Author Topic: Aesthetically Presentable Troop Trees Project (v3 - Work in progress)  (Read 81244 times)

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Ogaburan

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Here it is, the first fruits of my "Aesthetically Presentable Troop Trees Project".

This is a work in progress.
Featuring;
- General European.
- British Isles.
- Teutonic Order.
- Maghreb.
- Easter Roman Empire.
- Mamluks

Credits;
Major thanks to cheetah, for actually helping and not just saying he will...  :mrgreen:

As troops will be translated I will change the names.
(click to show/hide)

So, here it is;

Means troops can be recruited form Villages.

Means troops can be recruited form Towns.

Means troops can be recruited form Castles.

Generic European troop trees, freemen turning into professional soldiers.
(As far as i know you can only get them by freeing them form capture)
(click to show/hide)

Western European.
(click to show/hide)

Gaelic (Irish).
(click to show/hide)

Scottish Clans.
(click to show/hide)

Teutonic Order.
(click to show/hide)

Maghreb.
(click to show/hide)

Eastern Roman Empire (aka Latin Empire).
(click to show/hide)

Mamluks.
(click to show/hide)

Hope it helps.
« Last Edit: August 21, 2012, 08:11:45 AM by DrTomas »

Ogaburan

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Re: Ascetically Presentable Troop Trees Project
« Reply #1 on: August 01, 2011, 03:53:52 PM »
- Reserved.

Just in case.  :mrgreen:

Othienka

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Re: Ascetically Presentable Troop Trees Project
« Reply #2 on: August 02, 2011, 04:28:14 AM »
Is there any plans to add this Troop trees to the mod [in-game], once the troops are finalized [or at least more stable/beta released]?

retroredeye

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Re: Ascetically Presentable Troop Trees Project
« Reply #3 on: August 02, 2011, 06:45:11 AM »
Looks great, i probably won't even use the english name submod if you can finish this.

Ogaburan

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Re: Ascetically Presentable Troop Trees Project
« Reply #4 on: August 02, 2011, 09:27:55 AM »
Is there any plans to add this Troop trees to the mod [in-game], once the troops are finalized [or at least more stable/beta released]?

Well, like most small features that dont change game-play, the answer will be a definite "Maybe", lol,  just dont expect it anytime soon.

skullmasher

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Re: Ascetically Presentable Troop Trees Project
« Reply #5 on: August 02, 2011, 10:02:42 AM »
Excellent work, this has a convincing high quality. It looks very polished and suits the standard of the base-game. Maybe you should offer your help to the devs and create a trooptree-documentary for native & FAS for some pocket-money  :wink:

i would like to make some suggestions:
- the starting unit (from catles, villages, towns) could be highlighted. Perhaps change the picture-frame from black to yellow.
- then add the info of where to recruit this unit. eg in the trooptree-sheet "Western European troop trees, recruited form Villages & Towns."
there is the "pedes de cives" at the left, and the picture shows his troop-name (i guess this is an accident). This name could be changed to "towns".
- when you hover the mouse over the picture a box opens and displays their stats
- when you click the name-box the picture becomes animated and shows them walking and attacking.

 :D Lobpreis to you!
My Battlesize: 150 My Difficulty: 91% - My Chars: Arthur VII Lvl 47 (1257ad), Pandora I Lvl 39 (PoP3) My accumulated wealth: 2.9 mio coins (1257ad)

Leifr Eiríksson

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Re: Ascetically Presentable Troop Trees Project
« Reply #6 on: August 02, 2011, 10:05:18 AM »
Very nice!

Just a note; Aesthetically is the word you're looking for.  :)

Ogaburan

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Re: Ascetically Presentable Troop Trees Project
« Reply #7 on: August 02, 2011, 12:33:29 PM »
Very nice!

Just a note; Aesthetically is the word you're looking for.  :)

I has no idea what you talking about...  :roll:

Leifr Eiríksson

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Re: Aesthetically Presentable Troop Trees Project
« Reply #8 on: August 02, 2011, 12:33:55 PM »
 :P

Caeled

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Re: Ascetically Presentable Troop Trees Project
« Reply #9 on: August 02, 2011, 12:35:55 PM »
Very nice!

Just a note; Aesthetically is the word you're looking for.  :)

I has no idea what you talking about...  :roll:

 :lol:

but indeed, nice work. You can has cheezburger!  :wink:

Ogaburan

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Re: Ascetically Presentable Troop Trees Project
« Reply #10 on: August 02, 2011, 03:29:46 PM »
Excellent work, this has a convincing high quality. It looks very polished and suits the standard of the base-game. Maybe you should offer your help to the devs and create a trooptree-documentary for native & FAS for some pocket-money  :wink:

i would like to make some suggestions:
- the starting unit (from catles, villages, towns) could be highlighted. Perhaps change the picture-frame from black to yellow.
- then add the info of where to recruit this unit. eg in the trooptree-sheet "Western European troop trees, recruited form Villages & Towns."
there is the "pedes de cives" at the left, and the picture shows his troop-name (i guess this is an accident). This name could be changed to "towns".
- when you hover the mouse over the picture a box opens and displays their stats
- when you click the name-box the picture becomes animated and shows them walking and attacking.

 :D Lobpreis to you!

So, point's 1-2 were implemented. The little icon near the base troop's name.

Point 3... I think its ingeniously hidden now :P  :mrgreen:

As for the last point, that can be tricky.
I'm not even sure its possible to it on a forum post.

In game it could be done, showing both stats and the random-equipment pool.
Make enough noise... maybe the team will make it a priority, as for now I think its way low on the "To do list".
As the trees are fairly complex - intertwining and not so linear.

Keep the suggestions coming tho.

Lord Serius

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Re: Aesthetically Presentable Troop Trees Project (v2)
« Reply #11 on: August 02, 2011, 10:39:30 PM »
I'm using the unfinished development version or something like that. I don't have this troop tree... but I'm in the Teutonic Order. I want to get the higher tier troops, but I'm not sure exactly how... :D

EDIT: Nevermind, apparently I got different troops now that my relation with the town increased or something. Not sure what happened, but I'm getting actual Order troops now.
« Last Edit: August 02, 2011, 10:56:08 PM by Lord Serius »

cheetah

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Re: Aesthetically Presentable Troop Trees Project (v2)
« Reply #12 on: August 04, 2011, 10:08:35 PM »
Ogaburans Desktop is broken,so he cant do anything at the moment.so,please dont wonder if the next trees are coming only in the next few days.
If u are now asking who i am:
im the one who train the troops,take the screens,make the pre-trees and send it to ogaburan who bring this work to the end to what u see on this page.
i mean, he also do what i do, but he also works on the compagnions stuff,so i try to help as good as i can so that he can really concentarte on the cmpagnions.

PS: There is still one fault; teutonic Order:u get  the "Baltischer Dorfbewohner" in a village and not in a town. this will be changed when ogaburan is back again. so please dont get angry =P

wiskey78

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Re: Aesthetically Presentable Troop Trees Project (v2)
« Reply #13 on: August 05, 2011, 02:12:05 AM »
MOAAR TREES NOW!!!!!!!!!!!!! :evil:

Waffenbaum

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Re: Aesthetically Presentable Troop Trees Project (v2)
« Reply #14 on: August 14, 2011, 05:31:09 PM »
I need a bit on this issue. A lord has asked me to raise seven "Sagittari Masnadieri", and gave me seven "Agricola" for the purpose. Does ANYONE know the proper upgrade order to get him what he wants?