Daedelus_McGee
Sergeant at Arms
These are good ideas.Zaneki said:I have a few, here they are-
Situation: The Village of (Name here)were recently robbed by villagers of (Name here) in the kingdom of (Name here). If we don't act now, this incident may trigger a full-scale war between our nation and (Name here).
A: Send a companion as a diplomat to hold talks with the kingdom's king.
Outcome: Relation with villages increase, relation with the specific country increase, relations with lords decrease.
A: Ignore the Incident.
Outcome: Chance of war between the nations(About a 75% chance?), Relation with villages Decrease. Relation with Lords Increase.
A: Send a group of men to raid the village.
Outcome: The war starts immediately after the raid. Relation with villages decrease, relations with Lords increase.
Situation: Reports say enemy may have spies inside the nation, they must be dealt with or our forces will suffer greatly.
A: Have men investigate.
Outcome: Chance spies may be found, If so, choice for Execution, set free, or imprisonment. Relations with the country responsible decrease. Relation with Lords increase.
A: Ignore the spies.
Outcome: Spies sabotage the army, cuts garrison men down by a quarter. Lets enemy army know when you go on a campaign.
I'll post more later
It would be nice to have our own spy force that could defend or incite as needed. Bringing back the "Intrigue" skill would be useful to make this work, but it is possible to do the same thing with a hireling like the Chancellor.