Sorry AA, stealing your post
Render Target texture failed / RGL errors / Programmable Shaders / Nvidia Cards Try turning off Programmable Shaders.
Confirmed - crash appears to be Nvidia specific. Since the vertex memory errors tend to appear in the log file, I'm assuming this is a problem with M&B's implementation of the shaders - it appears ATI cards will run with the option selected, but the actual graphical affects seem to be other than intended.
Cards which support Shader 1.0 only appear to be fine.
Possible fix might be to force shader model 1.1, though not sure if this would be overwritten when starting up M&B. Moot anyway, since doing so would defeat the object of the exercise as far as I can tell.
If the error carries on, try deactivating environmental shadows. Might work for certain assertion errors too.
Black / missing water textureFairly certain this is linked to the above problem. Think there's a problem with the shaders running on Nvidia. Suggest waiting for the bugfix and seeing if things are improved
Shield given through River Pirate quest causes crash Confirmed. Recomend you either don't take the shield, or dispose of it at the armourer.
Equipping the shield causes a CTD.
Might be possible to use the shield if you leave Zendar, enter another scene and equip the shield.
Unresponsive Keyboard Haven't been able to replicate
Suggest checking all of the accessability features of Windows are deactivated (control panel - accessability)
If that doesn't clear it, please identify the type of keyboard you are using (wireless/USB/PS2)
Screwed up window graphics and similarDisable large fonts. That should fix it.
Couldn't find dx---.dll errorDownload and install latest Direct X release from Microsoft
Couched lance damage against walls Yup, those walls are evil.
Missing people / conversations It appears that the conversations with Marnid and Borcha screw up. Marnid is recruitable if you already have the padded cloth the first time you talk to him, else he gets a bit strange.
Also, aliens appear to be abducting NPC's from the length and breadth of Calradia. Suggest equipping some form of tinfoil hat when wandering.
Infinite XP & knives ExploitSome quests (specifically the training ground ones) make it possible to gain infinite XP and items.
Battles continuing after killing all opponents / Bad spawn positions when entering battle Those NPC thieving aliens appear to be incredibly bad at returning their 'loot' after probing/impregnation. Sometimes, they drop them six foot above ground level. Sometimes under or behind it.
No real workaround. If you have ranged weapons you might sometimes be able to take out the enemies this affects. Other times you won't be able to do anything but retreat.
Assertion Failed after battle / quests Possibly occurs when your character levels, then attempts to exit the scene before distributing skill points. When possible, level up your character before attempting to leave the battle / complete the quest.
Still working on replicating other reported issues If your posting any graphics related problems, please include the make & model of graphics card.
Will update further as I can until .801