If you have Performance Issues, Crash and RUNTIME ERRORs Look here

Users who are viewing this thread

mathijsius009 said:
me or the guy before me?

you


@Azoku

have you try the other link? it run me.


@Zerox

you try this plz

texture_detail = 80

render_buffer_size = 12 ->you can try 15 too. I think that your issue could is here.

max_framerate = 80

start_windowed = 1

disable_music = 1

disable_sound = 1

cheat_mode = 0

force_single_threading = 1

flora_lod_detail = 1

enable_accurate_shadows = 0

 
I tried the other link but it can't finish downloading. It is cancelled after about 20mb downloaded. I tried it again and again but nothing changes.
 
This mod looks epic! :grin: But I can only play it for 10 mins tops before a CTD happens.  :sad:  There's no performance lag or no less than on native (in which I have NEVER had a CTD) and when it crashes it displays a runtime error that says "this application as asked runtime to terminate it in an unusual way." Can someone help me?

ARGHARGHARGH Sorry didn't read the OP thoroughly and I was stupid... So I saw the solution and I'm going to try it now...?

And it does not work. I've all but given up hope on this mod. Seriously it looks wonderful but what's the point of that if you can't play it!?So once again, can someone help me?
 
Idibil said:
@Azoku

You try this:

http://dl.dropbox.com/u/21623950/brytenwalda256x256.rar

I save it up two days.


@twinshk2


It is need rgl_log.txt and rgl_config.txt for we can help you.

I followed the fix in the OP but it didn't work...
 
Starting new log file.
Version:  1.142

-- OS: Microsoft Windows 7  (build 7600), 32-bit
-- RAM: Available physical RAM: 1456MB/2048MB
-- CPU: Intel(R) Core(TM)2 Duo CPU    E7200  @ 2.53GHz (GenuineIntel)
- L2 cache size: 3072K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~1915MHz / ~1915MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9500 GT
- Texture Memory: 1267 ( Available Texture Memory: 1252 )


Frame# : 0
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  0 > / <c: y 0 >

Render Target Format Usages:

Dumping resource usage information:
#Full textures:  0
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 50
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 1
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 0
shader_quality : 0
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 100.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.400000
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 50
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 0.580100
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 2
number_of_ragdolls : 3
gamma : 2.200000
character_detail : 0.834200
character_shadow_detail : 0.828000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
}

Closing log file...  horse_a
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Module Resource  hair
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Module Resource  op_terrain_borders_textures
Loading Module Resource  op_terrain_borders_materials
Loading Module Resource  op_terrain_borders
Loading Module Resource  op_terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  animals2
Loading Module Resource  otrositems
Loading Module Resource  arcosyflechas
Loading Module Resource  armadurasmedias
Loading Module Resource  armadurasmedias2
Loading Module Resource  armaduraspesadas
Loading Module Resource  armaduraspesadas2
Loading Module Resource  armaduraspesadas3
Loading Module Resource  armaduraspesadas4
Loading Module Resource  battlebanners
Loading Module Resource  botasycalzado
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  coronas
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  escudos1
Loading Module Resource  escudos2
Loading Module Resource  escudos3
Loading Module Resource  escudos4
Loading Module Resource  escudos5
Loading Module Resource  espadas1
Loading Module Resource  sail
Loading Module Resource  espadas2
Loading Module Resource  espadas3
Loading Module Resource  gorros1
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  gorros2
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  lanzasyhastas
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  sceneprops4
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  variosadd
Loading Module Resource  ani_overhand_spear
Unrecognized Module_info directive =  network_compatible . Skipping.
Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  67069
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
449 parties added.
launch complete.
Switching to menu window...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
HERR_BUFFER_LOCK_FAILED!
250608
HERR_BUFFER_LOCK_FAILED!
260174
 
after trying alot of different solutions and with almost no results, i decided i too should ask here... im not very good at tweaking so i imagine i made things even worse than they were at the start, but i did manage to get to an actual battle without crashing at the very begining, also visiting towns is most of the time possible, but now i crash every time i open my inventory.

here is the required info

rgl_log.txt

Starting new log file.
Version:  1.143

-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 2263MB/3072MB
-- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~2839MHz / ~2839MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nv4_disp.dll / Description: NVIDIA GeForce 9800 GT 
- Texture Memory: -1 ( Available Texture Memory: 999 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.450000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.800000
Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Module Resource  materials_face_gen
Loading Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Module Resource  hair
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Module Resource  op_terrain_borders_textures
Loading Module Resource  op_terrain_borders_materials
Loading Module Resource  op_terrain_borders
Loading Module Resource  op_terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  animals2
Loading Module Resource  otrositems
Loading Module Resource  arcosyflechas
Loading Module Resource  armadurasmedias
Loading Module Resource  armadurasmedias2
Loading Module Resource  armaduraspesadas
Loading Module Resource  armaduraspesadas2
Loading Module Resource  armaduraspesadas3
Loading Module Resource  armaduraspesadas4
Loading Module Resource  battlebanners
Loading Module Resource  botasycalzado
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  coronas
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  escudos1
Loading Module Resource  escudos2
Loading Module Resource  escudos3
Loading Module Resource  escudos4
Loading Module Resource  escudos5
Loading Module Resource  espadas1
Loading Module Resource  sail
Loading Module Resource  espadas2
Loading Module Resource  espadas3
Loading Module Resource  gorros1
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  gorros2
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  lanzasyhastas
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  sceneprops4
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  variosadd
Loading Module Resource  ani_overhand_spear
Unrecognized Module_info directive =  network_compatible . Skipping.
Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  38287
Finished All...
StoreStats - success
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
999 parties added.
launch complete.
HERR_BUFFER_LOCK_FAILED_NO_MEMORY!
4546


rgl_config.txt



first_time = 0

texture_detail = 60

render_buffer_size = 12

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 1024

display_height = 768

display_bits = 16

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 1

postfx_autoexp = 0

flora_degrade_distance = 75.0000

flora_lod_detail = 1

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.2757

sound_volume = 0.5234

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 0

enable_particles = 0

enable_blood = 1

enable_character_shadows = 0

enable_accurate_shadows = 0

number_of_corpses = 2

grass_density = 0

combat_speed = 2

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 1

reduce_campaign_ai = 1

combat_difficulty = 2

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 1

turn_camera_with_horse_in_first_person = 0

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 0.2489

attack_direction_control = 0

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 0

enable_environment_shadows = 0

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 0

gamma = 2.2000

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

 
It is old
HERR_BUFFER_LOCK_FAILED_NO_MEMORY!

If all solutions in first post have fail you, we have few options.
Have you tried change graphics options in game to LOW?

and maybe:

use_pixel_shaders = 0

use_vertex_shaders = 0

fake_reflections = 0

Your Pc should run Brytenwalda, even with 512x512 path.

 
i did, i put everything on absolute minimum, and i did dl the 512x512 pack..

i know my pc is old, but i dont have the same problems with 1257AD, i run it on somewhat medium settings and it plays well.

i will try what you suggested hope it works, thank you.

UPDATE

i have been playing the whole day, i am happy to say this.. absolutely no problems, thank you very much for the solution, i upped abit the textures and some vegetation so it wouldnt feel just like minecraft, but i wont play with luck, i am happy to play it as it is.. amazing mod, thank you again.
 
My game crashed every time i entered battle or some other scene when i had warband 1.143. I uninstalled whole game to install it again.

I found out that i had to download new 1.151, so thats what i did. Now i have played game for a week, crashing only few times when i try to load save game. Im using high grapshics and game is working fine now.
 
VoodooChild said:
My game crashed every time i entered battle or some other scene when i had warband 1.143. I uninstalled whole game to install it again.

I found out that i had to download new 1.151, so thats what i did. Now i have played game for a week, crashing only few times when i try to load save game. Im using high grapshics and game is working fine now.

Is it work fine with 1.151? Maybe TaleWorlds taked hand in warband performance.
 
Hi

Well i guess i avoided most of the crashes by reducing the graphics, but i still have a problem.

I get this message in red, in-game, but after 20lines i stop seeing it, but in the game log, this message continues during ALL my game experience, it wont stop. So basiclly i cant read normal game messages like "the door is locked" or "you recieved X dennars"
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At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 60:
At Simple trigger trigger no: 48. At Simple trigger trigger no: 48. Unrecognized opcode 266.; LINE NO: 440:
At script: game_event_simulate_battle. At script: game_event_simulate_battle. Unrecognized opcode 266.; LINE NO: 463:
At script: game_event_simulate_battle. At script: game_event_simulate_battle. At script: game_event_simulate_battle. Unrecognized opcode 266.; LINE NO: 440:
At script: game_event_simulate_battle. At script: game_event_simulate_battle. Unrecognized opcode 266.; LINE NO: 463:
At script: game_event_simulate_battle. At script: game_event_simulate_battle. At script: game_event_simulate_battle. Unrecognized opcode 266.; LINE NO: 440:
At script: game_event_simulate_battle. At script: game_event_simulate_battle.

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I did the fix you suggested "/3GB /USERVA=2990" already. Also i rried running your cfg of LOWEST details, like 30 texture and so on.

I have a QuadCore 2,4GHZ and 4GB of RAM. Windows XP SP3, and a GeForce 9800 GT (drivers updated)

I installed warband and upgraded it to 1.143 warband, it all works fine with native and the mod native expansion aswell, also SOD T3.9B (something like that). Also i installed Speed&Stability for warband 1.143

I installed brytenwalda1391, to try and solve it, i updated it to Brytenwalda_1.393, also i added brytenwalda512x512.

I really liked this mode but its impossible to play when you dont read game log messages, like how many damage you get during battle, or how many money ur recieving when entering the town to collect money, or sometimes when you cant do something a message appears. It takes the fun out of it, because ur playing with no information.

 
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