Author Topic: ParMak [v0.2] - (Very) Lazy parties, places and people  (Read 2895 times)

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Lumos

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ParMak [v0.2] - (Very) Lazy parties, places and people
« on: August 06, 2011, 05:29:00 PM »

... is a program that will let you easily create tons of:
  • Parties - ever had the need for making a lot of new towns? Copy, paste, paste, paste...
  • People - new parties require new NPCs, which means even more copy-paste.
  • Places* - you have to go somewhere, don't you? More copy-paste-paste-etc...
* This means "Scenes", but I wanted to keep the alliteration. ;)

And the big news: You can bring the copy-pasting down to only around 10 times. By using ParMak.

With ParMak, you can easily create a load of similarly-named parties and everything connected to them, instead of manually copy-pasting stuff a trillion times.
Should've published this a long time ago, but I always kept forgetting...
Look below for more info. You can see me making 60 new towns for TBS.
(click to show/hide)

DOWNLOAD (83 kB)
REQUIRES .NET Framework 2.0,
but you probably already have it installed... ;)

Version history:
0.2
- Added coordinate randomizer
- Added rotation randomizer
- Added tooltip help for users
- Improved error handling
- Bugfixes
0.1
 - Initial release

Comments, opinions, requests, all accepted.

Ikaguia

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Re: [TOOL] ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #1 on: August 06, 2011, 05:37:37 PM »
wow nice... I love your tools Lumos... you are so.......... Lazy :p just as me

edit:

your parties have the id "Town_x" instead of "town_x", is that correct or it is just an old ss?
could be cool and "randomize coords" with max and min x and y
« Last Edit: August 06, 2011, 05:44:26 PM by Ikaguia »


Sorry for my poor English, I'm Brazilian.

Specialist

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #2 on: August 06, 2011, 05:41:42 PM »
Definitely saves time copy-pasting one piece of it at a time. :)
Great job!

Lumos

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #3 on: August 06, 2011, 05:43:22 PM »
*bows*
Thanks, guys.
I know I'm lazy, and I'm trying to "fix" myself, but apparently being lazy has its good sides... ;)

Ikaguia

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #4 on: August 06, 2011, 05:46:27 PM »
don't try to fix yourself, try to be yet more lazy, that way you would do much more useful stuff for us :P

you could also make an companion generator, that just copies the strings and randomize the module_scripts part

:o already been moved to the tools section!!!


Sorry for my poor English, I'm Brazilian.

Lumos

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #5 on: August 06, 2011, 05:48:14 PM »
We'll see. Maybe when I get to making companions for TBS.

Ikaguia

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #6 on: August 06, 2011, 05:48:42 PM »
your parties have the id "Town_x" instead of "town_x", is that correct or it is just an old ss?
could be cool and "randomize coords" with max and min x and y


Sorry for my poor English, I'm Brazilian.

Lumos

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #7 on: August 06, 2011, 05:50:51 PM »
Sorry for not noticing. :)

It's an oversight, but I've been using them as "Town_x" for quite some time and I haven't found any errors. I don't think that the ModSys is case-sensitive.

I've never thought about coord randomization, but I could implement it alongside rotation randomization.

EDIT: (just a random thought) I could start a software company and call it "LazySoft".
EDIT 2: Damn, the name is taken... :lol:

Ikaguia

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #8 on: August 06, 2011, 05:57:12 PM »
you could call it "VeryLazysoft" :)


Sorry for my poor English, I'm Brazilian.

Refleax

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #9 on: August 17, 2011, 03:01:22 AM »
you could call it "VeryLazysoft" :)

That's quite creative!  :P

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #10 on: August 17, 2011, 03:44:46 AM »
When I first read this I thought "Why would I want parties in my mod to be lazy?" but when I saw that Lumos posted this....well...I knew what this was. ;)

Sayd Ûthman

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #11 on: August 17, 2011, 03:53:22 AM »
Very uselful, thank you for sharing

Lumos

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #12 on: August 17, 2011, 12:38:52 PM »
Thanks.
Specialist, if I may only quote the post I just made:
minor Progress report:
Finished placing the villages for the first two factions. Took me around an hour and ten minutes.
The first faction (Sirathean Empire) has 93 villages.
The second one (The Old Tzardom) has around 105. I didn't really count them. :P

I'm still wondering if I should laugh or cry... :D
It's obvious why I needed to write this app. :)

Specialist

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #13 on: August 17, 2011, 05:10:58 PM »
I was over emphasizing.  :wink:

Lumos

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Re: ParMak [v0.1] - (Very) Lazy parties, places and people
« Reply #14 on: August 17, 2011, 06:17:44 PM »
Oh! I didn't understand. :lol: