A very small visual mod. Besieged castles and towns will be surrounded with spikes, visually indicating their status.
This is how it looks in-game (Count Grainwad is besieging Halmar):
Attention! It is recommended to change the value of disable_moveable_flag_optimization flag in module.ini to 1, as it's default value may cause CTD's on some configurations due to Warband 1.143 bug.
Now compatible with the latest Warband 1.153 patch.
Pack contains 4 files:
lav_siege_camp.brf - contains the "besieged" icon.
module_map_icons.py - see the entry at the very end.
module_game_menus.py and module_scripts.py - search for lines between "LAV MODIFICATIONS START" and "LAV MODIFICATIONS END" comments.
Download URL #1: http://www.nexusmods.com/mountandblade/mods/3214
Download URL #2: http://www.mbrepository.com/file.php?id=3214
This is how it looks in-game (Count Grainwad is besieging Halmar):
Attention! It is recommended to change the value of disable_moveable_flag_optimization flag in module.ini to 1, as it's default value may cause CTD's on some configurations due to Warband 1.143 bug.
Now compatible with the latest Warband 1.153 patch.
Pack contains 4 files:
lav_siege_camp.brf - contains the "besieged" icon.
module_map_icons.py - see the entry at the very end.
module_game_menus.py and module_scripts.py - search for lines between "LAV MODIFICATIONS START" and "LAV MODIFICATIONS END" comments.
Download URL #1: http://www.nexusmods.com/mountandblade/mods/3214
Download URL #2: http://www.mbrepository.com/file.php?id=3214
Can someone please make a mesh to indicate town/castle besieged status?
I'm thinking about something like the following:
I.e. some static icon of fortifications/spikes/whatever that will surround the besieged town/castle on the global map.
I want to make this into an OSP mini-mod, but I lack 3D skills to design/map/texture the mesh myself, and there are no available meshes that could be used as a substitute.
I'm thinking about something like the following:
I.e. some static icon of fortifications/spikes/whatever that will surround the besieged town/castle on the global map.
I want to make this into an OSP mini-mod, but I lack 3D skills to design/map/texture the mesh myself, and there are no available meshes that could be used as a substitute.