn't change the fact that trade should be ramped up as the idea of starting from nothing to becoming RICH in games is extremely attractive to a lot of players. This of course won't happen in 1.4 as it is a lot of work to completely overhaul trade on a scale mentioned in this post, but I think EVENTUALLY, bit by bit, it would be nice to have trade be a major factor in the mod.