Stravask said:
Just wondering if you might be willing to share troop tree info a little bit with us Cozur?
Since you've totally overhauled them and all.
Also, whatcha working on now that that's done? Just curious
Total overhaul might be a bit strong. Some of the progression didn't make sense: Swordsman into Mounted Archer would be an example. Fixed that, should be a bit more logical now.
Some troops where a bit underpowered, others overpowered. Also differentiated between spearmen and men-at-arms. Spearmen have spear + sword + shield, but a bit less heavy armor, men-at-arms have sword + shield, bit more armor. Spearmen are useful for breaking a cavalry charge, but their spears break easily, forcing them to switch to sword, which makes sieges a bit less stabby stabby -> no effect.
Some mounted units, such as the northern ones, do not have lances, but have maces instead, arguably the best one-handed weapon for use against other heavily armored units. Those mounted units who
do have lances only have a sword as a secondary weapon.
Also added a couple of new unit paths to some faction troop trees, like the Reach being able to go either:
Elite Glaiveman -> Serjeant -> Mounted Serjeant -> Knight -> Heavy Knight
or
Elite Glaiveman -> Squire.
Next step is adding town specific recruitment. Example: White Harbor Knights recruited from White Harbor, or Raventree Archers from Raventree Hall.
On that, I'd love it if people could quote specific passages from the books. I remember something about house Marbrand (I think) having a company of mounted archers in AFFC.
Also changed the way moneylenders work. Completely removed the feature from all cities, except for Braavos. Changed a lot of text -> it's now the Iron Bank of Braavos, and I'll add some negative events if you do not pay them back, because
the Iron Bank will have its due.