Slawomir of Aaarrghh said:Did something change in 0.74 version when it comes to viewing skeleton animations?
[...] all the timings are gone.
Rath0s said:Sometimes when I delete several things from my BRF files, it crashes.
Specialist said:Sorry to double post, but I found a majorerrorbug. Mirroring an animation causes it to look all willy nilly. Try it with your last release to see what I mean.
Slawomir of Aaarrghh said:Did something change in 0.74 version when it comes to viewing skeleton animations
For whatever it is worth, the crash report from deleting items at the bottom of a list (collision meshes and animations, most recently) from the current 0.0.75 version:Specialist said:Actually, testing that theory now...
Edit: Yeah, happens a bunch when you delete at the bottom too
Problem signature:
Problem Event Name: APPCRASH
Application Name: openBrf.exe
Application Version: 0.0.0.0
Application Timestamp: 4f4ec7d4
Fault Module Name: QtGui4.dll
Fault Module Version: 4.7.3.0
Fault Module Timestamp: 4d925693
Exception Code: c0000005
Exception Offset: 005265c0
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Zimke Zlovoljni said:I found one minor but anoying bug, mirror function doesn't work any more.
Shredzorz said:I think I found a very minor bug: The camera doesn't re-center after using roto-translate-rescale to move a collision body. You have to reload the .brf to make it center.