Ishwoo said:How do i become a mercenary? I keep only getting offered to join factions instead of being hired by them.
Mythos said:Is it possible to disable whatever script makes it so your archers only have a few arrows in the event of a sally? If not, is it possible to just disable sallies outright?
Ishwoo said:How do i become a mercenary? I keep only getting offered to join factions instead of being hired by them.
cascinova said:Did they remove the option to import and export companion characters? I thought I would see the option in the camp menu ------>> action , but there is none there. Is it somewhere else or was it removed ?
cascinova said:Did they remove the option to import and export companion characters? I thought I would see the option in the camp menu ------>> action , but there is none there. Is it somewhere else or was it removed ?
noosers said:Untick Force Single Thread in the starting option. That should cure the stutter. Never tried it myself but some people claim it´s the proper cure.
It´s under character -> statistics -> export
Then you start a new game and name the char the same as the old, go to character -> statistics -> import and voila - money, lvl and stats are the same as with your old one.
Keep in mind though that PoP scales certain parties to the players level - bandit spawns, for example, or the amount of opponents in a hideout, making some of them almost impossible to survive.
reticentReciter said:Dalloskid said:noosers said:@Dalloskid:
Go mercenary for the Empire to keep the balance, slightly tipping the scales in favour of the faction you like most, thus gaining valuable relations with the various lords, lots of loot and reknown and enough army size to finally start your own kingdom.
Just keep in mind to groom half a dozen or so villages in a handy recruting circle to decent relations as well. Save up 200k gc (I started with 100k and it was dwindling too fast) then go independent if the political situation is promising.
I always take advantage of a situation that I can't really hold onto, like an easy castle that I can't hold.
Basically, my biggest issue is getting to the stage where I have decent money and a walled fief to start a CKO. Thats all I want, after I get that I'm happy to just chill under the rule of any monarch.
I actually went really far in this game - good relations with the Empire and I even got married (first time!). I have to say, that cutscene that gets played is hilarious, albeit unintentional.
Getting a walled fief for keeps is pretty easy. Consider befriending a siege-friendly order (Knights of Eventide are alright and available from the start, alternatively you'll have to found Knights of the Falcon, who are a bit better or Knights of the Ebony Gauntlet, who are amazing, but cost a qualis gem). This will give you access to the "challenging task" quest, which gives you control of a hundred or so order troops. With that kind of force you can easily take a weak to medium defended castle that doesn't have a horrible layout. Make sure you have decent surgery and engineer skills and cheese away, whittling down defenders with your order archers and retreating. After a few attacks the defenders will catch on and sally out, but order archers are also competent in melee, so it's no big deal.
Once you take the fief, dispatch an emissary to some monarch asking for protection and hire a mercenary company to man the walls for the few days it takes to get an answer. Ideally the faction you've just taken the fief from is neck-deep in war and the faction you're joining isn't. At this point you can cancel the order quest if you want and focus on garrisoning as many troops as you can. Prisoner trains, friendly villages, knocked out bandits from guildmaster quests, anybody you can get your hands on.
Try it with the option activated.oldark said:noosers said:Untick Force Single Thread in the starting option. That should cure the stutter. Never tried it myself but some people claim it´s the proper cure.
I went to try this and the option is already un-checked. Anyone else have a solution?
Dalloskid said:reticentReciter said:Dalloskid said:noosers said:@Dalloskid:
Go mercenary for the Empire to keep the balance, slightly tipping the scales in favour of the faction you like most, thus gaining valuable relations with the various lords, lots of loot and reknown and enough army size to finally start your own kingdom.
Just keep in mind to groom half a dozen or so villages in a handy recruting circle to decent relations as well. Save up 200k gc (I started with 100k and it was dwindling too fast) then go independent if the political situation is promising.
I always take advantage of a situation that I can't really hold onto, like an easy castle that I can't hold.
Basically, my biggest issue is getting to the stage where I have decent money and a walled fief to start a CKO. Thats all I want, after I get that I'm happy to just chill under the rule of any monarch.
I actually went really far in this game - good relations with the Empire and I even got married (first time!). I have to say, that cutscene that gets played is hilarious, albeit unintentional.
Getting a walled fief for keeps is pretty easy. Consider befriending a siege-friendly order (Knights of Eventide are alright and available from the start, alternatively you'll have to found Knights of the Falcon, who are a bit better or Knights of the Ebony Gauntlet, who are amazing, but cost a qualis gem). This will give you access to the "challenging task" quest, which gives you control of a hundred or so order troops. With that kind of force you can easily take a weak to medium defended castle that doesn't have a horrible layout. Make sure you have decent surgery and engineer skills and cheese away, whittling down defenders with your order archers and retreating. After a few attacks the defenders will catch on and sally out, but order archers are also competent in melee, so it's no big deal.
Once you take the fief, dispatch an emissary to some monarch asking for protection and hire a mercenary company to man the walls for the few days it takes to get an answer. Ideally the faction you've just taken the fief from is neck-deep in war and the faction you're joining isn't. At this point you can cancel the order quest if you want and focus on garrisoning as many troops as you can. Prisoner trains, friendly villages, knocked out bandits from guildmaster quests, anybody you can get your hands on.
How did you manage to start an order before you had a fief?
I've only ever managed to gather 1 knight and ~8 sergeants from a bounty quest, the other times I've gotten nothing. I'm struggling to see how you would gain a significant force this way.
At the moment, the quickest way I can see is purchasing Noldor, either from Quigfen or the hidden way. I've never used Noldor much before (at least not for an extended time) so I might do this instead of maxing stats like I always do. Would probably be more fun.
skullmasher said:I took Kyros Dux hostage [...]
i want him badly. Why doesn't he give me the option? [...]
telume said:How do I know how much XP a certain unit type needs before it can upgrade? And since it's a single unit type but I might have multiple units of that unit type how does the XP get shared then? And if I have 2 and one of them dies what happens to the XP?
Another question, I want a doomguides so i need to capture seer favorites and seer initiates, of course my 128 warband can't take on a 1k strong seer army, I heard that the seer army spawn smaller scouting bands that has seer favorites and initiates that I can capture easily, so I'll try to get my doomguide materials from there, but when do they spawn exactly and how do they behave? Do they move around near the seers army or something or venture all over the map?