I like the idea. I've been pondering the idea myself and adding two new factions sounds like a good idea. It's a foundation to add in more flavor to the game and expand on Mount & Blade. Here is my idea:
-:
Map of CalradiaThe mod would take place one hundred and fourty two years after Native. It would be intended to be played after someone has played Native. We'll say Native takes place in C.T. 864, meaning we're now in C.T. 1006. After the standstill of the Swadian invasion of Calradia, the Swadians begin to deplete their resources. Because of this, the Dark Knights are able to overpower and capture numerous towns in a sea raid of the North coast of Calradia. Both the Swadians and Vaegirs are pushed inland, but the majority of losses fall to the Swadians.
Meanwhile, to the South, the Khergit have managed to strengthen their foothold in the desert. Both Swadian and Vaegir towns have fallen to them.
(Eventually, I'd like to label geographic locations in Calradia. Ex. sea, desert, mountains, etc.)
FactionsMain:-: Swadians (from Swadia, to the West)
-: Vaegirs (native to Calradia)
-: Dark Knights (from Galvarr, to the North)
-: Khergit
Chaotic Independant:-: Outlaws
-: Swadian Deserters
-: Vaegir Deserters
Lawful Independant:-: Manhunters
-: Slavers
-: Commoners
Swadian HierarchyKing:-: King Harlaus II
Nobles:-: Duke ???
-: Count ???
-: Count ???
-: Count ???
-: Viscount ???
-: Baron ???
Vaegir HierarchyKing:-: King Leomir IV
Nobles:-: Count ???
-: Count ???
-: Count ???
-: Count ???
-: Count ???
-: Count ???
Dark Knight HierarchyKing:-: Emperor ???
Nobles:-: Count ???
-: Count ???
-: Count ???
-: Count ???
-: Count ???
-: Count ???
Khergit HierarchyKing:-: Chieftan ???
Nobles:-: Count ???
-: Count ???
-: Count ???
-: Count ???
-: Count ???
-: Count ???
Dark Knight Outposts:Urien Keep - Snowcapped Castle
Naroqeen Castle - Castle
Dunelan - Castle Outpost
Suno - CapturedSargoth - CapturedTihr - CapturedWercheg - CapturedKhergit Outposts:Yashir - Desert Town
Abt'hi - Desert Outpost
Tha'lba - Desert Outpost
Gulshan - Castle
Tulga - CapturedHalmar - CapturedVaegir Outposts:Naisi - Vaegir Outpost
Khudan - Town
Rivacheg - Town
Curaw - Town
Radoghir Castle - Castle
Praven - CapturedSwadian Outposts:Uxkhal - Town
Jelkala - Town
Veluca - Town
Culmarr Castle - Castle
Dhorak Keep - Castle
Reyvadin - CapturedNeutral Outposts:Zendar
Four Ways Inn
Salt Mine