If you have Performance Issues, Crash and RUNTIME ERRORs Look here

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Hey this is probly simple problem but can't figure it out i get the runtime error  .exe  problem whenever i enter a village and try and force them to join me and a few other problems that are similar.

Heres my spec

ati 5770
3gb drr2 ram
amd phenom x3
 
Mutt said:
Hey this is probly simple problem but can't figure it out i get the runtime error  .exe  problem whenever i enter a village and try and force them to join me and a few other problems that are similar.

Heres my spec

ati 5770
3gb drr2 ram
amd phenom x3


rgl_log.txt (warband folder) and rgl_config.txt  (your documents, \warband) , plz
 
when i try to start the game i just get a runtime error.

Sorry when like to play i will not check the configuration of my computer or trying some one else.
Where can i get a patch?
 
spike76 said:
when i try to start the game i just get a runtime error.

Sorry when like to play i will not check the configuration of my computer or trying some one else.
Where can i get a patch?

rgl_log.txt and rgl_config.txt plz (warband folder and your documents\warband)

I imagine that you have read first post yet.
 
Hi :smile:
when i enter a battle or a town i get a C++ runtime error, saying that mb_warband.exe have requested the runtime to terminate in an unusual way, i have the latest 1.143 patch and Brytenwalda does not work anyway! D:
 
Cthulhu9292 said:
Hi :smile:
when i enter a battle or a town i get a C++ runtime error, saying that mb_warband.exe have requested the runtime to terminate in an unusual way, i have the latest 1.143 patch and Brytenwalda does not work anyway! D:

Post rgl_log.txt (warband folder) and config_log.txt (your documents\warband folder) plz
 
first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 1

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 1920

display_height = 1080

display_bits = 32

antialiasing = 8

sample_quality = 0

alpha2coverage = 1

force_vsync = 0

shadowmap_quality = 1

shader_quality = 2

postfx_dof = 0

postfx_hdr = 1

postfx_autoexp = 0

flora_degrade_distance = 150.0000

flora_lod_detail = 0

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.2425

sound_volume = 1.0000

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 0

enable_particles = 1

enable_blood = 1

enable_character_shadows = 0

enable_accurate_shadows = 1

number_of_corpses = 5

grass_density = 100

combat_speed = 2

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 1

combat_difficulty = 1

display_labels = 0

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 0

verbose_shot_difficulty = 0

battle_size = 1.0000

attack_direction_control = 2

defend_direction_control = 1

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 0

verbose_experience = 0

realistic_shadows_on_plants = 2

number_of_ragdolls = 5

gamma = 2.2026

character_detail = 1.0000

character_shadow_detail = 1.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 2

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

Starting new log file.
Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 2356MB/3328MB
-- CPU: AMD Phenom(tm) II X4 940 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 4 ( Speed: ~3000MHz / ~3000MHz / ~3000MHz / ~3000MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: atiumdag.dll / Description: ATI Radeon HD 4800 Series (Microsoft Corporation WDDM 1.1)
- Texture Memory: 2426 ( Available Texture Memory: 2403 )


Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.450000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.800000
Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Module Resource  materials_face_gen
Loading Resource  uimeshes
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Loading Module Resource  stoned
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Loading Module Resource  thewitcher
Loading Module Resource  vikingclothes
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Loading Module Resource  testus
Loading Module Resource  sail
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Loading Module Resource  skins
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  std_banners
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Loading Module Resource  std_flags_vertical
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Loading Module Resource  thick_armors_f
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Loading Module Resource  thick_armors_h
Loading Module Resource  thick_clothing
Loading Module Resource  thick_helmets_f
Loading Module Resource  pictos
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  animals
Loading Module Resource  ikony_miast
Loading Module Resource  vikingweapons
Loading Module Resource  thick_armors_new_a
Loading Module Resource  bd_ramobjects
Loading Module Resource  paczkarolanda
Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  70356
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
416 parties added.
launch complete.
Switching to menu window...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Frame# : 122116
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  8 > / <c: y 16 >

Render Target Format Usages:
A8R8G8B8 :  15 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
A16B16G16R16 :  8 ( 1 1 1 1 0 0 0 0 <c: r + 4 >  )
D24X8 :  2 ( 0 0 <c: r + 1 >  )
D16 :  3 ( 1 0 0  )
R16F :  1 ( 1  )
A16B16G16R16F :  5 ( 0 0 0 0 0  )

Dumping resource usage information:
#Full textures:  97
#RT textures:  39
#RT materials:  16
#RT Memory usage:  98427
Exiting graphics manager... 
 
My game is crashing at the loading screen during the loading setting data phase: PS my computer is a newer gaming laptop so it definitely should be able to run the game (I am running it at 100%textures but on Direct X 7...)

Starting new log file.
Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7 CPU      Q 720  @ 1.60GHz (GenuineIntel)
- L2 cache size: 256K
- Number of CPUs: 8 ( Speed: ~1708MHz / ~1708MHz / ~1708MHz / ~1708MHz / ~1708MHz / ~1708MHz / ~1708MHz / ~1708MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: atiumdag.dll / Description: ATI Mobility Radeon HD 5870
- Texture Memory: 4079 ( Available Texture Memory: 4053 )


Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.450000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  0.800000
Setting armor_reduction_factor_against_pierce =  0.250000
Setting armor_reduction_factor_against_blunt =  0.650000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
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Loading Resource  dungeon
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Loading Resource  prisons_b
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Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
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Loading Resource  interiors_steppe
Loading Resource  grooming_horse
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Loading Resource  ani_horse_mounted
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Loading Resource  ani_walk_lookingsides
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Loading Module Resource  std_banners
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Loading Module Resource  iconos1
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Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
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Loading Module Resource  sceneprops3
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
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Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
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Loading Resource  op_terrain_borders_b

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...
 
Wow

I have a simple question

Where can I find 'module.ini'?
I only see the 'module' file in brytanwalde
 
Vicccard said:
Wow

I have a simple question

Where can I find 'module.ini'?
I only see the 'module' file in brytanwalde

That should be it. You can open it with notepad. Seeing the part after the dot is not a default setting under windows.
 
CTD in taverns and occasionally Lord's halls.


VM is at 16350, I have 16 GB of RAM, running Win7 64bit, NVidia GTX 550. The problem can't be GPU memory nor RAM.

Since turning on "Force Single Threading" CTD continues, although not noticeably more nor less often. Graphics are on high, and corpses are on unlimited. Uh.....Cheats enabled, although I tried disabling them and putting graphics on low as my first attempt at a solution, no change.

I've read the OP fairly thoroughly, is there something I've missed? Thoughts?
 
Shingles said:
CTD in taverns and occasionally Lord's halls.


VM is at 16350, I have 16 GB of RAM, running Win7 64bit, NVidia GTX 550. The problem can't be GPU memory nor RAM.

Since turning on "Force Single Threading" CTD continues, although not noticeably more nor less often. Graphics are on high, and corpses are on unlimited. Uh.....Cheats enabled, although I tried disabling them and putting graphics on low as my first attempt at a solution, no change.

I've read the OP fairly thoroughly, is there something I've missed? Thoughts?

  Under options: video:
    uncheck  Anisotropic Filtering          <-- standard warband has issues with this also
        corpses  == 20
        ragdolls == 5
        blood stains == near player only

  under HDR mode:
      leave unchecked  "Use instancing"

    load textures on demand, thats a setting from before starting the game.  I don't need to force single threading, it doesnt seem important.
I have quad core / hyperthreading enabled on my CPU, not an issue.  I suspect people that helps had cooling issues with their CPU due to maniac overclocking; my CPU (I7-920) stays below 46 C even slightly overclocked (3.08 Ghz) so its not an issue while running Warband.  I do use the Brytenwalda graphics submod for 1.36, and of course Mount & Blade Warband 1143.

    These are my settings with a Nvidia GT 460 and I have zero crashes, win 7 64-bit, 6 GB RAM.
 
help PLZ uhm some of the dialog for me is fked up and when im at sieges and i prepare to attak i make my men go without me when all of the enemy's are dead i have to go into lead my men in the siege and then after i see the prisoners and equiptment there is a dialog that says u shouldnt be seeing this ... none
 
i get runtime errors whenever i choose to walk around the town any suggestions


first_time = 0

texture_detail = 50

render_buffer_size = 12

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 75.0000

flora_lod_detail = 2

my rgl
 
For all this discussion on trying different configurations, the fact remains that I have played version .332 and the latest version back to back and .332 is smooth and free of CTD and the latest version is very sensitive to configuration, memory, and has bouts of going from 30 fps to 1fps for unknown reasons.  This tells me some mod programming has introduced issues and it is a disservice to point to people's computer configuration and having them jump through hoops in hopes of playing the mod without fixing the source of issues.
 
When i go to battle , After 1 or 2 minute , game give me an runtime error that related to microsoft . net framework and C++
And some times in game give script red errors
what is the problem ?
Please help me !
(My brytenwalda is 1.36)
 
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