Paradox's Project: War of the Roses - War of the Vikings

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“War of the Roses was a fantastic experience for us to launch, and as it’s evolved over time, eventually growing into its current Kingmaker edition, we’ve been inspired many times over by the possibilities of the close-combat genre,” said Gordon Van Dyke, Executive Producer for the War of the Roses franchise. “It’s clear to us that that there are many more experiences we can share with our players, and War of the Vikings is our next step in establishing Paradox and Fatshark as leaders in the art of online war.”

The intensity is greater and the beards are longer in War of the Vikings, where players must band together on the battlefields of 9th and 10th Century England and fight to conquer or defend Britannia. Environments, weapons, and visuals drawn from Viking Age history will immerse players in a bloody new conflict between the Vikings and the Saxons, with each warrior hand-designed by its player from a wide variety of customization options. Built on skill-driven gameplay and a deep combat system, War of the Vikings will bring close combat closer than ever.

Players can apply to join the Alpha for War of the Vikings by heading to http://signup.waroftherosesthegame.com/

War of the Vikings we’ll be shown at Gamescom from August 20-22, to set up an appointment please contact [email protected].

War of the Vikings features:

    History Comes to Life (and then you kill it) – Historically inspired content from the Viking Age, including levels and environments, weapons, helmets, shields, and heraldry
    Close Combat and Ranged Ravaging – Skill-driven fighting blends swinging, blocking, and dodging with intense ranged combat, including arrows, spears, and throwing axes
    A Viking to Your Liking – Design your own Viking or Saxon warrior, choosing everything from weapons and armor to battle perks, customized taunts to unhinge your foes, and a variety of beard options
    Pick Your Battles – Game modes include up to 64-player epic battles, new hardcore “Pitched Arena” mode with 32 players and no respawns, and a Training Ground to test out new character builds
    Historically Inspired Viking Setting.
    Play as both the Vikings and Saxons to take or defend Briton!
    Deep Combat System. Claim victory by mastering swinging, chopping, blocking, dodging, and a wide range of special moves to perfect your play style.
    Arena Game Mode. The hardcore arena game mode increases the intensity of the action with dense levels where your enemies are only a spear throw away.
    Use Perks to Define Your Play style. Pick the perfect perk to accentuate and enhance your play style.

War of the Vikings is scheduled to release in Q1 2014.



Screenshots

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Apparently it's going to be like Mount&Blade, but more arcadey.
 
I'm so sad that Vadermath didn't make this thread... :c

Anyhow. I like the concept and what they let on so far, but the focus on multiplayer is kinda disappointing.
 
Sir Prince said:
I know, I was just expressing my disappointment. Oh well maybe it will still turn out to be really really good.
My bad, I understood it that you took offense with his wording.
But yeah, too much accessibility can harm the product more than it can do good. Well from a gameplay perspective at least, for sales it's probably the complete opposite.
 
I can't really see this being too good actually, especially because
Burgass said:
it's going to be like Mount&Blade, but more arcadey.
It's already too arcadey! The trailer is naff too, it just looks tacky.
 
Well, I'm hoping it'll be good, but I doubt it, I've had my hopes crushed enough times already.
Also, really wishing they'll do a good singleplayer campaign.
 
When I saw that it was set during the War of the Roses I was suspecting a historically accurate game, that made the most of the innovations (sort of) of that war. As well as it is an era that is rarely mentioned at all, adding a sort of quirkiness to the game.

Alas.
 
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