Author Topic: [S] Klabautermann - Naval Warfare  (Read 27545 times)

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Phaiak

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[S] Klabautermann - Naval Warfare
« on: July 18, 2011, 10:33:46 AM »


Klabautermann makes sea-battles possible. It is inside of the new Brytwalda.
http://forums.taleworlds.com/index.php/board,189.0.html

In this Mod you can only have sea-battles in custom battle mode. But aslo this is fun.

Version:
1.0 for Warband 1.143



Download:
http://www.mbrepository.com/download.php?id=2913&f=Klabautermann.zip


Here are some instructions in bad english:
(click to show/hide)
« Last Edit: January 29, 2012, 01:42:34 PM by Phaiak »

rgcotl

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Re: [S] Klabautermann
« Reply #1 on: July 18, 2011, 11:06:21 AM »
Quote
In this Mod you can only have sea-battles in custom battle mode.

hmm, still havent tryed to look at your mod, but is it possibile to get source code for custom battles mode?


Phaiak

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Re: [S] Klabautermann - Naval Warfare
« Reply #2 on: July 20, 2011, 07:58:41 AM »
The Klabautermann-system was made for Brytwalda. But I could imagine, to support ambitious seafaring-related mods in future.

Adorno

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Re: [S] Klabautermann - Naval Warfare
« Reply #3 on: July 20, 2011, 12:49:04 PM »
Note: if anyone has tried this in Brytenwalda, you'll noticed some bugs that are not necessarily in this version.

corsar95

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Re: [S] Klabautermann - Naval Warfare
« Reply #4 on: July 22, 2011, 03:21:43 PM »
How can I drive a ship (if I can)?(I commanded to port etc. with arrows keys)


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Helfy

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Re: [S] Klabautermann - Naval Warfare
« Reply #5 on: July 23, 2011, 05:49:16 AM »
Kool looking mod. How do I control the boats?
Witty things go here.

My Napoleonic Lego armies:
http://www.flickr.com/photos/94899073@N05/

corsar95

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Re: [S] Klabautermann - Naval Warfare
« Reply #6 on: July 23, 2011, 09:31:54 PM »
Developer, can you please answer the question, really need)))


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Phaiak

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Re: [S] Klabautermann - Naval Warfare
« Reply #7 on: August 04, 2011, 02:09:39 PM »
Developer, can you please answer the question, really need)))

Hi,
sorry, I was not online for some time. It should work with the arrow-keys (not wasd or numpad). Maybe try diffrent positions on the boat to hit the arrow keys. Usually works without a problem.

FALX

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Re: [S] Klabautermann - Naval Warfare
« Reply #8 on: August 15, 2011, 06:28:21 PM »
Your mod was created exclusively for  mod   Brytenwalda. But would you be kind enough to show the script to use in other modifications or scripting for database compilation?

Phaiak

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Re: [S] Klabautermann - Naval Warfare
« Reply #9 on: September 05, 2011, 09:33:54 AM »
Your mod was created exclusively for  mod   Brytenwalda. But would you be kind enough to show the script to use in other modifications or scripting for database compilation?
Will be inside of one of the next releases of 'Floris Mod Pack'.

Arel37

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Re: [S] Klabautermann - Naval Warfare
« Reply #10 on: September 20, 2011, 02:21:42 PM »
this mod map is normal m&b warband map and I buy a ship but there is no other ships please answer this (it's maybe a bug)

Duh

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Re: [S] Klabautermann - Naval Warfare
« Reply #11 on: September 26, 2011, 11:24:33 AM »
This modification is only meant to be played in the custom battles. It is neither for the single player campaign, nor for the multiplayer.
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Phaiak

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Re: [S] Klabautermann - Naval Warfare
« Reply #12 on: January 27, 2012, 07:40:38 AM »
Note: if anyone has tried this in Brytenwalda, you'll noticed some bugs that are not necessarily in this version.
Now it also works in Brytenwalda.  :D

JabdiMelborn

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Re: [S] Klabautermann - Naval Warfare
« Reply #13 on: January 28, 2012, 05:59:08 PM »
...With arrow keys we can move ships...
...are there other commands available with the keyboard...?

P.S.:...great work...!

ciauz^^,
Jab
(click to show/hide)

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Phaiak

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Re: [S] Klabautermann - Naval Warfare
« Reply #14 on: January 29, 2012, 01:31:05 PM »
@FeelTheShadows: Cool shots!

...With arrow keys we can move ships...
...are there other commands available with the keyboard...?

Hi, thank you, i forgot that. Here are some instructions in bad english:
(click to show/hide)

PS: I know, that the collision detection is not perfect. But I had not enough time to make a better one. I think, there is still no other one out there for moving warband-ships.
« Last Edit: January 29, 2012, 02:01:40 PM by Phaiak »